
Kalos
Diantha (Special Costume) & Keldeo
★★★★★
/
Fighting/Support
Introduction
Diantha (Special Costume) & Keldeo is a 5-star Fighting sync pair in Pokémon Masters EX. Diantha (Special Costume) & Keldeo's role is Support. Faction: Kalos.
On the Pokémon Masters EX tier list Diantha (Special Costume) & Keldeo is B tier, 249th of the 608 sync pairs ranked.
Other Fighting sync pairs in Pokémon Masters EX: Barry & Infernape, Bea & Hitmontop, Bea & Sirfetch'd, Bede (Sygna Suit) & Iron Valiant, Bianca (Champion) & Virizion, Brawly & Hariyama and 27 more.
Diantha (Special Costume) & Keldeo's banners
All banners- 8 September 2022 to 11 September 2022Super Spotlight Costume Scout
- 8 September 2022 to 11 September 2022Costume Tiered Scout
- 29 October 2021 to 10 December 2021Diantha Seasonal Scout
- 29 October 2021 to 10 December 2021Diantha Seasonal Tiered Scout
Stats
- HP425th of 765804
- Attack541st of 765245
- Defense338th of 765225
- Sp. Atk44th of 765566
- Sp. Def345th of 765225
- Speed97th of 765459
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 88Lv. 30: 160Lv. 45: 229Lv. 100: 504Lv. 120: 564Lv. 140: 624Lv. 200: 804
- AttackLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
- DefenseLv. 1: 13Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 161Lv. 140: 177Lv. 200: 225
- Sp. AtkLv. 1: 26Lv. 30: 83Lv. 45: 137Lv. 100: 346Lv. 120: 390Lv. 140: 434Lv. 200: 566
- Sp. DefLv. 1: 13Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 161Lv. 140: 177Lv. 200: 225
- SpeedLv. 1: 15Lv. 30: 61Lv. 45: 103Lv. 100: 279Lv. 120: 315Lv. 140: 351Lv. 200: 459
Sync pair
Moves
5- Secret Sword
Fighting·Special·Power 160-192·Accuracy 100·4 gauge·Opponent (one)Deals damage based on the target's Defense rather than Sp. Def.
- Move Gauge BoostStatus·2 MP·Self
Charges the user's move gauge by 3.
- Aura Sphere
Fighting·Special·Power 45-54·2 gauge·Opponent (one)Never misses.
- Strike True!Trainer moveStatus·1 MP·Self
Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to the user.
- Shining Valor Fighting BeamSync move
Fighting·Special·Power 200-240·Opponent (one)Deals damage based on the target's Defense rather than Sp. Def. The more the user's Defense is raised, the greater the power of this attack.
Passive skills
3- Armor Leech 9
Lowers the target's Defense by one stat rank and raises the user's Defense by the same amount when the user's attack move against the target is successful.
- Mind Leech 9
Lowers the target's Sp. Def by one stat rank and raises the user's Sp. Def by the same amount when the user's attack move against the target is successful.
- Speed Leech 9
Lowers the target's Speed by one stat rank and raises the user's Speed by the same amount when the user's attack move against the target is successful.
Sync grid
4848 tiles, 193 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Secret Sword: Power +2Secret Sword: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Secret Sword: Power +2Secret Sword: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Secret Sword: Power +2Secret Sword: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Aura Sphere: Power +4Aura Sphere: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Aura Sphere: Power +4Aura Sphere: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Aura Sphere: Power +4Aura Sphere: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Secret Sword: Power +2Secret Sword: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Secret Sword: Power +2Secret Sword: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Secret Sword: Power +2Secret Sword: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Aura Sphere: Power +4Aura Sphere: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Aura Sphere: Power +4Aura Sphere: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Aura Sphere: Power +4Aura Sphere: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Shining Valor Fighting Beam: Power +25Shining Valor Fighting Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Shining Valor Fighting Beam: Power +25Shining Valor Fighting Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Secret Sword: Move Gauge Refresh 3Move: Secret Sword Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Aura Sphere: Move Gauge Refresh 2Move: Aura Sphere Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Aura Sphere: Move Gauge Refresh 2Move: Aura Sphere Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Move Gauge Boost: MP Refresh 1Move: Move Gauge Boost Has a chance (20%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Move Gauge Boost: MP Refresh 2Move: Move Gauge Boost Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Grand Entry 1Raises the user's Sp. Atk by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Strike True!: MP Refresh 2Move: Strike True! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Move Gauge Boost: Move Gauge Refresh 9Move: Move Gauge Boost Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Strike True!: Ramp Up 1Move: Strike True! Raises the user's Sp. Atk by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Tough CookieThe more the user's Defense is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- InertiaThe more the user's Speed is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Brute WitsThe more the user's Sp. Def is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Aura Sphere: Staggering 2Move: Aura Sphere Has a chance (30%) of making the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Diantha (Special Costume) & Keldeo
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