Emmet & Gurdurr

Unova

Emmet & Gurdurr

★★★★

/Fighting/Support

Ctier

Introduction

Emmet & Gurdurr is a 4-star Fighting sync pair in Pokémon Masters EX. Emmet & Gurdurr's role is Support. Faction: Unova.

On the Pokémon Masters EX tier list Emmet & Gurdurr is C tier, 423rd of the 608 sync pairs ranked.

Other Fighting sync pairs in Pokémon Masters EX: Barry & Infernape, Bea & Hitmontop, Bea & Sirfetch'd, Bede (Sygna Suit) & Iron Valiant, Bianca (Champion) & Virizion, Brawly & Hariyama and 27 more.

Stats

  • HP481st771
  • Attack229th444
  • Defense470th208
  • Sp. Atk362nd349
  • Sp. Def588th172
  • Speed438th354

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 90Lv. 30: 161Lv. 45: 227Lv. 100: 491Lv. 120: 547Lv. 140: 603Lv. 200: 771
  • AttackLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • DefenseLv. 1: 12Lv. 30: 33Lv. 45: 51Lv. 100: 128Lv. 120: 144Lv. 140: 160Lv. 200: 208
  • Sp. AtkLv. 1: 8Lv. 30: 44Lv. 45: 77Lv. 100: 209Lv. 120: 237Lv. 140: 265Lv. 200: 349
  • Sp. DefLv. 1: 10Lv. 30: 28Lv. 45: 46Lv. 100: 112Lv. 120: 124Lv. 140: 136Lv. 200: 172
  • SpeedLv. 1: 9Lv. 30: 46Lv. 45: 82Lv. 100: 214Lv. 120: 242Lv. 140: 270Lv. 200: 354

Sync pair

TrainerEmmet
PokémonGurdurr
TypeFighting
WeaknessPsychic
RoleSupport
Base rarity4★
How to getStory
Released1 May 2026
6★ EXAvailable since 1 May 2026
ThemesFighting, Unova, Battle Facility Foe, Battle Partner

Moves

5
  • Leer
    Normal·Status·Accuracy 100·1 gauge·Opponent (all)

    Lowers the target's Defense by 1 stat rank.

  • X Accuracy
    Status·2 MP·Self

    Raises the user's accuracy by 2 stat ranks.

  • Dynamic Punch
    Fighting·Physical·Power 198-237·Accuracy 50·4 gauge·Opponent (one)

    Leaves the target confused.

  • We're Both Real!Trainer move
    Status·1 MP·Self

    Raises the user's Attack by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.

  • Great Battle Fighting ImpactSync move
    Fighting·Physical·Power 200-240·Opponent (one)

    The more the user's accuracy is raised, the greater the power of this attack.

Passive skills

3
  • Pinpoint Entry 2

    Raises the user's accuracy by 2 stat ranks when it enters a battle.

  • Grab Bag 9

    Lowers one of the target's following stats by 1 stat rank at random when the user's Pokémon uses a move targeting that opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.

  • Move Gauge Refresh 9

    Charges the user's move gauge by one when its move is successful.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeAtk+52 energyDef+52 energySpD+52 energyFlamepro…5 energySpe+52 energyDynamic …Power +23 energyDynamic …Power +23 energyDynamic …Power +23 energyMighty C…lv 910 energySuperdup…lv 29 energyInsult t…10 energySpe+52 energyHeadstro…5 energyHP+102 energyDynamic …Power +23 energyDynamic …Power +23 energyDynamic …Move Gau…7 energyAtk+104 energyDynamic …Easy Pic…10 energyFirst Aidlv 410 energyDef+52 energySpD+52 energySpe+52 energyDef+52 energyWe're Bo…MP Refre…7 energyHealthy …8 energyHaymaker10 energyCurative…lv 17 energyWe're Bo…Berserke…10 energyHP+102 energyAtk+52 energySpD+52 energySpD+52 energyDef+52 energyAtk+52 energyX Accura…MP Refre…7 energyLeerMove Gau…7 energyCatalyti…8 energyFast-Tra…lv 910 energyImposelv 110 energyGreat Ba…Power +255 energyGreat Ba…Power +255 energy

48 tiles, 211 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Dynamic Punch: Power +2Dynamic Punch: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Dynamic Punch: Power +2Dynamic Punch: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dynamic Punch: Power +2Dynamic Punch: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Dynamic Punch: Power +2Dynamic Punch: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Dynamic Punch: Power +2Dynamic Punch: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Great Battle Fighting Impact: Power +25Great Battle Fighting Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Great Battle Fighting Impact: Power +25Great Battle Fighting Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Dynamic Punch: Move Gauge Refresh 2Move: Dynamic Punch Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • We're Both Real!: MP Refresh 2Move: We're Both Real! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Curative Confusion 1Restores the user's HP when its attack move is successful against a confused opponent. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Accuracy: MP Refresh 2Move: X Accuracy Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Leer: Move Gauge Refresh 2Move: Leer Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Catalytic InflictionApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Superduper Effective 2Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Mighty Command 9Increases the user's Physical Moves ↑ Next effect by one rank when its Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Insult to InjuryThe more the target's Defense is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Dynamic Punch: Easy Pickings 9Move: Dynamic Punch Lowers one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • We're Both Real!: Berserker 2Move: We're Both Real! Raises the user's Attack by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Fast-Track 9Raises the user's Speed by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Impose 1Lowers the evasiveness of all opposing sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Emmet & Gurdurr

Art

Emmet & Gurdurr key art

More Fighting sync pairs

All sync pairs