
Johto
Ethan & Typhlosion
★★★★★
/
Fire/Strike (Special)
Introduction
Ethan & Typhlosion is a 5-star Fire sync pair in Pokémon Masters EX. Ethan & Typhlosion's role is Strike (Special). Faction: Johto.
On the Pokémon Masters EX tier list Ethan & Typhlosion is D tier, 491st of the 608 sync pairs ranked.
Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin and 50 more.
Ethan & Typhlosion's banners
All banners- 20 May 2021 to 23 May 2021Serena, Hilda, and Ethan Spotlight Scout
- 3 September 2020 to 17 September 2020Ethan, Kris, and Lyra Spotlight Scout
- 30 June 2020 to 21 July 2020Hilda and Ethan Spotlight Scout
- 15 January 2020 to 30 January 2020Ethan Spotlight Scout
Stats
- HP524th of 765752
- Attack627th of 765171
- Defense554th of 765191
- Sp. Atk334th of 765354
- Sp. Def554th of 765193
- Speed67th of 765485
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 88Lv. 30: 156Lv. 45: 219Lv. 100: 472Lv. 120: 528Lv. 140: 584Lv. 200: 752
- AttackLv. 1: 13Lv. 30: 30Lv. 45: 45Lv. 100: 111Lv. 120: 123Lv. 140: 135Lv. 200: 171
- DefenseLv. 1: 8Lv. 30: 27Lv. 45: 45Lv. 100: 111Lv. 120: 127Lv. 140: 143Lv. 200: 191
- Sp. AtkLv. 1: 14Lv. 30: 49Lv. 45: 82Lv. 100: 214Lv. 120: 242Lv. 140: 270Lv. 200: 354
- Sp. DefLv. 1: 9Lv. 30: 29Lv. 45: 47Lv. 100: 113Lv. 120: 129Lv. 140: 145Lv. 200: 193
- SpeedLv. 1: 16Lv. 30: 64Lv. 45: 109Lv. 100: 285Lv. 120: 325Lv. 140: 365Lv. 200: 485
As Quilava
- HPLv. 1: 103Lv. 30: 171Lv. 45: 234Lv. 100: 487Lv. 120: 543Lv. 140: 599Lv. 200: 767
- AttackLv. 1: 16Lv. 30: 33Lv. 45: 48Lv. 100: 114Lv. 120: 126Lv. 140: 138Lv. 200: 174
- DefenseLv. 1: 10Lv. 30: 29Lv. 45: 47Lv. 100: 113Lv. 120: 129Lv. 140: 145Lv. 200: 193
- Sp. AtkLv. 1: 20Lv. 30: 56Lv. 45: 89Lv. 100: 221Lv. 120: 249Lv. 140: 277Lv. 200: 361
- Sp. DefLv. 1: 11Lv. 30: 31Lv. 45: 49Lv. 100: 115Lv. 120: 131Lv. 140: 147Lv. 200: 195
- SpeedLv. 1: 22Lv. 30: 72Lv. 45: 120Lv. 100: 307Lv. 120: 347Lv. 140: 387Lv. 200: 507
As Typhlosion
- HPLv. 1: 125Lv. 30: 193Lv. 45: 256Lv. 100: 509Lv. 120: 565Lv. 140: 621Lv. 200: 789
- AttackLv. 1: 21Lv. 30: 38Lv. 45: 53Lv. 100: 119Lv. 120: 131Lv. 140: 143Lv. 200: 179
- DefenseLv. 1: 15Lv. 30: 34Lv. 45: 52Lv. 100: 118Lv. 120: 134Lv. 140: 150Lv. 200: 198
- Sp. AtkLv. 1: 29Lv. 30: 67Lv. 45: 103Lv. 100: 246Lv. 120: 274Lv. 140: 302Lv. 200: 386
- Sp. DefLv. 1: 16Lv. 30: 36Lv. 45: 54Lv. 100: 120Lv. 120: 136Lv. 140: 152Lv. 200: 200
- SpeedLv. 1: 31Lv. 30: 82Lv. 45: 130Lv. 100: 317Lv. 120: 357Lv. 140: 397Lv. 200: 517
Sync pair
Moves
5- Flamethrower
Fire·Special·Power 47-56·Accuracy 100·2 gauge·Opponent (one)Has a chance (10%) of leaving the target burned.
- X Sp. AtkStatus·2 MP·Self
Raises the user's Sp. Atk by 2 stat ranks.
- Eruption
Fire·Special·Power 135-162·Accuracy 100·3 gauge·Opponent (all)The smaller the user's percentage of remaining HP, the lower the power of this attack becomes.
- Stoke the Fire!Trainer moveStatus·2 MP·Self
Restores the user's HP by approximately 40% of its maximum HP. Raises the user's Speed and evasiveness by 1 stat rank.
- Fire Sync BeamSync move
Fire·Special·Power 200-240·Opponent (one)No additional effect.
Passive skills
1- Speeding Sun 2
Quickly charges the move gauge when the weather is sunny.
Evolution
Sync grid
5454 tiles, 242 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- HP +50 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Flamethrower: Power +4Flamethrower: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Flamethrower: Power +4Flamethrower: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Flamethrower: Power +4Flamethrower: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Flamethrower: Power +4Flamethrower: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Flamethrower: Power +4Flamethrower: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Flamethrower: Power +4Flamethrower: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- X Sp. Atk: Critical Eye 1Move: X Sp. Atk Raises the user's critical-hit rate by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Initial GuardApplies the Damage Guard Next effect to the user when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Eruption: Power +3Eruption: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Eruption: Power +3Eruption: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Eruption: Power +3Eruption: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Eruption: Power +3Eruption: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Eruption: Power +3Eruption: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Fierce Flames Eruption: Power +25Fierce Flames Eruption: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Fierce Flames Eruption: Power +25Fierce Flames Eruption: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- S-Move: HP Recovery (M) 1Restores the user's HP by approximately 20% of its maximum HP after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Eruption: Move Gauge Refresh 3Move: Eruption Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Flamethrower: Move Gauge Refresh 3Move: Flamethrower Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Sp. Def +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Flamethrower: Hostile Environment 2Move: Flamethrower Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Sp. Atk: MP Refresh 2Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Stoke the Fire!: Fleet Feet 1Move: Stoke the Fire! Raises the user's Speed by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Stoke the Fire!: MP Refresh 2Move: Stoke the Fire! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Focus Rush 1Raises the user's critical-hit rate by 1 stat rank after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Healing Sun 1Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Look Alive 2Has a chance (30%) of raising the user's evasiveness by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- HP +50 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Superduper Effective 1Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- HP Advantage 5The larger the user's percentage of remaining HP, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- HP +50 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Charging Sun 2Powers up the user's moves when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Bob and WeaveThe more the user's evasiveness is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Stoke the Fire!: Master Healer 2Move: Stoke the Fire! Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Ethan & Typhlosion
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