Flint & Infernape

Sinnoh

Flint & Infernape

★★★★

/Fire/Strike (Special)

Dtier

Introduction

Flint & Infernape is a 4-star Fire sync pair in Pokémon Masters EX. Flint & Infernape's role is Strike (Special). Faction: Sinnoh.

On the Pokémon Masters EX tier list Flint & Infernape is D tier, 595th of the 608 sync pairs ranked.

Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin and 50 more.

Stats

  • HP572nd718
  • Attack183rd471
  • Defense591st170
  • Sp. Atk171st471
  • Sp. Def598th170
  • Speed500th348

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 62Lv. 30: 150Lv. 45: 202Lv. 100: 450Lv. 120: 506Lv. 140: 562Lv. 200: 718
  • AttackLv. 1: 15Lv. 30: 76Lv. 45: 115Lv. 100: 291Lv. 120: 327Lv. 140: 363Lv. 200: 471
  • DefenseLv. 1: 5Lv. 30: 29Lv. 45: 44Lv. 100: 110Lv. 120: 122Lv. 140: 134Lv. 200: 170
  • Sp. AtkLv. 1: 15Lv. 30: 76Lv. 45: 115Lv. 100: 291Lv. 120: 327Lv. 140: 363Lv. 200: 471
  • Sp. DefLv. 1: 5Lv. 30: 29Lv. 45: 44Lv. 100: 110Lv. 120: 122Lv. 140: 134Lv. 200: 170
  • SpeedLv. 1: 13Lv. 30: 58Lv. 45: 88Lv. 100: 220Lv. 120: 248Lv. 140: 276Lv. 200: 348

Sync pair

TrainerFlint
PokémonInfernape
TypeFire
WeaknessWater
RoleStrike
Base rarity4★
How to getStory
Released25 Oct 2024
ThemesFire, Sinnoh, Elite Four, Sinnoh Bros

Moves

5
  • Fire Punch
    Fire·Physical·Power 47-56·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (10%) of leaving the target burned.

  • Dire Hit
    Status·2 MP·Self

    Raises the user's critical-hit rate by 1 stat rank.

  • Fire Blast
    Fire·Special·Power 116-139·Accuracy 85·3 gauge·Opponent (one)

    Has a chance (10%) of leaving the target burned.

  • We're On Fire!Trainer move
    Status·2 MP·Self

    Raises the user's Attack and Sp. Atk by 2 stat ranks.

  • Burn-It-All OverheatSync move
    Fire·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

1
  • Power Reserves 2

    Powers up the user's moves when it is in a pinch.

Sync grid

48
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeAtk+52 energyAtk+103 energyFire Pun…Power +42 energyFire Pun…Power +42 energySpe+103 energyFire Pun…Power +44 energyFire Pun…Power +43 energyFire Pun…Move Gau…6 energyFire Pun…Power +45 energyFire Pun…Power +44 energyAtk+205 energyHP+102 energyWe're On…MP Refre…7 energyDef+103 energyHP+203 energySpD+103 energyEndurance7 energyAgile En…lv 27 energyHP+205 energySpA+105 energySpA+104 energyPower Re…lv 27 energySpe+54 energyFire Bla…Acc +55 energyDef+105 energySpe+54 energyFire Bla…Power +57 energyFire Bla…Move Gau…7 energyFire Bla…Acc +55 energyFire Bla…Power +57 energyFire Bla…Power +57 energyDire HitMP Refre…7 energySpD+103 energySpe+52 energySpeedy E…lv 25 energySpA+105 energySpe+208 energyAtk+105 energySharp En…lv 115 energyCritical…lv 112 energyBurn-It-…Power +255 energyBurn-It-…Power +255 energy

48 tiles, 215 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Fire Punch: Power +4Fire Punch: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Fire Punch: Power +4Fire Punch: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +10 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Speed +10 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Fire Punch: Power +4Fire Punch: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Defense +10 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • HP +20 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Fire Punch: Power +4Fire Punch: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Fire Punch: Power +4Fire Punch: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Fire Punch: Power +4Fire Punch: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Attack +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Fire Blast: Accuracy +5Fire Blast: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Defense +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Fire Blast: Accuracy +5Fire Blast: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Speedy Entry 2Raises the user's Speed by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Burn-It-All Overheat: Power +25Burn-It-All Overheat: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Burn-It-All Overheat: Power +25Burn-It-All Overheat: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Fire Punch: Move Gauge Refresh 3Move: Fire Punch Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • We're On Fire!: MP Refresh 3Move: We're On Fire! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Agile Entry 2Raises the user's evasiveness by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Power Reserves 2Powers up the user's moves when it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Fire Blast: Power +5Fire Blast: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Fire Blast: Move Gauge Refresh 3Move: Fire Blast Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Fire Blast: Power +5Fire Blast: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Fire Blast: Power +5Fire Blast: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Dire Hit: MP Refresh 3Move: Dire Hit Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Speed +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Critical Strike 1Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)12 energy · 144 orbs
  • Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)15 energy · 180 orbs

Flint & Infernape

Art

Flint & Infernape key art

More Fire sync pairs

All sync pairs