
Unova
Bianca & Chandelure
★★★★★
/
Fire/Sprint
Introduction
Bianca & Chandelure is a 5-star Fire sync pair in Pokémon Masters EX. Bianca & Chandelure's role is Sprint. Faction: Unova.
On the Pokémon Masters EX tier list Bianca & Chandelure is C tier, 376th of the 608 sync pairs ranked.
Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin, Chili & Simisear and 50 more.
Stats
- HP331st of 765827
- Attack549th of 765224
- Defense432nd of 765212
- Sp. Atk50th of 765556
- Sp. Def440th of 765212
- Speed137th of 765445
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 94Lv. 30: 169Lv. 45: 241Lv. 100: 527Lv. 120: 587Lv. 140: 647Lv. 200: 827
- AttackLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- DefenseLv. 1: 12Lv. 30: 34Lv. 45: 55Lv. 100: 132Lv. 120: 148Lv. 140: 164Lv. 200: 212
- Sp. AtkLv. 1: 17Lv. 30: 73Lv. 45: 127Lv. 100: 336Lv. 120: 380Lv. 140: 424Lv. 200: 556
- Sp. DefLv. 1: 12Lv. 30: 34Lv. 45: 55Lv. 100: 132Lv. 120: 148Lv. 140: 164Lv. 200: 212
- SpeedLv. 1: 18Lv. 30: 61Lv. 45: 100Lv. 100: 265Lv. 120: 301Lv. 140: 337Lv. 200: 445
Sync pair
Moves
5- Heat Wave
Fire·Special·Power 109-130·Accuracy 90·3 gauge·Opponent (all)Has a chance (10%) of leaving the target burned.
- Dire Hit +Status·2 MP·Self
Raises the user's critical-hit rate by 2 stat ranks.
- Fire Spin
Fire·Special·Power 38-45·Accuracy 85·2 gauge·Opponent (one)Leaves the target trapped.
- Hey There!Trainer moveStatus·1 MP·Self
Reduces the user's sync move countdown by 1. Raises the user's Sp. Atk by 4 stat ranks. Raises the user's accuracy by 2 stat ranks.
- I'll Show You How Fire BeamSync move
Fire·Special·Power 200-240·Opponent (one)This attack's power increases when the target is trapped.
Passive skills
3- Head Start 1
Reduces the user's sync move countdown by 1 the first time it enters a battle each battle.
- Pep Rally 1
Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful.
- Mind Games 9
Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful.
Sync grid
4848 tiles, 204 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Heat Wave: Power +3Heat Wave: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Heat Wave: Power +3Heat Wave: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Heat Wave: Power +3Heat Wave: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Fire Spin: Power +4Fire Spin: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fire Spin: Power +4Fire Spin: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fire Spin: Power +4Fire Spin: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Fire Spin: Power +4Fire Spin: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fire Spin: Power +4Fire Spin: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fire Spin: Accuracy +5Fire Spin: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Heat Wave: Power +3Heat Wave: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Heat Wave: Power +3Heat Wave: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Heat Wave: Accuracy +5Heat Wave: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- I'll Show You How Fire Beam: Power +25I'll Show You How Fire Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- I'll Show You How Fire Beam: Power +25I'll Show You How Fire Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Heat Wave: Move Gauge Refresh 3Move: Heat Wave Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Fire Spin: Move Gauge Refresh 3Move: Fire Spin Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dire Hit +: MP Refresh 2Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Hey There!: MP Refresh 2Move: Hey There! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Trip Up 4Has a chance (50%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Hit Burned Opp: Sp. Atk ↓ 9Lowers the target's Sp. Atk by 1 stat rank when the user's attack move is successful against a burned opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Heat Wave: Scorching Touch 9Move: Heat Wave Leaves the target burned when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Scorching Sync 5Powers up the user's sync move when the target is burned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hit Trapped Opp: Attack ↓ 9Lowers the target's Attack by 1 stat rank when the user's attack move is successful against targets that are trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sync FreebieApplies the Free Move Next effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hey There!: Brain Gain 9Move: Hey There! Increases the user's Special Moves ↑ Next effect by 1 rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Burn Synergy 3Powers up the user's moves when the target is burned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Bianca & Chandelure
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