Bea & Hitmontop

Galar

Bea & Hitmontop

★★★★

/Fighting/Strike (Special)

Ctier

Introduction

Bea & Hitmontop is a 4-star Fighting sync pair in Pokémon Masters EX. Bea & Hitmontop's role is Strike (Special). Faction: Galar.

On the Pokémon Masters EX tier list Bea & Hitmontop is C tier, 365th of the 608 sync pairs ranked.

Other Fighting sync pairs in Pokémon Masters EX: Barry & Infernape, Bea & Sirfetch'd, Bede (Sygna Suit) & Iron Valiant, Bianca (Champion) & Virizion, Brawly & Hariyama, Bruno & Machamp and 27 more.

Stats

  • HP492nd769
  • Attack229th444
  • Defense653rd152
  • Sp. Atk206th444
  • Sp. Def647th154
  • Speed456th352

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 102Lv. 30: 170Lv. 45: 236Lv. 100: 489Lv. 120: 545Lv. 140: 601Lv. 200: 769
  • AttackLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • DefenseLv. 1: 7Lv. 30: 22Lv. 45: 37Lv. 100: 92Lv. 120: 104Lv. 140: 116Lv. 200: 152
  • Sp. AtkLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • Sp. DefLv. 1: 8Lv. 30: 24Lv. 45: 39Lv. 100: 94Lv. 120: 106Lv. 140: 118Lv. 200: 154
  • SpeedLv. 1: 13Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352

Sync pair

TrainerBea
PokémonHitmontop
TypeFighting
WeaknessPsychic
RoleStrike
Base rarity4★
How to getStory
Released28 Aug 2025
6★ EXAvailable since 28 Aug 2025
ThemesFighting, Galar, Gym Leader, Body Builder

Moves

5
  • Focus Blast
    Fighting·Special·Power 142-170·Accuracy 70·3 gauge·Opponent (one)

    Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.

  • Dire Hit +
    Status·2 MP·Self

    Raises the user's critical-hit rate by 2 stat ranks.

  • Super Effective ↑
    Status·2 MP·Ally (one)

    Applies the Supereffective ↑ Next effect to an ally.

  • Shake Your Very Soul!Trainer move
    Status·1 MP·Ally: Field

    Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Sp. Atk by 6 stat ranks.

  • Nourish Your Spirit in Battle Fighting BeamSync move
    Fighting·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • T-Move: Special Boost ↑2 9

    Increases the user's Special Moves ↑ Next effect by 2 ranks when its Trainer uses a move.

  • Hit: Special Boost ↑1 9

    Increases the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful.

  • Piercing Gaze

    Moves never miss.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpA+52 energyDef+52 energySpA+52 energySpD+52 energyFocus Bl…Power +33 energyFocus Bl…Power +33 energyFocus Bl…Power +33 energyFocus Bl…Move Gau…7 energySpA+104 energyFurious …10 energyFocus Bl…On a Rol…9 energySpe+52 energyDef+52 energySpA+52 energySpD+52 energyFocus Bl…Power +33 energyUnflappa…5 energyFocus Bl…Power +33 energySuper Ef…MP Refre…7 energyDouble D…lv 39 energyBrain Sy…lv 510 energySharp En…lv 110 energyHP+102 energySpA+52 energyDef+52 energySpD+52 energyDire Hit…MP Refre…7 energyFast-Tra…lv 910 energyTerrifylv 110 energyNourish …Power +255 energySuperdup…lv 410 energyDef+52 energyHP+102 energySpe+52 energyDauntless5 energyShake Yo…MP Refre…7 energySync Fre…10 energyNatural …7 energyNourish …Power +255 energy1st S-Mo…lv 210 energyNourish …Power +255 energyNourish …Power +255 energy

48 tiles, 212 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Focus Blast: Power +3Focus Blast: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Focus Blast: Power +3Focus Blast: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Focus Blast: Power +3Focus Blast: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Focus Blast: Power +3Focus Blast: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Focus Blast: Power +3Focus Blast: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Nourish Your Spirit in Battle Fighting Beam: Power +25Nourish Your Spirit in Battle Fighting Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Nourish Your Spirit in Battle Fighting Beam: Power +25Nourish Your Spirit in Battle Fighting Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Nourish Your Spirit in Battle Fighting Beam: Power +25Nourish Your Spirit in Battle Fighting Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Nourish Your Spirit in Battle Fighting Beam: Power +25Nourish Your Spirit in Battle Fighting Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Focus Blast: Move Gauge Refresh 3Move: Focus Blast Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Super Effective ↑: MP Refresh 2Move: Super Effective ↑ Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Dire Hit +: MP Refresh 2Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Shake Your Very Soul!: MP Refresh 2Move: Shake Your Very Soul! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Focus Blast: On a Roll 9Move: Focus Blast Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Double Down 3Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Furious BrainThe more the user's Sp. Atk is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Brain Sync 5Powers up the user's sync move when its Sp. Atk is raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Fast-Track 9Raises the user's Speed by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Terrify 1Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Superduper 4Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sync FreebieApplies the Free Move Next effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • 1st S-Move: Special Boost 2Increases the user's Special Moves ↑ Next effect by 2 ranks the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Bea & Hitmontop

Art

Bea & Hitmontop key art

More Fighting sync pairs

All sync pairs