Bede (Sygna Suit) & Iron Valiant

Galar

Bede (Sygna Suit) & Iron Valiant

★★★★★

/Fighting/Sprint

Atier

Introduction

Bede (Sygna Suit) & Iron Valiant is a 5-star Fighting sync pair in Pokémon Masters EX. Bede (Sygna Suit) & Iron Valiant's role is Sprint. Faction: Galar.

On the Pokémon Masters EX tier list Bede (Sygna Suit) & Iron Valiant is A tier, 104th of the 608 sync pairs ranked.

Other Fighting sync pairs in Pokémon Masters EX: Barry & Infernape, Bea & Hitmontop, Bea & Sirfetch'd, Bianca (Champion) & Virizion, Brawly & Hariyama, Bruno & Machamp and 27 more.

Bede (Sygna Suit) & Iron Valiant's banners

All banners
  • 30 September 2026 to 18 October 2026Gym Battle Celebration (2026-09)
  • 1 April 2026 to 7 May 2026Gym Battle Celebration
  • 12 May 2025 to 21 May 2025Sygna Suit Bede Poké Fair Scout

Stats

  • HP290th830
  • Attack387th342
  • Defense265th248
  • Sp. Atk368th342
  • Sp. Def463rd209
  • Speed56th497

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 95Lv. 30: 172Lv. 45: 244Lv. 100: 530Lv. 120: 590Lv. 140: 650Lv. 200: 830
  • AttackLv. 1: 17Lv. 30: 51Lv. 45: 81Lv. 100: 202Lv. 120: 230Lv. 140: 258Lv. 200: 342
  • DefenseLv. 1: 15Lv. 30: 39Lv. 45: 60Lv. 100: 148Lv. 120: 168Lv. 140: 188Lv. 200: 248
  • Sp. AtkLv. 1: 17Lv. 30: 51Lv. 45: 81Lv. 100: 202Lv. 120: 230Lv. 140: 258Lv. 200: 342
  • Sp. DefLv. 1: 13Lv. 30: 34Lv. 45: 52Lv. 100: 129Lv. 120: 145Lv. 140: 161Lv. 200: 209
  • SpeedLv. 1: 16Lv. 30: 65Lv. 45: 110Lv. 100: 297Lv. 120: 337Lv. 140: 377Lv. 200: 497

Sync pair

TrainerBede (Sygna Suit)
PokémonIron Valiant
TypeFighting
WeaknessPoison
RoleSprint, EX role Strike (since 15 May 2025)
Base rarity5★
How to getPoké Fair scout
Released15 May 2025
6★ EXAvailable since 15 May 2025
ThemesFighting, Galar, Rival, Sygna Suit

Moves

5
  • Close Combat
    Fighting·Physical·Power 124-148·Accuracy 100·3 gauge·Opponent (one)

    Lowers the user's Defense and Sp. Def by 1 stat rank.

  • Booster Energy
    Status·2 MP·Self

    Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank.

  • Refined Focus Blast
    Fighting·Special·Power 150-180·Accuracy 100·3 gauge·Opponent (one)

    Activation Condition: When the user uses move. Deactivation Condition: Cannot be deactivated. Lowers the target's Sp. Def by 1 stat rank.

  • We've Got to Win!Trainer move
    Status·1 MP·Self

    Raises the user's Attack and Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.

  • Shouldering the Future Elite Focus BlastSync move
    Fighting·Special·Power 200-240·Opponent (one)

    The more the user's Sp. Atk is raised, the greater the power of this attack.

Passive skills

3
  • Blades of the Future

    Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 3 ranks when it uses move or an ally turns the field of play's terrain into Electric Terrain.

  • Unbreakable Elite Mentality

    The user's stats cannot be lowered. When an attack move used by the user's Pokémon that targets itself or an ally is successful, that attack's target becomes all allied sync pairs. When an attack move used by the user's Pokémon that targets an opponent is successful, that attack's target becomes all opposing sync pairs. The power and chance of applying additional effects of moves affected by this passive skill are not lowered even if there are multiple targets. Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its attack move hits.

