
Kanto
Blue (Classic) & Charizard
★★★★★
/
Fire/Field
Introduction
Blue (Classic) & Charizard is a 5-star Fire sync pair in Pokémon Masters EX. Blue (Classic) & Charizard's role is Field. Faction: Kanto.
On the Pokémon Masters EX tier list Blue (Classic) & Charizard is B tier, 236th of the 608 sync pairs ranked.
Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Calem & Fennekin, Chili & Simisear and 50 more.
Blue (Classic) & Charizard's banners
All banners- 31 March 2023 to 26 April 2024Limited times daily!
Stats
- HP158th of 765869
- Attack190th of 765464
- Defense421st of 765214
- Sp. Atk180th of 765464
- Sp. Def427th of 765214
- Speed295th of 765393
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 99Lv. 30: 177Lv. 45: 252Lv. 100: 549Lv. 120: 613Lv. 140: 677Lv. 200: 869
- AttackLv. 1: 20Lv. 30: 66Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
- DefenseLv. 1: 13Lv. 30: 36Lv. 45: 57Lv. 100: 134Lv. 120: 150Lv. 140: 166Lv. 200: 214
- Sp. AtkLv. 1: 20Lv. 30: 66Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
- Sp. DefLv. 1: 13Lv. 30: 36Lv. 45: 57Lv. 100: 134Lv. 120: 150Lv. 140: 166Lv. 200: 214
- SpeedLv. 1: 15Lv. 30: 54Lv. 45: 90Lv. 100: 233Lv. 120: 265Lv. 140: 297Lv. 200: 393
As Charizard
- HPLv. 1: 99Lv. 30: 177Lv. 45: 252Lv. 100: 549Lv. 120: 613Lv. 140: 677Lv. 200: 869
- AttackLv. 1: 20Lv. 30: 66Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
- DefenseLv. 1: 13Lv. 30: 36Lv. 45: 57Lv. 100: 134Lv. 120: 150Lv. 140: 166Lv. 200: 214
- Sp. AtkLv. 1: 20Lv. 30: 66Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
- Sp. DefLv. 1: 13Lv. 30: 36Lv. 45: 57Lv. 100: 134Lv. 120: 150Lv. 140: 166Lv. 200: 214
- SpeedLv. 1: 15Lv. 30: 54Lv. 45: 90Lv. 100: 233Lv. 120: 265Lv. 140: 297Lv. 200: 393
Sync pair
Moves
5- Heat Wave
Fire·Special·Power 109-130·Accuracy 90·3 gauge·Opponent (all)Has a chance (10%) of leaving the target burned.
- Flare Blitz
Fire·Physical·Power 123-147·Accuracy 100·3 gauge·Opponent (one)Removes the frozen condition from the user. The user also takes 25% of the damage it dealt to the target. Has a chance (10%) of leaving the target burned.
- Neo Blast Burn
Fire·Special·Power 180-216·Accuracy 100·2 gauge·Opponent (all)Activation Condition: When the weather turns sunny. Deactivation Condition: When the weather condition is no longer sunny. Lowers the target's Defense and Sp. Def by 1 stat rank. The power of this move is not lowered even if there are multiple targets.
- Can't Fool Me!Trainer moveStatus·1 MP·Ally (one)
Reduces the sync move countdown of an ally by 1. Raises an ally's Attack by 4 stat ranks. Applies the Supereffective ↑ Next effect to an ally.
- Burning Rivalry Fire BeamSync move
Fire·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Kanto Journey Legacy
The user's moves never miss. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves, sync move, or max moves.
- Entry: Sp. Atk ↑ & Speed ↑ 4
Raises the user's Sp. Atk and Speed by 4 stat ranks when it enters a battle.
- Recoil Removal 9
Negates recoil damage when using moves that have the recoil effect tag.
Sync grid
4848 tiles, 217 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Flare Blitz: Power +3Flare Blitz: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Flare Blitz: Power +3Flare Blitz: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Flare Blitz: Power +3Flare Blitz: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Heat Wave: Power +3Heat Wave: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Heat Wave: Power +3Heat Wave: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Heat Wave: Power +3Heat Wave: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Neo Blast Burn: Power +3Neo Blast Burn: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Neo Blast Burn: Power +3Neo Blast Burn: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Neo Blast Burn: Power +3Neo Blast Burn: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Neo Blast Burn: Power +3Neo Blast Burn: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Heat Wave: Power +3Heat Wave: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Flare Blitz: Power +3Flare Blitz: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Burning Rivalry Fire Beam: Power +25Burning Rivalry Fire Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Burning Rivalry Fire Beam: Power +25Burning Rivalry Fire Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Flare Blitz: Move Gauge Refresh 3Move: Flare Blitz Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Heat Wave: Move Gauge Refresh 3Move: Heat Wave Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Neo Blast Burn: Move Gauge Refresh 3Move: Neo Blast Burn Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Can't Fool Me!: MP Refresh 2Move: Can't Fool Me! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Mad Strength 4Has a chance (50%) of raising the user's Attack by one stat rank when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- MAX Double Down 3Powers up the user's max moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Witty Hit 4Has a chance (50%) of raising the user's Sp. Atk by one stat rank when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- One with the SunPrevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Speeding Sun 2Quickly charges the move gauge when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Sunscreen 2Reduces damage when the user is hit by an attack move while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- S-Move: Physical Boost ↑2 & Special Boost ↑2 9Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 2 ranks after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Charging Sun 3Powers up the user's moves when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- MAX Team Smarts 9Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user's max move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Mind Games 9Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Solar Flare 5Powers up the user's sync move when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- MAX Countdown 2Reduces the user's sync move countdown by 2 after using its max move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Blue (Classic) & Charizard
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