
Kalos
Evelyn & Entei
★★★★★
/
Fire/Tech
Introduction
Evelyn & Entei is a 5-star Fire sync pair in Pokémon Masters EX. Evelyn & Entei's role is Tech. Faction: Kalos.
On the Pokémon Masters EX tier list Evelyn & Entei is C tier, 424th of the 608 sync pairs ranked.
Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin and 50 more.
Stats
- HP445th of 765779
- Attack489th of 765263
- Defense163rd of 765300
- Sp. Atk526th of 765241
- Sp. Def167th of 765300
- Speed308th of 765391
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 98Lv. 30: 169Lv. 45: 235Lv. 100: 499Lv. 120: 555Lv. 140: 611Lv. 200: 779
- AttackLv. 1: 13Lv. 30: 40Lv. 45: 64Lv. 100: 163Lv. 120: 183Lv. 140: 203Lv. 200: 263
- DefenseLv. 1: 14Lv. 30: 43Lv. 45: 70Lv. 100: 180Lv. 120: 204Lv. 140: 228Lv. 200: 300
- Sp. AtkLv. 1: 8Lv. 30: 32Lv. 45: 53Lv. 100: 141Lv. 120: 161Lv. 140: 181Lv. 200: 241
- Sp. DefLv. 1: 14Lv. 30: 43Lv. 45: 70Lv. 100: 180Lv. 120: 204Lv. 140: 228Lv. 200: 300
- SpeedLv. 1: 13Lv. 30: 52Lv. 45: 88Lv. 100: 231Lv. 120: 263Lv. 140: 295Lv. 200: 391
Sync pair
Moves
5- Flame Wheel
Fire·Physical·Power 42-50·Accuracy 100·2 gauge·Opponent (one)Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned.
- X Regen AllStatus·2 MP·Ally (all)
Applies the Gradual Healing effect to all allied sync pairs.
- Sacred Fire
Fire·Physical·Power 87-104·Accuracy 95·3 gauge·Opponent (one)Removes the frozen condition from the user. Has a chance (50%) of leaving the target burned.
- Protect Us All!Trainer moveStatus·1 MP·Ally (all)
Raises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks.
- Shy Sister Fire ImpactSync move
Fire·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
4- Fire Teamwork
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Fire theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)
- Revenge Boost 9
Charges the user's move gauge by one when it is hit by an attack move.
- Team Fist Bump 3
Has a chance (40%) of restoring the HP of all allied sync pairs when the user's attack move is successful.
- Quick Cure
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
Sync grid
4848 tiles, 221 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sacred Fire: Power +3Sacred Fire: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Sacred Fire: Power +3Sacred Fire: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sacred Fire: Power +3Sacred Fire: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Flame Wheel: Power +3Flame Wheel: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Flame Wheel: Power +3Flame Wheel: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Flame Wheel: Power +3Flame Wheel: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Sacred Fire: Move Gauge Refresh 1Move: Sacred Fire Has a chance (20%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Shy Sister Fire Impact: Power +25Shy Sister Fire Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Shy Sister Fire Impact: Power +25Shy Sister Fire Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Sacred Fire: Move Gauge Refresh 3Move: Sacred Fire Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- X Regen All: Move Gauge Refresh 3Move: X Regen All Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Flame Wheel: Move Gauge Refresh 3Move: Flame Wheel Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Protect Us All!: Move Gauge Refresh 3Move: Protect Us All! Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- X Regen All: MP Refresh 3Move: X Regen All Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Protect Us All!: MP Refresh 3Move: Protect Us All! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Sync CureRemoves all status conditions from the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Solar ShieldStatus conditions cannot be inflicted on the user when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Toughen Up 1Has a chance (20%) of raising the user's Defense by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Quick TempoApplies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Tighten Up 1Has a chance (20%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Dirty Fighting 2Powers up the user's moves against targets that are affected by a status condition. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Pinpoint Entry 1Raises the accuracy of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Evelyn & Entei
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