  • Carve My Name into History

    Reduces the user's sync move countdown by 3 the first time its Physical Moves ↑ Next effect is rank 6 or higher each battle. Increases the user's Special Moves ↑ Next effect by 3 ranks the first time its Special Moves ↑ Next effect is rank 6 or higher each battle.

Sync grid

54
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeDragon G…8 energy1 on Opp…lv 910 energySync Bur…lv 110 energyUnflappa…5 energyHit: Def…lv 910 energyS-Move: …lv 910 energyDef+52 energySpe+52 energyClose Co…Power +33 energyClose Co…Power +33 energyClose Co…Power +33 energyClose Co…Move Gau…7 energyBooster …MP Refre…8 energyBooster …BOGO 910 energy1 on Opp…lv 910 energySpA+52 energyAtk+52 energyClose Co…Power +33 energyHP+102 energyClose Co…Power +33 energyAtk+207 energyTurbo Ch…lv 29 energyHaymaker10 energyShoulder…Power +508 energyAtk+52 energyDef+52 energySpD+52 energySpA+52 energyRefined …Power +33 energyRefined …Power +33 energyRefined …Power +33 energySpA+207 energyShock Re…lv 18 energyOpp Sp. …lv 910 energySharpene…lv 510 energySpD+52 energyHP+102 energySpe+52 energySpe+52 energyRefined …Power +33 energyRefined …Power +33 energyWe've Go…MP Refre…7 energyRefined …Move Gau…7 energyHealthy …7 energyT-Move: …lv 910 energyEmpoweri…lv 910 energyShoulder…Power +255 energyShoulder…Power +255 energy

54 tiles, 264 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Close Combat: Power +3Close Combat: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Close Combat: Power +3Close Combat: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Close Combat: Power +3Close Combat: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Close Combat: Power +3Close Combat: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Close Combat: Power +3Close Combat: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Refined Focus Blast: Power +3Refined Focus Blast: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Refined Focus Blast: Power +3Refined Focus Blast: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Refined Focus Blast: Power +3Refined Focus Blast: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Refined Focus Blast: Power +3Refined Focus Blast: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Refined Focus Blast: Power +3Refined Focus Blast: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Shouldering the Future Elite Focus Blast: Power +25Shouldering the Future Elite Focus Blast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Shouldering the Future Elite Focus Blast: Power +25Shouldering the Future Elite Focus Blast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Close Combat: Move Gauge Refresh 3Move: Close Combat Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Attack +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Sp. Atk +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • We've Got to Win!: MP Refresh 2Move: We've Got to Win! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Refined Focus Blast: Move Gauge Refresh 3Move: Refined Focus Blast Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Dragon GuardReduces damage when the user is attacked by Dragon-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Booster Energy: MP Refresh 2Move: Booster Energy Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Shouldering the Future Elite Focus Blast: Power +50Shouldering the Future Elite Focus Blast: Power ↑ +50 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Shock Recovery 1Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Turbo Charge 2Quickly charges the move gauge when the terrain is Electric Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • 1 on Opp Field & Hit: Free Move Next 9Applies the Free Move Next effect to the user when its attack move is successful while there is only one Pokémon on the opponent's field of play. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Sync Burst 1Restores 1 MP for the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Hit: Defense ↓ & Sp. Def ↓ 9Lowers the target's Defense and Sp. Def by 1 stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • S-Move: Physical Boost ↑2 & Special Boost ↑2 9Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 2 ranks after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Booster Energy: BOGO 9Move: Booster Energy Applies the Free Move Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • 1 on Opp Field & Hit: Phys & Spec Boost ↑1 9Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its attack move is successful while there is only one Pokémon on the opponent's field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Opp Sp. Def ↓: S-Moves ↑ 9Powers up the user's sync move when the target's Sp. Def is lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sharpened Mind 5Powers up the user's moves when its Sp. Atk is raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • T-Move: Attack ↑ & Sp. Atk ↑ 9Raises the user's Attack and Sp. Atk by 1 stat rank when its Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Empowering Command 9Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Bede (Sygna Suit) & Iron Valiant

Art

Bede (Sygna Suit) & Iron Valiant key art

More Fighting sync pairs

All sync pairs