Flannery & Torkoal

Hoenn

Flannery & Torkoal

★★★

/Fire/Support

Dtier

Introduction

Flannery & Torkoal is a 3-star Fire sync pair in Pokémon Masters EX. Flannery & Torkoal's role is Support. Faction: Hoenn.

On the Pokémon Masters EX tier list Flannery & Torkoal is D tier, 605th of the 608 sync pairs ranked.

Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin and 50 more.

Stats

  • HP630th670
  • Attack759th115
  • Defense191st290
  • Sp. Atk401st315
  • Sp. Def220th262
  • Speed641st280

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 70Lv. 30: 150Lv. 45: 202Lv. 100: 422Lv. 120: 474Lv. 140: 526Lv. 200: 670
  • AttackLv. 1: 7Lv. 30: 22Lv. 45: 31Lv. 100: 75Lv. 120: 83Lv. 140: 91Lv. 200: 115
  • DefenseLv. 1: 8Lv. 30: 48Lv. 45: 72Lv. 100: 182Lv. 120: 206Lv. 140: 230Lv. 200: 290
  • Sp. AtkLv. 1: 7Lv. 30: 47Lv. 45: 74Lv. 100: 195Lv. 120: 219Lv. 140: 243Lv. 200: 315
  • Sp. DefLv. 1: 8Lv. 30: 42Lv. 45: 63Lv. 100: 162Lv. 120: 182Lv. 140: 202Lv. 200: 262
  • SpeedLv. 1: 9Lv. 30: 46Lv. 45: 70Lv. 100: 180Lv. 120: 200Lv. 140: 220Lv. 200: 280

Sync pair

TrainerFlannery
PokémonTorkoal
TypeFire
WeaknessWater
RoleSupport
Base rarity3★
How to getStory
Released28 Aug 2025
ThemesFire, Hoenn, Gym Leader, Grown Woman

Moves

5
  • Ember
    Fire·Special·Power 17-20·Accuracy 100·1 gauge·Opponent (one)

    Has a chance (10%) of leaving the target burned.

  • X Sp. Atk
    Status·2 MP·Self

    Raises the user's Sp. Atk by 2 stat ranks.

  • Will-O-Wisp
    Fire·Status·Accuracy 90·2 gauge·Opponent (one)

    Leaves the target burned.

  • Too Hot to Handle!Trainer move
    Status·2 MP·Self

    Raises the user's Defense by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank.

  • Fiery Passion OverheatSync move
    Fire·Special·Power 200-240·Opponent (one)

    This attack's power increases when the target is burned.

Passive skills

1
  • Impervious

    The user's stats cannot be lowered.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpA+52 energyEmberPower +42 energyEmberPower +42 energyEmberPower +43 energyX Sp. AtkMP Refre…7 energyEmberPower +43 energyEmberPower +43 energyEmberMove Gau…6 energyPower Ch…lv 15 energyPower Ch…lv 15 energyPower Ch…lv 15 energySpA+52 energyBurn Syn…lv 58 energyWill-O-W…Move Gau…5 energySpe+205 energyEmberPower +43 energyHP+204 energyBurn Syn…lv 510 energyWill-O-W…Acc +107 energySpA+105 energySpe+52 energySpD+104 energyToo Hot …MP Refre…7 energyEmberPower +43 energySpA+105 energyHP+206 energyHealing …lv 16 energyPass It …10 energySpA+2010 energyHP+103 energyWill-O-W…Move Gau…5 energyEmberPower +43 energyEmberPower +43 energyHP+204 energyDef+105 energySpA+104 energySpD+105 energyCritical…lv 510 energySolar Sh…7 energyFortuito…lv 410 energyFiery Pa…Power +255 energyFiery Pa…Power +255 energy

48 tiles, 214 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Ember: Power +4Ember: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Ember: Power +4Ember: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Ember: Power +4Ember: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ember: Power +4Ember: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Ember: Power +4Ember: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ember: Power +4Ember: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ember: Power +4Ember: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • HP +10 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ember: Power +4Ember: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ember: Power +4Ember: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Power Chain 1Powers up the user's moves when a unity bonus is in effect. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Power Chain 1Powers up the user's moves when a unity bonus is in effect. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Power Chain 1Powers up the user's moves when a unity bonus is in effect. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Will-O-Wisp: Move Gauge Refresh 3Move: Will-O-Wisp Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Speed +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Will-O-Wisp: Move Gauge Refresh 3Move: Will-O-Wisp Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Defense +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Fiery Passion Overheat: Power +25Fiery Passion Overheat: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Fiery Passion Overheat: Power +25Fiery Passion Overheat: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Ember: Move Gauge Refresh 4Move: Ember Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Healing Sun 1Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
  • X Sp. Atk: MP Refresh 3Move: X Sp. Atk Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Will-O-Wisp: Accuracy +10Will-O-Wisp: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Too Hot to Handle!: MP Refresh 3Move: Too Hot to Handle! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Solar ShieldStatus conditions cannot be inflicted on the user when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Burn Synergy 5Powers up the user's moves when the target is burned. (1 or more adjacent tiles must be activated)8 energy · 96 orbs
  • Burn Synergy 5Powers up the user's moves when the target is burned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Pass It OnTransfers half the amount of this sync pair's raised stats to the sync pair that will switch in when this sync pair faints. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Sp. Atk +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Critical Strike 5Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Fortuitous 4Has a chance (50%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Flannery & Torkoal

Art

Flannery & Torkoal key art

More Fire sync pairs

All sync pairs