
Sinnoh
Cynthia (Sygna Suit Aura) & Lucario
★★★★★
/
Fighting/Tech
Introduction
Cynthia (Sygna Suit Aura) & Lucario is a 5-star Fighting sync pair in Pokémon Masters EX. Cynthia (Sygna Suit Aura) & Lucario's role is Tech. Faction: Sinnoh.
On the Pokémon Masters EX tier list Cynthia (Sygna Suit Aura) & Lucario is A tier, 69th of the 608 sync pairs ranked.
Other Fighting sync pairs in Pokémon Masters EX: Barry & Infernape, Bea & Hitmontop, Bea & Sirfetch'd, Bede (Sygna Suit) & Iron Valiant, Bianca (Champion) & Virizion, Brawly & Hariyama and 27 more.
Cynthia (Sygna Suit Aura) & Lucario's banners
All banners- 23 October 2025 to 10 November 2025Triple Feature Master Fair (2025-10)
- 31 December 2023 to 31 January 2024Sygna Suit Cynthia Master Fair Scout (2023-12)
- 30 August 2022 to 3 October 2022Sygna Suit Cynthia Master Fair Scout (2022-08)
Stats
- HP79th of 765881
- Attack425th of 765309
- Defense27th of 765403
- Sp. Atk270th of 765434
- Sp. Def28th of 765403
- Speed360th of 765370
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 110Lv. 30: 189Lv. 45: 264Lv. 100: 561Lv. 120: 625Lv. 140: 689Lv. 200: 881
- AttackLv. 1: 7Lv. 30: 38Lv. 45: 68Lv. 100: 189Lv. 120: 213Lv. 140: 237Lv. 200: 309
- DefenseLv. 1: 25Lv. 30: 64Lv. 45: 100Lv. 100: 243Lv. 120: 275Lv. 140: 307Lv. 200: 403
- Sp. AtkLv. 1: 7Lv. 30: 50Lv. 45: 89Lv. 100: 254Lv. 120: 290Lv. 140: 326Lv. 200: 434
- Sp. DefLv. 1: 25Lv. 30: 64Lv. 45: 100Lv. 100: 243Lv. 120: 275Lv. 140: 307Lv. 200: 403
- SpeedLv. 1: 14Lv. 30: 51Lv. 45: 87Lv. 100: 230Lv. 120: 258Lv. 140: 286Lv. 200: 370
As Mega Lucario
- HPLv. 1: 110Lv. 30: 189Lv. 45: 264Lv. 100: 561Lv. 120: 625Lv. 140: 689Lv. 200: 881
- AttackLv. 1: 7Lv. 30: 38Lv. 45: 68Lv. 100: 189Lv. 120: 213Lv. 140: 237Lv. 200: 309
- DefenseLv. 1: 30Lv. 30: 76Lv. 45: 120Lv. 100: 291Lv. 120: 330Lv. 140: 368Lv. 200: 483
- Sp. AtkLv. 1: 7Lv. 30: 50Lv. 45: 89Lv. 100: 254Lv. 120: 290Lv. 140: 326Lv. 200: 434
- Sp. DefLv. 1: 30Lv. 30: 76Lv. 45: 120Lv. 100: 291Lv. 120: 330Lv. 140: 368Lv. 200: 483
- SpeedLv. 1: 14Lv. 30: 51Lv. 45: 87Lv. 100: 230Lv. 120: 258Lv. 140: 286Lv. 200: 370
Sync pair
Moves
5- Vacuum Wave
Fighting·Special·Power 20-24·Accuracy 100·1 gauge·Opponent (one)No additional effect.
- PotionStatus·2 MP·Ally (one)
Restores an ally's HP by approximately 40% of its maximum HP.
- Superior Aura Sphere
Fighting·Special·Power 70-84·2 MP·Opponent (one)Activation Condition: When the user is hit by an attack move twice. Deactivation Condition: When this move is used. Never misses. Applies the Move Gauge Acceleration effect to the allied field of play. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks.
- It Won't End Here!Trainer moveStatus·1 MP·Ally (all)
Raises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks. These stats are raised by 6 stat ranks instead when the zone is a Fighting Zone.
- Learn by Battle Aura SphereSync move
Fighting·Special·Power 160-192·Opponent (one)Become Mega Lucario until the end of battle.
Passive skills
4- Sinnoh Flag Bearer
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
- Cynthia's Aura
Turns the field of play's zone into a Fighting Zone the first time the user enters a battle each battle. Turns the field of play's zone into a Fighting Zone after using the user's sync move. (A Fighting Zone powers up Fighting-type attacks.)
- Team Fist Bump 3
Has a chance (40%) of restoring the HP of all allied sync pairs when the user's attack move is successful.
- Initial Guard
Applies the Damage Guard Next effect to the user when it enters a battle.
Sync grid
5353 tiles, 220 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Leading a Fighting SpiritPowers up the sync moves of all allied sync pairs when the zone is a Fighting Zone. Extends the duration of the Fighting Zone when the zone turns into a Fighting Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
- Entry: Team Physical & Special Boost 2Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
- Learn by Battle Aura Sphere: Power +30Learn by Battle Aura Sphere: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Learn by Battle Aura Sphere: Power +30Learn by Battle Aura Sphere: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Learn by Battle Aura Sphere: Power +30Learn by Battle Aura Sphere: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Vacuum Wave: Power +4Vacuum Wave: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Vacuum Wave: Power +4Vacuum Wave: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Vacuum Wave: Power +4Vacuum Wave: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Superior Aura Sphere: Power +4Superior Aura Sphere: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Superior Aura Sphere: Power +4Superior Aura Sphere: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Superior Aura Sphere: Power +4Superior Aura Sphere: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Superior Aura Sphere: Power +4Superior Aura Sphere: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Superior Aura Sphere: Power +4Superior Aura Sphere: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Vacuum Wave: Power +4Vacuum Wave: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Vacuum Wave: Power +4Vacuum Wave: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- HasteSpeed cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Learn by Battle Aura Sphere: Power +25Learn by Battle Aura Sphere: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Learn by Battle Aura Sphere: Power +25Learn by Battle Aura Sphere: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Tough CookieThe more the user's Defense is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- It Won't End Here!: MP Refresh 2Move: It Won't End Here! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Vacuum Wave: Move Gauge Refresh 3Move: Vacuum Wave Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Fighting Zone Triage Tank 4Has a chance (50%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- HP +50 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Team Staring ContestPrevents all allied sync pairs from flinching. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Vacuum Wave: Gobsmack 4Move: Vacuum Wave Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Vacuum Wave: Numbing Blow 4Move: Vacuum Wave Has a chance (50%) of leaving the target paralyzed when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Brawling Acceleration 2Quickly charges the move gauge when the zone is a Fighting Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- ImperviousThe user's stats cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sync Free-for-AllApplies the Free Move Next effect to all allied sync pairs the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Vacuum Wave: Focus Group 9Move: Vacuum Wave Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Cynthia (Sygna Suit Aura) & Lucario
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