
Kalos
Calem & Fennekin
★★★★
/
Fire/Strike (Special)
Introduction
Calem & Fennekin is a 4-star Fire sync pair in Pokémon Masters EX. Calem & Fennekin's role is Strike (Special). Faction: Kalos.
On the Pokémon Masters EX tier list Calem & Fennekin is D tier, 551st of the 608 sync pairs ranked.
Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Chili & Simisear and 50 more.
Stats
- HP481st of 765771
- Attack443rd of 765296
- Defense664th of 765147
- Sp. Atk280th of 765408
- Sp. Def642nd of 765155
- Speed492nd of 765351
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 92Lv. 30: 161Lv. 45: 227Lv. 100: 491Lv. 120: 547Lv. 140: 603Lv. 200: 771
- AttackLv. 1: 9Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
- DefenseLv. 1: 6Lv. 30: 20Lv. 45: 32Lv. 100: 87Lv. 120: 99Lv. 140: 111Lv. 200: 147
- Sp. AtkLv. 1: 15Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
- Sp. DefLv. 1: 10Lv. 30: 25Lv. 45: 40Lv. 100: 95Lv. 120: 107Lv. 140: 119Lv. 200: 155
- SpeedLv. 1: 10Lv. 30: 46Lv. 45: 79Lv. 100: 211Lv. 120: 239Lv. 140: 267Lv. 200: 351
Sync pair
Moves
5- Heat Wave
Fire·Special·Power 109-130·Accuracy 90·3 gauge·Opponent (all)Has a chance (10%) of leaving the target burned.
- X Sp. AtkStatus·2 MP·Self
Raises the user's Sp. Atk by 2 stat ranks.
- Psybeam
Psychic·Special·Power 48-57·Accuracy 100·2 gauge·Opponent (one)Has a chance (10%) of leaving the target confused.
- Battle Beside You!Trainer moveStatus·1 MP·Self
Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks. Applies the Free Move Next effect to the user.
- Friendly Rivalry Fire BeamSync move
Fire·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Superduper Effective 5
Powers up moves that are super effective.
- Super Interference 4
Raises the chance of inflicting status conditions, as well as inflicting the flinching, confused, or trapped condition, with the additional effects of the user's moves.
- Healthy Superhit
Applies the Supereffective ↑ Next effect to the user if its HP is full when it enters a battle.
Sync grid
4848 tiles, 201 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Heat Wave: Power +3Heat Wave: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Heat Wave: Power +3Heat Wave: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Heat Wave: Power +3Heat Wave: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Heat Wave: Accuracy +5Heat Wave: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Heat Wave: Power +3Heat Wave: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Heat Wave: Power +3Heat Wave: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Heat Wave: Accuracy +5Heat Wave: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Psybeam: Power +3Psybeam: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Psybeam: Power +3Psybeam: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Psybeam: Power +3Psybeam: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Psybeam: Power +3Psybeam: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Psybeam: Power +3Psybeam: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Friendly Rivalry Fire Beam: Power +25Friendly Rivalry Fire Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Friendly Rivalry Fire Beam: Power +25Friendly Rivalry Fire Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Friendly Rivalry Fire Beam: Power +25Friendly Rivalry Fire Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Friendly Rivalry Fire Beam: Power +25Friendly Rivalry Fire Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Heat Wave: Move Gauge Refresh 3Move: Heat Wave Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Heat Wave: Super Freebie 2Move: Heat Wave Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Sp. Atk: MP Refresh 2Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Psybeam: Move Gauge Refresh 3Move: Psybeam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Charging Confusion 4Has a chance (50%) of charging the user's move gauge by 2 when its attack move is successful against a confused opponent. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Battle Beside You!: MP Refresh 2Move: Battle Beside You! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Power Reserves 3Powers up the user's moves when it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Burn Synergy 3Powers up the user's moves when the target is burned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Scorching Sync 5Powers up the user's sync move when the target is burned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Super Interference 1Raises the chance of inflicting status conditions, as well as inflicting the flinching, confused, or trapped condition, with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Baffle Buff 3Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Battle Beside You!: Ramp Up 1Move: Battle Beside You! Raises the user's Sp. Atk by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Calem & Fennekin
Art















