Bruno & Machamp

Kanto

Bruno & Machamp

★★★★

/Fighting

Dtier

Introduction

Bruno & Machamp is a 4-star Fighting sync pair in Pokémon Masters EX. Faction: Kanto.

On the Pokémon Masters EX tier list Bruno & Machamp is D tier, 500th of the 608 sync pairs ranked.

Other Fighting sync pairs in Pokémon Masters EX: Barry & Infernape, Bea & Hitmontop, Bea & Sirfetch'd, Bede (Sygna Suit) & Iron Valiant, Bianca (Champion) & Virizion, Brawly & Hariyama and 27 more.

Stats

  • HP236th840
  • Attack223rd451
  • Defense569th174
  • Sp. Atk505th259
  • Sp. Def642nd155
  • Speed650th263

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 100Lv. 30: 177Lv. 45: 245Lv. 100: 520Lv. 120: 584Lv. 140: 648Lv. 200: 840
  • AttackLv. 1: 20Lv. 30: 64Lv. 45: 106Lv. 100: 271Lv. 120: 307Lv. 140: 343Lv. 200: 451
  • DefenseLv. 1: 11Lv. 30: 30Lv. 45: 48Lv. 100: 114Lv. 120: 126Lv. 140: 138Lv. 200: 174
  • Sp. AtkLv. 1: 9Lv. 30: 36Lv. 45: 60Lv. 100: 159Lv. 120: 179Lv. 140: 199Lv. 200: 259
  • Sp. DefLv. 1: 9Lv. 30: 25Lv. 45: 40Lv. 100: 95Lv. 120: 107Lv. 140: 119Lv. 200: 155
  • SpeedLv. 1: 13Lv. 30: 40Lv. 45: 64Lv. 100: 163Lv. 120: 183Lv. 140: 203Lv. 200: 263

Sync pair

TrainerBruno
PokémonMachamp
TypeFighting
WeaknessFlying
Base rarity4★
How to getRegular scout pool
Released25 Feb 2024
ThemesFighting, Kanto, Elite Four, Body Builder

Moves

5
  • Karate Chop
    Fighting·Physical·Power 16-19·Accuracy 100·1 gauge·Opponent (one)

    Critical hits land more easily.

  • Dire Hit +
    Status·2 MP·Self

    Raises the user's critical-hit rate by 2 stat ranks.

  • Cross Chop
    Fighting·Physical·Power 100-120·Accuracy 80·3 gauge·Opponent (one)

    Critical hits land more easily.

  • Hoo Hah!Trainer move
    Status·2 MP·Self

    Raises the user's Attack and Sp. Def by 2 stat ranks.

  • Trained-to-the-Max Dynamic PunchSync move
    Fighting·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

1
  • Critical Strike 2

    Powers up the user's attacks when they become critical hits.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeSpD+52 energyDef+52 energySpe+52 energyHP+102 energyCross Ch…Move Gau…7 energyCross Ch…Power +33 energyCross Ch…Power +33 energyCross Ch…Power +33 energySpe+104 energyCross Ch…Smart Co…10 energyDouble D…lv 510 energyHP+102 energyKarate C…Power +43 energySpe+52 energySpD+52 energyKarate C…Power +43 energyDef+52 energyKarate C…Power +43 energyKarate C…Move Gau…7 energyLast Dashlv 37 energyCritical…lv 210 energyAmped Uplv 28 energySpe+52 energyFlamepro…5 energyHP+102 energyAtk+52 energyKarate C…Power +43 energyDire Hit…MP Refre…7 energyKarate C…Power +43 energyAtk+207 energySync Fre…8 energyDef+52 energySpD+52 energyCross Ch…Power +33 energyCross Ch…Power +33 energyHeadstro…5 energyHoo Hah!MP Refre…7 energyCross Ch…Acc +105 energyHoo Hah!Super Pr…10 energyPinpoint…lv 18 energyTrained-…Power +255 energyTrained-…Power +255 energy

48 tiles, 191 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Cross Chop: Power +3Cross Chop: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Cross Chop: Power +3Cross Chop: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Cross Chop: Power +3Cross Chop: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Karate Chop: Power +4Karate Chop: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Karate Chop: Power +4Karate Chop: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Karate Chop: Power +4Karate Chop: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Karate Chop: Power +4Karate Chop: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Karate Chop: Power +4Karate Chop: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Cross Chop: Power +3Cross Chop: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Cross Chop: Power +3Cross Chop: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Cross Chop: Accuracy +10Cross Chop: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Trained-to-the-Max Dynamic Punch: Power +25Trained-to-the-Max Dynamic Punch: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Trained-to-the-Max Dynamic Punch: Power +25Trained-to-the-Max Dynamic Punch: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Cross Chop: Move Gauge Refresh 3Move: Cross Chop Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Karate Chop: Move Gauge Refresh 3Move: Karate Chop Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Last Dash 3Raises the user's Speed by 3 stat ranks the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Dire Hit +: MP Refresh 3Move: Dire Hit + Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Attack +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Hoo Hah!: MP Refresh 3Move: Hoo Hah! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Amped Up 2Raises the user's Speed by 2 stat ranks when it lands a critical hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Sync FreebieApplies the Free Move Next effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Pinpoint Entry 1Raises the user's accuracy by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Cross Chop: Smart CookieMove: Cross Chop The more the user's Sp. Def is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Double Down 5Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Critical Strike 2Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hoo Hah!: Super Preparation 4Move: Hoo Hah! Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Bruno & Machamp

Art

Bruno & Machamp key art

More Fighting sync pairs

All sync pairs