
Unova
Bianca (Champion) & Virizion
★★★★★
/
Fighting
Introduction
Bianca (Champion) & Virizion is a 5-star Fighting sync pair in Pokémon Masters EX. Faction: Unova.
On the Pokémon Masters EX tier list Bianca (Champion) & Virizion is A tier, 78th of the 608 sync pairs ranked.
Other Fighting sync pairs in Pokémon Masters EX: Barry & Infernape, Bea & Hitmontop, Bea & Sirfetch'd, Bede (Sygna Suit) & Iron Valiant, Brawly & Hariyama, Bruno & Machamp and 27 more.
Bianca (Champion) & Virizion's banners
All banners- 25 April 2026 to 26 April 2026Triple Feature Master Fair (2026-04)
- 31 May 2024 to 10 July 2024Special Present! (2024-05)
Stats
- HP79th of 765881
- Attack6th of 765638
- Defense601st of 765168
- Sp. Atk19th of 765602
- Sp. Def528th of 765202
- Speed258th of 765404
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 110Lv. 30: 189Lv. 45: 264Lv. 100: 561Lv. 120: 625Lv. 140: 689Lv. 200: 881
- AttackLv. 1: 13Lv. 30: 76Lv. 45: 136Lv. 100: 378Lv. 120: 430Lv. 140: 482Lv. 200: 638
- DefenseLv. 1: 6Lv. 30: 24Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
- Sp. AtkLv. 1: 12Lv. 30: 74Lv. 45: 131Lv. 100: 362Lv. 120: 410Lv. 140: 458Lv. 200: 602
- Sp. DefLv. 1: 7Lv. 30: 27Lv. 45: 45Lv. 100: 122Lv. 120: 138Lv. 140: 154Lv. 200: 202
- SpeedLv. 1: 11Lv. 30: 51Lv. 45: 90Lv. 100: 244Lv. 120: 276Lv. 140: 308Lv. 200: 404
Sync pair
Moves
5- Sacred Sword
Fighting·Physical·Power 90-108·Accuracy 100·3 gauge·Opponent (one)Ignores the target's raised stats.
- Unova SolidarityStatus·2 gauge·2 MP·Ally: Field
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Unova Circle (Defensive) to the allied field of play. Unova Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by per_5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Unova theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by per_5% and reduces damage by per_5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)
- White Light Sacred Sword
Fighting·Physical·Power 200-240·3 gauge·1 MP·Opponent (one)Activation Condition: When Unova Circle (Defensive) is applied to the allied field of play. Deactivation Condition: When Unova Circle (Defensive) is no longer applied to the allied field of play. Never misses. Ignores the target's raised stats. Lowers the target's Attack and Sp. Atk by 3 stat ranks. Lowers the target's Fighting Type Rebuff by 2 ranks.
- First Step to GloryTrainer moveStatus·1 MP·Self
Reduces the user's sync move countdown by 1. Raises the user's Attack by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.
- Steps to a New Path Sacred SwordSync move
Fighting·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
4- Unova Flag Bearer
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Unova theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
- The Will to Protect
Applies Unova Circle (Defensive) to the allied field of play the first time the user enters a battle each battle. Powers up the moves and sync moves of all allied sync pairs when Unova Circle (Defensive) applies to the allied field of play. Applies the Free Move Next effect to the user when its attack move is successful while Unova Circle (Defensive) applies to the allied field of play.
- Assistant's Observations
Raises the Speed and evasiveness of all allied sync pairs by 1 stat rank when the user's attack move is successful.
- Piercing Blows
Grants all of the following effects when the user is attacking: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect.
Sync grid
5050 tiles, 222 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Head Start 3Reduces the user's sync move countdown by 3 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
- Circle Hit: Team Physical Boost ↑1 9Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's attack move is successful while a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sacred Sword: Power +3Sacred Sword: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sacred Sword: Power +3Sacred Sword: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sacred Sword: Power +3Sacred Sword: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- White Light Sacred Sword: Power +3White Light Sacred Sword: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- White Light Sacred Sword: Power +3White Light Sacred Sword: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- White Light Sacred Sword: Power +3White Light Sacred Sword: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- White Light Sacred Sword: Power +3White Light Sacred Sword: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- White Light Sacred Sword: Power +3White Light Sacred Sword: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sacred Sword: Power +3Sacred Sword: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sacred Sword: Power +3Sacred Sword: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Steps to a New Path Sacred Sword: Power +25Steps to a New Path Sacred Sword: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Steps to a New Path Sacred Sword: Power +25Steps to a New Path Sacred Sword: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Ridicure 3Has a chance (40%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- First Step to Glory: MP Refresh 2Move: First Step to Glory Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sacred Sword: Move Gauge Refresh 3Move: Sacred Sword Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Circle: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Circle: MG → 2Quickly charges the move gauge when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Furious BrawnThe more the user's Attack is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Defense Destroyer 9Lowers the target's Defense by 2 stat ranks when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Staggering 4Has a chance (50%) of making the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- First Step to Glory: Berserker 2Move: First Step to Glory Raises the user's Attack by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Trainer Sync Redemption 1Restores 1 MP for the user's Trainer the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Evasive Sync-Up 3Powers up the user's sync move when its evasiveness is raised. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Unova C (Defensive) Extension 5Extends the duration of Unova Circle (Defensive) when Unova Circle (Defensive) is applied to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Circle Hit: Attack ↓ & Sp. Atk ↓ 9Lowers the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful while a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Circle Hit: Physical Boost ↑1 9Increases the user's Physical Moves ↑ Next effect by 1 rank when its attack move is successful while a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Unova C (Defensive): S-Moves ↑ 9Powers up the user's sync move when Unova Circle (Defensive) applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Bianca (Champion) & Virizion
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