
Johto
Chuck & Poliwrath
★★★★★
/
Fighting
Introduction
Chuck & Poliwrath is a 5-star Fighting sync pair in Pokémon Masters EX. Faction: Johto.
On the Pokémon Masters EX tier list Chuck & Poliwrath is C tier, 366th of the 608 sync pairs ranked.
Other Fighting sync pairs in Pokémon Masters EX: Barry & Infernape, Bea & Hitmontop, Bea & Sirfetch'd, Bede (Sygna Suit) & Iron Valiant, Bianca (Champion) & Virizion, Brawly & Hariyama and 27 more.
Chuck & Poliwrath's banners
All banners- 10 September 2024 to 24 September 2024Chuck Spotlight Scout
Stats
- HP105th of 765876
- Attack104th of 765510
- Defense541st of 765194
- Sp. Atk270th of 765434
- Sp. Def558th of 765192
- Speed385th of 765367
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 106Lv. 30: 184Lv. 45: 259Lv. 100: 556Lv. 120: 620Lv. 140: 684Lv. 200: 876
- AttackLv. 1: 12Lv. 30: 64Lv. 45: 112Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
- DefenseLv. 1: 11Lv. 30: 30Lv. 45: 48Lv. 100: 114Lv. 120: 130Lv. 140: 146Lv. 200: 194
- Sp. AtkLv. 1: 7Lv. 30: 50Lv. 45: 89Lv. 100: 254Lv. 120: 290Lv. 140: 326Lv. 200: 434
- Sp. DefLv. 1: 9Lv. 30: 28Lv. 45: 46Lv. 100: 112Lv. 120: 128Lv. 140: 144Lv. 200: 192
- SpeedLv. 1: 11Lv. 30: 48Lv. 45: 84Lv. 100: 227Lv. 120: 255Lv. 140: 283Lv. 200: 367
Sync pair
Moves
5- Dynamic Punch
Fighting·Physical·Power 198-237·Accuracy 50·4 gauge·Opponent (one)Leaves the target confused.
- Protect
Normal·Status·2 gauge·1 MP·SelfApplies the Damage Guard Next effect to the user.
- Rock Smash
Fighting·Physical·Power 46-55·Accuracy 100·2 gauge·Opponent (one)Has a chance (50%) of lowering the target's Defense by 1 stat rank.
- Oooarrgh!Trainer moveStatus·1 MP·Self
Raises the user's Attack by 4 stat ranks. Raises the user's accuracy by 6 stat ranks.
- Roaring Fists Fighting ImpactSync move
Fighting·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- P-Move: Physical Boost ↑1 4
Has a chance (50%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when its Pokémon uses a move.
- Critical Eye 1
Raises the user's critical-hit rate by 1 stat rank when its move is successful.
- Water Guard
Reduces damage when the user is attacked by Water-type moves.
Sync grid
4848 tiles, 214 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Dynamic Punch: Power +2Dynamic Punch: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dynamic Punch: Power +2Dynamic Punch: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dynamic Punch: Power +2Dynamic Punch: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Rock Smash: Power +4Rock Smash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Smash: Power +4Rock Smash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Smash: Power +4Rock Smash: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Rock Smash: Power +4Rock Smash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Smash: Power +4Rock Smash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dynamic Punch: Power +2Dynamic Punch: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dynamic Punch: Power +2Dynamic Punch: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- AcuityAccuracy cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Roaring Fists Fighting Impact: Power +25Roaring Fists Fighting Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Roaring Fists Fighting Impact: Power +25Roaring Fists Fighting Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Dynamic Punch: Move Gauge Refresh 2Move: Dynamic Punch Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Rock Smash: Move Gauge Refresh 3Move: Rock Smash Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Oooarrgh!: MP Refresh 2Move: Oooarrgh! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Attack +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Protect: Move Gauge Refresh 9Move: Protect Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Oooarrgh!: Fleet Feet 2Move: Oooarrgh! Raises the user's Speed by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Confusion Synergy 3Powers up the user's moves when the target is confused. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Dynamic Punch: Move Gauge Refresh 9Move: Dynamic Punch Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Rock Smash: Defense Crush 9Move: Rock Smash Lowers the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Rejuvenate 6Charges the user's move gauge by 6 after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Mad Strength 9Raises the user's Attack by one stat rank when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Oooarrgh!: Super Preparation 9Move: Oooarrgh! Applies the Supereffective ↑ Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Protect: Catalyzing InflictionMove: Protect Applies the Move Gauge Acceleration effect to the allied field of play when the user's Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Interference Sync 9Powers up the user's sync move against targets that are flinching, confused, or trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Protect: Use Status P-Move: Physical Boost ↑2 9Move: Protect Increases the user's Physical Moves ↑ Next effect by 2 ranks when its Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Chuck & Poliwrath
Art















