
Johto
Ethan & Ho-Oh
★★★★★
/
Fire/Sprint
Introduction
Ethan & Ho-Oh is a 5-star Fire sync pair in Pokémon Masters EX. Ethan & Ho-Oh's role is Sprint. Faction: Johto.
On the Pokémon Masters EX tier list Ethan & Ho-Oh is A tier, 90th of the 608 sync pairs ranked.
Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin and 50 more.
Ethan & Ho-Oh's banners
All banners- 7 September 2026 to 20 September 2026Pasio Towers Expansion
- 10 March 2025 to 19 April 2025Special Collaboration (2025-03)
Stats
- HP105th of 765876
- Attack229th of 765444
- Defense383rd of 765222
- Sp. Atk206th of 765444
- Sp. Def280th of 765246
- Speed97th of 765459
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 105Lv. 30: 184Lv. 45: 259Lv. 100: 556Lv. 120: 620Lv. 140: 684Lv. 200: 876
- AttackLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- DefenseLv. 1: 10Lv. 30: 33Lv. 45: 54Lv. 100: 142Lv. 120: 158Lv. 140: 174Lv. 200: 222
- Sp. AtkLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 13Lv. 30: 37Lv. 45: 58Lv. 100: 146Lv. 120: 166Lv. 140: 186Lv. 200: 246
- SpeedLv. 1: 15Lv. 30: 61Lv. 45: 103Lv. 100: 279Lv. 120: 315Lv. 140: 351Lv. 200: 459
Sync pair
Moves
5- Fire Spin
Fire·Special·Power 38-45·Accuracy 85·2 gauge·Opponent (one)Leaves the target trapped.
- Sunny Day
Fire·Status·2 gauge·2 MP·Entire FieldMakes the weather sunny.
- Rainbow Flames Sacred Fire
Fire·Physical·Power 165-198·Accuracy 100·2 gauge·Opponent (one)Activation Condition: When the weather turns sunny. Deactivation Condition: When the weather condition is no longer sunny. Removes the frozen condition from the user. Lowers the target's Defense and Sp. Def by 1 stat rank. Leaves the target burned.
- Heart of Shining Gold!Trainer moveStatus·2 MP·Ally: Field
Applies the Gradual Healing effect to all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Johto Circle (Defensive) to the allied field of play. Johto Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by per_5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Johto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by per_5% and reduces damage by per_5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)
- Blazing Heart Fire ImpactSync move
Fire·Physical·Power 200-240·Opponent (one)This attack's power increases when the weather is sunny.
Passive skills
3- Shimmering Rainbow Flames
The user's moves never miss. When a move used by the user's Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user's Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. When the user's sync move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and sync moves affected by this passive skill are not lowered even if there are multiple targets. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move.
- Ferocious Entry 4
Raises the user's Attack and Sp. Atk by 4 stat ranks when it enters a battle.
- Use Status P-Move: Sync CD ↓ 9
Reduces the user's sync move countdown by 1 when its Pokémon uses a status move.
Sync grid
4848 tiles, 201 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Fire Spin: Power +4Fire Spin: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fire Spin: Power +4Fire Spin: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Rainbow Flames Sacred Fire: Power +3Rainbow Flames Sacred Fire: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rainbow Flames Sacred Fire: Power +3Rainbow Flames Sacred Fire: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Rainbow Flames Sacred Fire: Power +3Rainbow Flames Sacred Fire: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rainbow Flames Sacred Fire: Power +3Rainbow Flames Sacred Fire: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rainbow Flames Sacred Fire: Power +3Rainbow Flames Sacred Fire: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Fire Spin: Power +4Fire Spin: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fire Spin: Power +4Fire Spin: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fire Spin: Power +4Fire Spin: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Blazing Heart Fire Impact: Power +25Blazing Heart Fire Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Blazing Heart Fire Impact: Power +25Blazing Heart Fire Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Rainbow Flames Sacred Fire: Move Gauge Refresh 3Move: Rainbow Flames Sacred Fire Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Fire Spin: Move Gauge Refresh 3Move: Fire Spin Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Healing Sun 1Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Circle: Attack Move DR 2Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- One with the SunPrevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Trap and Sync 5Powers up the user's sync move against targets that are trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Scorching Sync 5Powers up the user's sync move when the target is burned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Hit Trapped Opp: Speed ↓2 9Lowers the target's Speed by 2 stat ranks when the user's attack move is successful against targets that are trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Sunny Day: Use Status P-Move: Physical Boost ↑2 9Move: Sunny Day Increases the user's Physical Moves ↑ Next effect by 2 ranks when its Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Johto C (Defensive) Extension 5Extends the duration of Johto Circle (Defensive) when Johto Circle (Defensive) is applied to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Fierce Entry 2Raises the user's Attack by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- SunburstMakes the weather sunny the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- 1st S-Move: Restore Status P-Move MP 1Restores 1 MP for the status moves of the user's Pokémon the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Ethan & Ho-Oh
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