Blaine & Rapidash

Kanto

Blaine & Rapidash

★★★★

/Fire/Support

Dtier

Introduction

Blaine & Rapidash is a 4-star Fire sync pair in Pokémon Masters EX. Blaine & Rapidash's role is Support. Faction: Kanto.

On the Pokémon Masters EX tier list Blaine & Rapidash is D tier, 542nd of the 608 sync pairs ranked.

Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin, Chili & Simisear and 50 more.

Stats

  • HP369th817
  • Attack497th260
  • Defense489th206
  • Sp. Atk569th206
  • Sp. Def463rd209
  • Speed5th639

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 100Lv. 30: 175Lv. 45: 242Lv. 100: 517Lv. 120: 577Lv. 140: 637Lv. 200: 817
  • AttackLv. 1: 11Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • DefenseLv. 1: 10Lv. 30: 31Lv. 45: 49Lv. 100: 126Lv. 120: 142Lv. 140: 158Lv. 200: 206
  • Sp. AtkLv. 1: 10Lv. 30: 31Lv. 45: 49Lv. 100: 126Lv. 120: 142Lv. 140: 158Lv. 200: 206
  • Sp. DefLv. 1: 13Lv. 30: 34Lv. 45: 52Lv. 100: 129Lv. 120: 145Lv. 140: 161Lv. 200: 209
  • SpeedLv. 1: 25Lv. 30: 88Lv. 45: 148Lv. 100: 379Lv. 120: 431Lv. 140: 483Lv. 200: 639

As Rapidash

  • HPLv. 1: 117Lv. 30: 197Lv. 45: 272Lv. 100: 575Lv. 120: 639Lv. 140: 703Lv. 200: 895
  • AttackLv. 1: 14Lv. 30: 40Lv. 45: 64Lv. 100: 163Lv. 120: 183Lv. 140: 203Lv. 200: 263
  • DefenseLv. 1: 12Lv. 30: 33Lv. 45: 51Lv. 100: 128Lv. 120: 144Lv. 140: 160Lv. 200: 208
  • Sp. AtkLv. 1: 13Lv. 30: 34Lv. 45: 52Lv. 100: 129Lv. 120: 145Lv. 140: 161Lv. 200: 209
  • Sp. DefLv. 1: 16Lv. 30: 37Lv. 45: 55Lv. 100: 132Lv. 120: 148Lv. 140: 164Lv. 200: 212
  • SpeedLv. 1: 33Lv. 30: 97Lv. 45: 157Lv. 100: 399Lv. 120: 451Lv. 140: 503Lv. 200: 659

Sync pair

TrainerBlaine
PokémonPonyta
TypeFire
WeaknessRock
RoleSupport
Base rarity4★
How to getRegular scout pool
Released25 Jul 2025
ThemesFire, Kanto, Gym Leader, Sunglasses

Moves

5
  • Flame Wheel
    Fire·Physical·Power 42-50·Accuracy 100·2 gauge·Opponent (one)

    Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned.

  • Fire Spin
    Fire·Special·Power 38-45·Accuracy 85·2 gauge·Opponent (one)

    Leaves the target trapped.

  • Raging Inferno!Trainer move
    Status·2 MP·Self

    Raises the user's Attack by 3 stat ranks. Raises one of the user's following stats by 2 stat ranks at random: Defense, Sp. Atk, Sp. Def, or Speed.

  • Sunny Day
    Fire·Status·2 gauge·2 MP·Entire Field

    Makes the weather sunny.

  • Fire Sync ImpactSync move
    Fire·Physical·Power 200-240·Opponent (one)

    No additional effect.

Passive skills

1
  • Hostile Environment 1

    Raises the chance of inflicting status conditions with the additional effects of moves.

Evolution

Ponyta→Rapidash

Sync grid

48
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeHP+102 energyFlame Wh…Power +43 energyDef+52 energyFlamepro…5 energyFlame Wh…Power +43 energyFlame Wh…Hostile …8 energyFlame Wh…Power +43 energyFlame Wh…Move Gau…7 energyQuick Te…9 energyBurn Syn…lv 38 energySolar Sy…12 energyHaste5 energyFire SpinPower +43 energySpD+52 energyFire SpinAcc +53 energyFire SpinPower +43 energyFire SpinMove Gau…7 energyPokey Tr…lv 28 energyFire SpinAcc +105 energyFire SpinFlabberg…10 energyHP+102 energySpA+52 energyFlame Wh…Power +43 energyFlame Wh…Power +43 energySpeeding…lv 29 energyHealing …lv 18 energySpe+207 energySunny Di…10 energySolar Fl…lv 58 energyAtk+52 energyDef+52 energySpD+52 energySpe+52 energyFire SpinPower +43 energyFire SpinPower +43 energyFire SpinPower +43 energyRaging I…MP Refre…7 energyPinpoint…lv 17 energyInterfer…lv 510 energyRaging I…Follow-T…7 energyQuizmast…Power +255 energyQuizmast…Power +255 energy

48 tiles, 218 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Flame Wheel: Power +4Flame Wheel: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flame Wheel: Power +4Flame Wheel: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flame Wheel: Power +4Flame Wheel: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Fire Spin: Power +4Fire Spin: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Fire Spin: Accuracy +5Fire Spin: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Fire Spin: Power +4Fire Spin: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flame Wheel: Power +4Flame Wheel: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flame Wheel: Power +4Flame Wheel: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Fire Spin: Power +4Fire Spin: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Fire Spin: Power +4Fire Spin: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Fire Spin: Power +4Fire Spin: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • HasteSpeed cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Fire Spin: Accuracy +10Fire Spin: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Quizmaster Flame Charge: Power +25Quizmaster Flame Charge: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Quizmaster Flame Charge: Power +25Quizmaster Flame Charge: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Flame Wheel: Move Gauge Refresh 2Move: Flame Wheel Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Fire Spin: Move Gauge Refresh 2Move: Fire Spin Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Speed +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Raging Inferno!: MP Refresh 2Move: Raging Inferno! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Pinpoint Entry 1Raises the user's accuracy by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Raging Inferno!: Follow-Through 9Move: Raging Inferno! Applies the Critical Hit Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Flame Wheel: Hostile Environment 2Move: Flame Wheel Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Burn Synergy 3Powers up the user's moves when the target is burned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Pokey Trap 2Increases the amount of damage an opponent takes from being trapped. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Healing Sun 1Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Solar Flare 5Powers up the user's sync move when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Quick TempoApplies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Speeding Sun 2Quickly charges the move gauge when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Fire Spin: Flabbergast 4Move: Fire Spin Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sunny DispositionThe user's stats cannot be lowered when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Interference Sync 5Powers up the user's sync move against targets that are flinching, confused, or trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Solar SyncMakes the weather sunny the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)12 energy · 144 orbs

Blaine & Rapidash

Art

Blaine & Rapidash key art

More Fire sync pairs

All sync pairs