Chili & Simisear

Unova

Chili & Simisear

★★★★★

/Fire

Btier

Introduction

Chili & Simisear is a 5-star Fire sync pair in Pokémon Masters EX. Faction: Unova.

On the Pokémon Masters EX tier list Chili & Simisear is B tier, 205th of the 608 sync pairs ranked.

Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin and 50 more.

Chili & Simisear's banners

All banners
  • 23 October 2025 to 10 November 2025Variety Tiered Scout (2025-10)
  • 23 October 2025 to 10 November 2025Triple Feature Variety Scout (2025-10)

Stats

  • HP334th826
  • Attack190th464
  • Defense470th208
  • Sp. Atk337th352
  • Sp. Def480th208
  • Speed189th440

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 92Lv. 30: 168Lv. 45: 240Lv. 100: 526Lv. 120: 586Lv. 140: 646Lv. 200: 826
  • AttackLv. 1: 20Lv. 30: 66Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
  • DefenseLv. 1: 12Lv. 30: 33Lv. 45: 51Lv. 100: 128Lv. 120: 144Lv. 140: 160Lv. 200: 208
  • Sp. AtkLv. 1: 11Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
  • Sp. DefLv. 1: 12Lv. 30: 33Lv. 45: 51Lv. 100: 128Lv. 120: 144Lv. 140: 160Lv. 200: 208
  • SpeedLv. 1: 9Lv. 30: 53Lv. 45: 95Lv. 100: 260Lv. 120: 296Lv. 140: 332Lv. 200: 440

Sync pair

TrainerChili
PokémonSimisear
TypeFire
WeaknessRock
Role, EX role Sprint (since 23 Oct 2025)
Base rarity5★
How to getVariety scout
Released23 Oct 2025
6★ EXAvailable since 23 Oct 2025
ThemesFire, Unova, Gym Leader, Cook

Moves

5
  • Dancing Flames Flare Blitz
    Fire·Physical·Power 200-240·4 gauge·Opponent (all)

    Activation Condition: When a circle is applied to the allied field of play. Deactivation Condition: Cannot be deactivated. Removes the frozen condition from the user. Never misses. Lowers the target's Defense by 1 stat rank. Has a chance (10%) of leaving the target burned. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets.

  • Unova Passion
    Status·2 gauge·2 MP·Ally: Field

    Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Unova Circle (Physical) to the allied field of play. Unova Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Unova theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)

  • Protect
    Normal·Status·2 gauge·1 MP·Self

    Applies the Damage Guard Next effect to the user.

  • Keep It Burning!Trainer move
    Status·1 MP·Self

    Applies the Supereffective ↑ Next effect to the user. Applies the Free Move Next effect to the user. Increases the user's Sync Move ↑ Next effect by 4 ranks.

  • Burning Red Trouble Fire ImpactSync move
    Fire·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Burning Up!

    Increases the user's Physical Moves ↑ Next effect by 2 ranks when an ally applies a circle to the allied field of play.

  • The Perfect Temperature

    Grants all of the following effects the first time the user uses move each battle: Raises the user's Attack by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Supereffective ↑ Next effect to the user.

  • Circle: Team All Stats ↓ Immunity

    Stats cannot be lowered for all allied sync pairs when a circle applies to the allied field of play.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeAtk+52 energyHP+102 energySpe+52 energyDancing …Power +23 energyDancing …Power +23 energyDancing …Power +23 energyDancing …Move Gau…7 energyAtk+104 energySync Reg…7 energyFurious …10 energyDefense …lv 910 energyHP+102 energyHaste5 energyDef+52 energySpD+52 energyAtk+52 energySpe+52 energyNatural …7 energySpeedy E…lv 27 energyCircle: …lv 17 energySoften Uplv 110 energyUnova C …lv 910 energyHP+102 energyDef+52 energySpD+52 energySpe+52 energyUnova Pa…MP Refre…7 energyKeep It …Move8 energyKeep It …MP Refre…7 energy1st S-Mo…10 energyMighty C…lv 910 energyDef+52 energySpD+52 energyDancing …Power +23 energyDancing …Power +23 energyAtk+104 energyProtectBerserke…10 energyHostile …lv 47 energySuperdup…lv 310 energyUnova C …lv 310 energyBurning …Power +255 energyBurning …Power +255 energy

48 tiles, 220 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Dancing Flames Flare Blitz: Power +2Dancing Flames Flare Blitz: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dancing Flames Flare Blitz: Power +2Dancing Flames Flare Blitz: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dancing Flames Flare Blitz: Power +2Dancing Flames Flare Blitz: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dancing Flames Flare Blitz: Power +2Dancing Flames Flare Blitz: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dancing Flames Flare Blitz: Power +2Dancing Flames Flare Blitz: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HasteSpeed cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Burning Red Trouble Fire Impact: Power +25Burning Red Trouble Fire Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Burning Red Trouble Fire Impact: Power +25Burning Red Trouble Fire Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Dancing Flames Flare Blitz: Move Gauge Refresh 3Move: Dancing Flames Flare Blitz Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Sync RegenApplies the Gradual Healing effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Speedy Entry 2Raises the user's Speed by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Circle: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Unova Passion: MP Refresh 2Move: Unova Passion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Keep It Burning!: MP Refresh 2Move: Keep It Burning! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Hostile Environment 4Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Keep It Burning!: Move: Sync Move Boost ↑3 9Move: Keep It Burning! Increases the user's Sync Move ↑ Next effect by 3 ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Furious BrawnThe more the user's Attack is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Defense Crush 9Lowers the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Unova C (Phys): S-Moves ↑ 9Powers up the user's sync move when Unova Circle (Physical) applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • 1st S-Move: Unova C (Phys) on FieldApplies Unova Circle (Physical) to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Mighty Command 9Increases the user's Physical Moves ↑ Next effect by one rank when its Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Protect: Berserker 2Move: Protect Raises the user's Attack by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Superduper Effective 3Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Unova C (Phys) Extension 3Extends the duration of Unova Circle (Physical) when Unova Circle (Physical) is applied to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Chili & Simisear

Art

Chili & Simisear key art

More Fire sync pairs

All sync pairs