Blue (Classic) & Charizard

Kanto

Blue (Classic) & Charizard

★★★★★

/Fire/Field

Btier

Introduction

Blue (Classic) & Charizard is a 5-star Fire sync pair in Pokémon Masters EX. Blue (Classic) & Charizard's role is Field. Faction: Kanto.

On the Pokémon Masters EX tier list Blue (Classic) & Charizard is B tier, 236th of the 608 sync pairs ranked.

Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Calem & Fennekin, Chili & Simisear and 50 more.

Blue (Classic) & Charizard's banners

All banners
  • 31 March 2023 to 26 April 2024Limited times daily!

Stats

  • HP158th869
  • Attack190th464
  • Defense421st214
  • Sp. Atk180th464
  • Sp. Def427th214
  • Speed295th393

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 99Lv. 30: 177Lv. 45: 252Lv. 100: 549Lv. 120: 613Lv. 140: 677Lv. 200: 869
  • AttackLv. 1: 20Lv. 30: 66Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
  • DefenseLv. 1: 13Lv. 30: 36Lv. 45: 57Lv. 100: 134Lv. 120: 150Lv. 140: 166Lv. 200: 214
  • Sp. AtkLv. 1: 20Lv. 30: 66Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
  • Sp. DefLv. 1: 13Lv. 30: 36Lv. 45: 57Lv. 100: 134Lv. 120: 150Lv. 140: 166Lv. 200: 214
  • SpeedLv. 1: 15Lv. 30: 54Lv. 45: 90Lv. 100: 233Lv. 120: 265Lv. 140: 297Lv. 200: 393

As Charizard

  • HPLv. 1: 99Lv. 30: 177Lv. 45: 252Lv. 100: 549Lv. 120: 613Lv. 140: 677Lv. 200: 869
  • AttackLv. 1: 20Lv. 30: 66Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
  • DefenseLv. 1: 13Lv. 30: 36Lv. 45: 57Lv. 100: 134Lv. 120: 150Lv. 140: 166Lv. 200: 214
  • Sp. AtkLv. 1: 20Lv. 30: 66Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
  • Sp. DefLv. 1: 13Lv. 30: 36Lv. 45: 57Lv. 100: 134Lv. 120: 150Lv. 140: 166Lv. 200: 214
  • SpeedLv. 1: 15Lv. 30: 54Lv. 45: 90Lv. 100: 233Lv. 120: 265Lv. 140: 297Lv. 200: 393

Sync pair

TrainerBlue (Classic)
PokémonCharizard
TypeFire
WeaknessWater
RoleField, EX role Strike (since 1 May 2024)
Base rarity5★
How to getUltimate scout
Released1 May 2024
6★ EXAvailable since 1 May 2024
ThemesFire, Kanto, Rival, Pallet Town

Moves

5
  • Heat Wave
    Fire·Special·Power 109-130·Accuracy 90·3 gauge·Opponent (all)

    Has a chance (10%) of leaving the target burned.

  • Flare Blitz
    Fire·Physical·Power 123-147·Accuracy 100·3 gauge·Opponent (one)

    Removes the frozen condition from the user. The user also takes 25% of the damage it dealt to the target. Has a chance (10%) of leaving the target burned.

  • Neo Blast Burn
    Fire·Special·Power 180-216·Accuracy 100·2 gauge·Opponent (all)

    Activation Condition: When the weather turns sunny. Deactivation Condition: When the weather condition is no longer sunny. Lowers the target's Defense and Sp. Def by 1 stat rank. The power of this move is not lowered even if there are multiple targets.

  • Can't Fool Me!Trainer move
    Status·1 MP·Ally (one)

    Reduces the sync move countdown of an ally by 1. Raises an ally's Attack by 4 stat ranks. Applies the Supereffective ↑ Next effect to an ally.

  • Burning Rivalry Fire BeamSync move
    Fire·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Kanto Journey Legacy

    The user's moves never miss. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves, sync move, or max moves.

  • Entry: Sp. Atk ↑ & Speed ↑ 4

    Raises the user's Sp. Atk and Speed by 4 stat ranks when it enters a battle.

  • Recoil Removal 9

    Negates recoil damage when using moves that have the recoil effect tag.

Sync grid

48
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeAtk+52 energyHP+102 energyFlare Bl…Power +33 energyFlare Bl…Power +33 energyFlare Bl…Move Gau…7 energyMad Stre…lv 48 energyFlare Bl…Power +33 energyS-Move: …lv 910 energyMAX Doub…lv 38 energySpe+52 energySpD+52 energySpA+52 energyHeat WavePower +33 energyHeat WavePower +33 energyHeat WaveMove Gau…7 energyHeat WavePower +33 energyWitty Hitlv 48 energySpA+104 energyBrainpow…10 energyCharging…lv 310 energyHP+102 energySpA+52 energyAtk+52 energyNeo Blas…Power +33 energyNeo Blas…Power +33 energyNeo Blas…Power +33 energyNeo Blas…Move Gau…7 energyOne with…8 energyNeo Blas…Power +33 energyMAX Team…lv 910 energyMind Gam…lv 910 energyDef+52 energySpD+52 energyHeat WavePower +33 energyFlare Bl…Power +33 energyCan't Fo…MP Refre…7 energySpeeding…lv 28 energySunscreenlv 29 energySolar Fl…lv 510 energyMAX Coun…lv 210 energyBurning …Power +255 energyBurning …Power +255 energy

48 tiles, 217 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Flare Blitz: Power +3Flare Blitz: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flare Blitz: Power +3Flare Blitz: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flare Blitz: Power +3Flare Blitz: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Heat Wave: Power +3Heat Wave: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Heat Wave: Power +3Heat Wave: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Heat Wave: Power +3Heat Wave: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Neo Blast Burn: Power +3Neo Blast Burn: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Neo Blast Burn: Power +3Neo Blast Burn: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Neo Blast Burn: Power +3Neo Blast Burn: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Neo Blast Burn: Power +3Neo Blast Burn: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Heat Wave: Power +3Heat Wave: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flare Blitz: Power +3Flare Blitz: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Burning Rivalry Fire Beam: Power +25Burning Rivalry Fire Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Burning Rivalry Fire Beam: Power +25Burning Rivalry Fire Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Flare Blitz: Move Gauge Refresh 3Move: Flare Blitz Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Heat Wave: Move Gauge Refresh 3Move: Heat Wave Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Neo Blast Burn: Move Gauge Refresh 3Move: Neo Blast Burn Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Can't Fool Me!: MP Refresh 2Move: Can't Fool Me! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Mad Strength 4Has a chance (50%) of raising the user's Attack by one stat rank when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • MAX Double Down 3Powers up the user's max moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Witty Hit 4Has a chance (50%) of raising the user's Sp. Atk by one stat rank when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • One with the SunPrevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Speeding Sun 2Quickly charges the move gauge when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Sunscreen 2Reduces damage when the user is hit by an attack move while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • S-Move: Physical Boost ↑2 & Special Boost ↑2 9Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 2 ranks after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Charging Sun 3Powers up the user's moves when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • MAX Team Smarts 9Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user's max move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Mind Games 9Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Solar Flare 5Powers up the user's sync move when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • MAX Countdown 2Reduces the user's sync move countdown by 2 after using its max move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Blue (Classic) & Charizard

Art

Blue (Classic) & Charizard key art

More Fire sync pairs

All sync pairs