
Sinnoh
Flint & Infernape
★★★★
/
Fire/Strike (Special)
Introduction
Flint & Infernape is a 4-star Fire sync pair in Pokémon Masters EX. Flint & Infernape's role is Strike (Special). Faction: Sinnoh.
On the Pokémon Masters EX tier list Flint & Infernape is D tier, 595th of the 608 sync pairs ranked.
Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin and 50 more.
Stats
- HP572nd of 765718
- Attack183rd of 765471
- Defense591st of 765170
- Sp. Atk171st of 765471
- Sp. Def598th of 765170
- Speed500th of 765348
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 62Lv. 30: 150Lv. 45: 202Lv. 100: 450Lv. 120: 506Lv. 140: 562Lv. 200: 718
- AttackLv. 1: 15Lv. 30: 76Lv. 45: 115Lv. 100: 291Lv. 120: 327Lv. 140: 363Lv. 200: 471
- DefenseLv. 1: 5Lv. 30: 29Lv. 45: 44Lv. 100: 110Lv. 120: 122Lv. 140: 134Lv. 200: 170
- Sp. AtkLv. 1: 15Lv. 30: 76Lv. 45: 115Lv. 100: 291Lv. 120: 327Lv. 140: 363Lv. 200: 471
- Sp. DefLv. 1: 5Lv. 30: 29Lv. 45: 44Lv. 100: 110Lv. 120: 122Lv. 140: 134Lv. 200: 170
- SpeedLv. 1: 13Lv. 30: 58Lv. 45: 88Lv. 100: 220Lv. 120: 248Lv. 140: 276Lv. 200: 348
Sync pair
Moves
5- Fire Punch
Fire·Physical·Power 47-56·Accuracy 100·2 gauge·Opponent (one)Has a chance (10%) of leaving the target burned.
- Dire HitStatus·2 MP·Self
Raises the user's critical-hit rate by 1 stat rank.
- Fire Blast
Fire·Special·Power 116-139·Accuracy 85·3 gauge·Opponent (one)Has a chance (10%) of leaving the target burned.
- We're On Fire!Trainer moveStatus·2 MP·Self
Raises the user's Attack and Sp. Atk by 2 stat ranks.
- Burn-It-All OverheatSync move
Fire·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
1- Power Reserves 2
Powers up the user's moves when it is in a pinch.
Sync grid
4848 tiles, 215 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Fire Punch: Power +4Fire Punch: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Fire Punch: Power +4Fire Punch: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +10 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Speed +10 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fire Punch: Power +4Fire Punch: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Defense +10 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- HP +20 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fire Punch: Power +4Fire Punch: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Fire Punch: Power +4Fire Punch: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
- Speed +5 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Speed +5 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Fire Punch: Power +4Fire Punch: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Attack +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Fire Blast: Accuracy +5Fire Blast: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Defense +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Fire Blast: Accuracy +5Fire Blast: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Speedy Entry 2Raises the user's Speed by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Burn-It-All Overheat: Power +25Burn-It-All Overheat: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Burn-It-All Overheat: Power +25Burn-It-All Overheat: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Fire Punch: Move Gauge Refresh 3Move: Fire Punch Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- We're On Fire!: MP Refresh 3Move: We're On Fire! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Agile Entry 2Raises the user's evasiveness by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Power Reserves 2Powers up the user's moves when it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Fire Blast: Power +5Fire Blast: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Fire Blast: Move Gauge Refresh 3Move: Fire Blast Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Fire Blast: Power +5Fire Blast: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Fire Blast: Power +5Fire Blast: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Dire Hit: MP Refresh 3Move: Dire Hit Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Speed +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Critical Strike 1Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)12 energy · 144 orbs
- Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)15 energy · 180 orbs
Flint & Infernape
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