
Galar
Bea & Sirfetch'd
★★★★★
/
Fighting
Introduction
Bea & Sirfetch'd is a 5-star Fighting sync pair in Pokémon Masters EX. Faction: Galar.
On the Pokémon Masters EX tier list Bea & Sirfetch'd is C tier, 318th of the 608 sync pairs ranked.
Other Fighting sync pairs in Pokémon Masters EX: Barry & Infernape, Bea & Hitmontop, Bede (Sygna Suit) & Iron Valiant, Bianca (Champion) & Virizion, Brawly & Hariyama, Bruno & Machamp and 27 more.
Bea & Sirfetch'd's banners
All banners- 24 April 2022 to 27 April 2022Triple Feature Spotlight Scout (2022-04)
- 15 May 2021 to 29 May 2021Bea Spotlight Scout
Stats
- HP413th of 765808
- Attack138th of 765500
- Defense632nd of 765160
- Sp. Atk415th of 765298
- Sp. Def632nd of 765158
- Speed593rd of 765299
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 92Lv. 30: 164Lv. 45: 233Lv. 100: 508Lv. 120: 568Lv. 140: 628Lv. 200: 808
- AttackLv. 1: 15Lv. 30: 65Lv. 45: 113Lv. 100: 300Lv. 120: 340Lv. 140: 380Lv. 200: 500
- DefenseLv. 1: 15Lv. 30: 30Lv. 45: 45Lv. 100: 100Lv. 120: 112Lv. 140: 124Lv. 200: 160
- Sp. AtkLv. 1: 12Lv. 30: 41Lv. 45: 68Lv. 100: 178Lv. 120: 202Lv. 140: 226Lv. 200: 298
- Sp. DefLv. 1: 13Lv. 30: 28Lv. 45: 43Lv. 100: 98Lv. 120: 110Lv. 140: 122Lv. 200: 158
- SpeedLv. 1: 13Lv. 30: 42Lv. 45: 69Lv. 100: 179Lv. 120: 203Lv. 140: 227Lv. 200: 299
Sync pair
Moves
5- Meteor Assault
Fighting·Physical·Power 160-192·Accuracy 100·4 gauge·Opponent (one)No additional effect.
- X AttackStatus·2 MP·Self
Raises the user's Attack by 2 stat ranks.
- X SpeedStatus·2 MP·Self
Raises the user's Speed by 2 stat ranks.
- Hold Strong!Trainer moveStatus·2 MP·Self
Raises the user's Defense by 2 stat ranks. Raises the user's evasiveness by 1 stat rank. Applies the Gradual Healing effect to the user.
- Worthy Foe Meteor AssaultSync move
Fighting·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Sharp Entry 2
Raises the user's critical-hit rate by 2 stat ranks when it enters a battle.
- Critical Strike 3
Powers up the user's attacks when they become critical hits.
- Steady Aim
Critical-hit rate cannot be lowered.
Sync grid
4848 tiles, 200 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Meteor Assault: Power +2Meteor Assault: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Meteor Assault: Power +2Meteor Assault: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Meteor Assault: Power +2Meteor Assault: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Meteor Assault: Power +2Meteor Assault: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Meteor Assault: Power +2Meteor Assault: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Meteor Assault: Power +2Meteor Assault: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Attack +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Worthy Foe Meteor Assault: Power +25Worthy Foe Meteor Assault: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Worthy Foe Meteor Assault: Power +25Worthy Foe Meteor Assault: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Worthy Foe Meteor Assault: Power +25Worthy Foe Meteor Assault: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Worthy Foe Meteor Assault: Power +25Worthy Foe Meteor Assault: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Worthy Foe Meteor Assault: Power +25Worthy Foe Meteor Assault: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Worthy Foe Meteor Assault: Power +25Worthy Foe Meteor Assault: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Nervous Energy 1Raises the user's Speed by 1 stat rank when it is confused, flinching, or trapped. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Meteor Assault: Move Gauge Refresh 1Move: Meteor Assault Has a chance (20%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Hold Strong!: MP Refresh 2Move: Hold Strong! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Speed: MP Refresh 2Move: X Speed Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Agile Entry 1Raises the user's evasiveness by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Speed: MP Refresh 2Move: X Speed Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- X Attack: MP Refresh 2Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Critical Ferocity 2Has a chance (30%) of raising the user's Attack by one stat rank when its move is a critical hit. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- On the Run 3Raises the user's evasiveness by 3 stat ranks the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Meteor Assault: Critical Charge 9Move: Meteor Assault Charges the user's move gauge by one when it lands a critical hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Meteor Assault: Critical Clock 1Move: Meteor Assault Has a chance (20%) of reducing the user's sync move countdown by one when the user lands a critical hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- InertiaThe more the user's Speed is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Bea & Sirfetch'd
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