Blue & Arcanine

Kanto

Blue & Arcanine

★★★★

/Fire/Strike (Special)

Dtier

Introduction

Blue & Arcanine is a 4-star Fire sync pair in Pokémon Masters EX. Blue & Arcanine's role is Strike (Special). Faction: Kanto.

On the Pokémon Masters EX tier list Blue & Arcanine is D tier, 511th of the 608 sync pairs ranked.

Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue (Classic) & Charizard, Calem & Fennekin, Chili & Simisear and 50 more.

Stats

  • HP634th669
  • Attack539th248
  • Defense639th157
  • Sp. Atk518th248
  • Sp. Def636th157
  • Speed269th402

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 93Lv. 30: 170Lv. 45: 221Lv. 100: 441Lv. 120: 489Lv. 140: 537Lv. 200: 669
  • AttackLv. 1: 18Lv. 30: 51Lv. 45: 72Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 248
  • DefenseLv. 1: 9Lv. 30: 30Lv. 45: 42Lv. 100: 97Lv. 120: 109Lv. 140: 121Lv. 200: 157
  • Sp. AtkLv. 1: 18Lv. 30: 51Lv. 45: 72Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 248
  • Sp. DefLv. 1: 9Lv. 30: 30Lv. 45: 42Lv. 100: 97Lv. 120: 109Lv. 140: 121Lv. 200: 157
  • SpeedLv. 1: 15Lv. 30: 67Lv. 45: 100Lv. 100: 254Lv. 120: 286Lv. 140: 318Lv. 200: 402

Sync pair

TrainerBlue
PokémonArcanine
TypeFire
WeaknessGround
RoleStrike
Base rarity4★
How to getStory
Released21 Aug 2022
6★ EXAvailable since 17 Feb 2022
ThemesFire, Kanto, Champion, Rival

Moves

5
  • Swift
    Normal·Special·Power 57-68·2 gauge·Opponent (all)

    Never misses.

  • X Sp. Atk
    Status·2 MP·Self

    Raises the user's Sp. Atk by 2 stat ranks.

  • Hyper Beam
    Normal·Special·Power 223-267·Accuracy 90·4 gauge·Opponent (one)

    No additional effect.

  • Can't Be Beat!Trainer move
    Status·2 MP·Self

    Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 2 stat ranks.

  • Top Dog Fire BeamSync move
    Fire·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Fire Shift

    Normal-type moves become Fire-type moves.

  • Terrify 1

    Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle.

  • Super Powered 3

    Powers up the user's moves and sync move that are super effective.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeDef+52 energyHP+102 energySpA+52 energySpe+52 energySwiftPower +43 energySwiftPower +43 energySwiftPower +43 energySwiftMove Gau…7 energyTop Dog …Power +255 energyDouble D…lv 510 energySwiftOverwhel…10 energySpD+52 energyDef+52 energySpA+52 energyHP+102 energyHyper Be…Acc +105 energyHyper Be…Power +24 energyHyper Be…Move Gau…7 energyHyper Be…Power +24 energyTop Dog …Power +255 energySync Fre…10 energySuper Sy…10 energySpD+52 energyHyper Be…Power +24 energyDef+52 energySpD+52 energyHyper Be…Power +24 energyX Sp. AtkMove Gau…7 energySolar Fl…lv 310 energySpeeding…lv 210 energyX Sp. AtkMP Refre…7 energySpe+52 energySwiftPower +43 energyHP+102 energySpA+52 energySwiftPower +42 energySwiftCritical…7 energyTeam Spe…lv 110 energyCan't Be…MP Refre…7 energySwiftPower Po…10 energyTop Dog …Power +255 energyTop Dog …Power +255 energy

48 tiles, 205 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Swift: Power +4Swift: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Swift: Power +4Swift: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Swift: Power +4Swift: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Swift: Power +4Swift: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Swift: Power +4Swift: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Top Dog Fire Beam: Power +25Top Dog Fire Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Hyper Beam: Accuracy +10Hyper Beam: Accuracy ↑ +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Top Dog Fire Beam: Power +25Top Dog Fire Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Top Dog Fire Beam: Power +25Top Dog Fire Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Top Dog Fire Beam: Power +25Top Dog Fire Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Swift: Move Gauge Refresh 3Move: Swift Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Hyper Beam: Move Gauge Refresh 3Move: Hyper Beam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Sp. Atk: Move Gauge Refresh 3Move: X Sp. Atk Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Sp. Atk: MP Refresh 3Move: X Sp. Atk Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Swift: Critical Strike 2Move: Swift Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Can't Be Beat!: MP Refresh 3Move: Can't Be Beat! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Double Down 5Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Swift: Overwhelm 2Move: Swift Has a chance (30%) of lowering the target's Attack by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sync FreebieApplies the Free Move Next effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Super SyncerApplies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Solar Flare 3Powers up the user's sync move when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Speeding Sun 2Quickly charges the move gauge when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Speedy Entry 1Raises the Speed of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Swift: Power PostureMove: Swift The more the target's Attack is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Blue & Arcanine

Art

Blue & Arcanine key art

More Fire sync pairs

All sync pairs