Barry & Infernape

Sinnoh

Barry & Infernape

★★★★★

/Fighting/Field

Btier

Introduction

Barry & Infernape is a 5-star Fighting sync pair in Pokémon Masters EX. Barry & Infernape's role is Field. Faction: Sinnoh.

On the Pokémon Masters EX tier list Barry & Infernape is B tier, 153rd of the 608 sync pairs ranked.

Other Fighting sync pairs in Pokémon Masters EX: Bea & Hitmontop, Bea & Sirfetch'd, Bede (Sygna Suit) & Iron Valiant, Bianca (Champion) & Virizion, Brawly & Hariyama, Bruno & Machamp and 27 more.

Stats

  • HP134th871
  • Attack229th444
  • Defense340th224
  • Sp. Atk323rd362
  • Sp. Def352nd224
  • Speed194th439

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 101Lv. 30: 179Lv. 45: 254Lv. 100: 551Lv. 120: 615Lv. 140: 679Lv. 200: 871
  • AttackLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • DefenseLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • Sp. AtkLv. 1: 6Lv. 30: 43Lv. 45: 79Lv. 100: 222Lv. 120: 250Lv. 140: 278Lv. 200: 362
  • Sp. DefLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • SpeedLv. 1: 12Lv. 30: 55Lv. 45: 94Lv. 100: 259Lv. 120: 295Lv. 140: 331Lv. 200: 439

Sync pair

TrainerBarry
PokémonInfernape
TypeFighting
WeaknessWater
RoleField, EX role Sprint (since 1 Sept 2025)
Base rarity5★
How to getUltimate scout
Released1 Sept 2025
6★ EXAvailable since 1 Sept 2025
ThemesFighting, Sinnoh, Rival, Scarf

Moves

5
  • Close Combat
    Fighting·Physical·Power 124-148·Accuracy 100·3 gauge·Opponent (one)

    Lowers the user's Defense and Sp. Def by 1 stat rank.

  • Fighting Wish
    Status·2 gauge·2 MP·Entire Field

    Turns the field of play's zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.)

  • Flaming Rock Smash
    Fighting·Physical·Power 400-480·2 gauge·2 MP·Opponent (one)

    Activation Condition: When the field of play's zone turns into a Fighting Zone. Deactivation Condition: When the field of play's zone is no longer a Fighting Zone. Never misses. Lowers the target's Defense by 4 stat ranks. Lowers the target's Fighting Type Rebuff by 1 rank the first time this attack move is successful each battle.

  • I Believe in You!Trainer move
    Status·1 MP·Ally (one)

    Raises an ally's Attack by 4 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks. Applies the Supereffective ↑ Next effect to an ally.

  • There's No End Fighting ImpactSync move
    Fighting·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Who's Got Time to Count?!

    Reduces the user's sync move countdown by 1 when it uses move. Increases the user's Physical Moves ↑ Next effect by 2 ranks when it uses move.

  • Headstrong and Reckless

    Powers up the user's move. The user's stats cannot be lowered. Lowers the target's Attack and Sp. Atk by 1 stat rank when the user's move is successful.

  • Fighting Zone & Hit: Free Move Next 9

    Applies the Free Move Next effect to the user when its attack move is successful while the zone is a Fighting Zone.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeSpe+52 energyFlamepro…5 energyClose Co…Power +33 energyClose Co…Power +33 energyGobsmacklv 49 energyAtk+104 energyClose Co…Power +33 energyFurious …10 energyClose Co…Hit10 energySpD+52 energyDef+52 energyAtk+52 energyAtk+52 energyFlaming …Power +23 energyFlaming …Power +23 energyFlaming …Power +23 energyBrawling…lv 19 energyBrawling…lv 28 energyFierce E…lv 210 energyFighting…lv 310 energyHP+102 energyAtk+52 energyDef+52 energySpD+52 energyFlaming …Power +23 energyFlaming …Power +23 energyFlaming …Move Gau…7 energyI Believ…MP Refre…7 energyNatural …7 energyI Believ…Mighty P…10 energyHead Sta…lv 110 energyHP+102 energySpe+52 energyClose Co…Move Gau…7 energyClose Co…Power +33 energyClose Co…Power +33 energyTrip Uplv 99 energyQuick Cu…7 energyFighting…lv 910 energySoften Uplv 110 energyThere's …Power +255 energyThere's …Power +255 energy

48 tiles, 221 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Close Combat: Power +3Close Combat: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Close Combat: Power +3Close Combat: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Close Combat: Power +3Close Combat: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Flaming Rock Smash: Power +2Flaming Rock Smash: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flaming Rock Smash: Power +2Flaming Rock Smash: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flaming Rock Smash: Power +2Flaming Rock Smash: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Flaming Rock Smash: Power +2Flaming Rock Smash: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flaming Rock Smash: Power +2Flaming Rock Smash: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Close Combat: Power +3Close Combat: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Close Combat: Power +3Close Combat: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • There's No End Fighting Impact: Power +25There's No End Fighting Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • There's No End Fighting Impact: Power +25There's No End Fighting Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Flaming Rock Smash: Move Gauge Refresh 9Move: Flaming Rock Smash Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • I Believe in You!: MP Refresh 2Move: I Believe in You! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Close Combat: Move Gauge Refresh 3Move: Close Combat Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Brawling Acceleration 2Quickly charges the move gauge when the zone is a Fighting Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Gobsmack 4Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Brawling Healing 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Fighting Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Trip Up 9Lowers the target's Speed by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Furious BrawnThe more the user's Attack is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Close Combat: Hit: Sync Move Boost ↑1 9Move: Close Combat Increases the user's Sync Move ↑ Next effect by 1 rank when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Fierce Entry 2Raises the user's Attack by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Fighting Zone Extension 3Extends the duration of the Fighting Zone when the zone turns into a Fighting Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • I Believe in You!: Mighty Physical Boost 9Move: I Believe in You! Increases the user's Physical Moves ↑ Next effect by 2 ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Fighting Zone: S-Moves ↑ 9Powers up the user's sync move when the zone is a Fighting Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Barry & Infernape

Art

Barry & Infernape key art

More Fighting sync pairs

All sync pairs