
Hoenn
Flannery & Torkoal
★★★
/
Fire/Support
Introduction
Flannery & Torkoal is a 3-star Fire sync pair in Pokémon Masters EX. Flannery & Torkoal's role is Support. Faction: Hoenn.
On the Pokémon Masters EX tier list Flannery & Torkoal is D tier, 605th of the 608 sync pairs ranked.
Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin and 50 more.
Stats
- HP630th of 765670
- Attack759th of 765115
- Defense191st of 765290
- Sp. Atk401st of 765315
- Sp. Def220th of 765262
- Speed641st of 765280
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 70Lv. 30: 150Lv. 45: 202Lv. 100: 422Lv. 120: 474Lv. 140: 526Lv. 200: 670
- AttackLv. 1: 7Lv. 30: 22Lv. 45: 31Lv. 100: 75Lv. 120: 83Lv. 140: 91Lv. 200: 115
- DefenseLv. 1: 8Lv. 30: 48Lv. 45: 72Lv. 100: 182Lv. 120: 206Lv. 140: 230Lv. 200: 290
- Sp. AtkLv. 1: 7Lv. 30: 47Lv. 45: 74Lv. 100: 195Lv. 120: 219Lv. 140: 243Lv. 200: 315
- Sp. DefLv. 1: 8Lv. 30: 42Lv. 45: 63Lv. 100: 162Lv. 120: 182Lv. 140: 202Lv. 200: 262
- SpeedLv. 1: 9Lv. 30: 46Lv. 45: 70Lv. 100: 180Lv. 120: 200Lv. 140: 220Lv. 200: 280
Sync pair
Moves
5- Ember
Fire·Special·Power 17-20·Accuracy 100·1 gauge·Opponent (one)Has a chance (10%) of leaving the target burned.
- X Sp. AtkStatus·2 MP·Self
Raises the user's Sp. Atk by 2 stat ranks.
- Will-O-Wisp
Fire·Status·Accuracy 90·2 gauge·Opponent (one)Leaves the target burned.
- Too Hot to Handle!Trainer moveStatus·2 MP·Self
Raises the user's Defense by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank.
- Fiery Passion OverheatSync move
Fire·Special·Power 200-240·Opponent (one)This attack's power increases when the target is burned.
Passive skills
1- Impervious
The user's stats cannot be lowered.
Sync grid
4848 tiles, 214 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Ember: Power +4Ember: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Ember: Power +4Ember: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Ember: Power +4Ember: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ember: Power +4Ember: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Ember: Power +4Ember: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ember: Power +4Ember: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ember: Power +4Ember: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- HP +10 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ember: Power +4Ember: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ember: Power +4Ember: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Power Chain 1Powers up the user's moves when a unity bonus is in effect. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Power Chain 1Powers up the user's moves when a unity bonus is in effect. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Power Chain 1Powers up the user's moves when a unity bonus is in effect. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Will-O-Wisp: Move Gauge Refresh 3Move: Will-O-Wisp Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Speed +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Will-O-Wisp: Move Gauge Refresh 3Move: Will-O-Wisp Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Defense +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Fiery Passion Overheat: Power +25Fiery Passion Overheat: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Fiery Passion Overheat: Power +25Fiery Passion Overheat: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Ember: Move Gauge Refresh 4Move: Ember Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Healing Sun 1Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
- X Sp. Atk: MP Refresh 3Move: X Sp. Atk Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Will-O-Wisp: Accuracy +10Will-O-Wisp: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Too Hot to Handle!: MP Refresh 3Move: Too Hot to Handle! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Solar ShieldStatus conditions cannot be inflicted on the user when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Burn Synergy 5Powers up the user's moves when the target is burned. (1 or more adjacent tiles must be activated)8 energy · 96 orbs
- Burn Synergy 5Powers up the user's moves when the target is burned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Pass It OnTransfers half the amount of this sync pair's raised stats to the sync pair that will switch in when this sync pair faints. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Critical Strike 5Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Fortuitous 4Has a chance (50%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Flannery & Torkoal
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