
Kanto
Bruno & Machamp
★★★★
/
Fighting
Introduction
Bruno & Machamp is a 4-star Fighting sync pair in Pokémon Masters EX. Faction: Kanto.
On the Pokémon Masters EX tier list Bruno & Machamp is D tier, 500th of the 608 sync pairs ranked.
Other Fighting sync pairs in Pokémon Masters EX: Barry & Infernape, Bea & Hitmontop, Bea & Sirfetch'd, Bede (Sygna Suit) & Iron Valiant, Bianca (Champion) & Virizion, Brawly & Hariyama and 27 more.
Stats
- HP236th of 765840
- Attack223rd of 765451
- Defense569th of 765174
- Sp. Atk505th of 765259
- Sp. Def642nd of 765155
- Speed650th of 765263
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 100Lv. 30: 177Lv. 45: 245Lv. 100: 520Lv. 120: 584Lv. 140: 648Lv. 200: 840
- AttackLv. 1: 20Lv. 30: 64Lv. 45: 106Lv. 100: 271Lv. 120: 307Lv. 140: 343Lv. 200: 451
- DefenseLv. 1: 11Lv. 30: 30Lv. 45: 48Lv. 100: 114Lv. 120: 126Lv. 140: 138Lv. 200: 174
- Sp. AtkLv. 1: 9Lv. 30: 36Lv. 45: 60Lv. 100: 159Lv. 120: 179Lv. 140: 199Lv. 200: 259
- Sp. DefLv. 1: 9Lv. 30: 25Lv. 45: 40Lv. 100: 95Lv. 120: 107Lv. 140: 119Lv. 200: 155
- SpeedLv. 1: 13Lv. 30: 40Lv. 45: 64Lv. 100: 163Lv. 120: 183Lv. 140: 203Lv. 200: 263
Sync pair
Moves
5- Karate Chop
Fighting·Physical·Power 16-19·Accuracy 100·1 gauge·Opponent (one)Critical hits land more easily.
- Dire Hit +Status·2 MP·Self
Raises the user's critical-hit rate by 2 stat ranks.
- Cross Chop
Fighting·Physical·Power 100-120·Accuracy 80·3 gauge·Opponent (one)Critical hits land more easily.
- Hoo Hah!Trainer moveStatus·2 MP·Self
Raises the user's Attack and Sp. Def by 2 stat ranks.
- Trained-to-the-Max Dynamic PunchSync move
Fighting·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
1- Critical Strike 2
Powers up the user's attacks when they become critical hits.
Sync grid
4848 tiles, 191 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Cross Chop: Power +3Cross Chop: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Cross Chop: Power +3Cross Chop: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Cross Chop: Power +3Cross Chop: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Karate Chop: Power +4Karate Chop: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Karate Chop: Power +4Karate Chop: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Karate Chop: Power +4Karate Chop: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Karate Chop: Power +4Karate Chop: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Karate Chop: Power +4Karate Chop: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Cross Chop: Power +3Cross Chop: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Cross Chop: Power +3Cross Chop: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Cross Chop: Accuracy +10Cross Chop: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Trained-to-the-Max Dynamic Punch: Power +25Trained-to-the-Max Dynamic Punch: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Trained-to-the-Max Dynamic Punch: Power +25Trained-to-the-Max Dynamic Punch: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Cross Chop: Move Gauge Refresh 3Move: Cross Chop Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Karate Chop: Move Gauge Refresh 3Move: Karate Chop Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Last Dash 3Raises the user's Speed by 3 stat ranks the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dire Hit +: MP Refresh 3Move: Dire Hit + Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Attack +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Hoo Hah!: MP Refresh 3Move: Hoo Hah! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Amped Up 2Raises the user's Speed by 2 stat ranks when it lands a critical hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Sync FreebieApplies the Free Move Next effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Pinpoint Entry 1Raises the user's accuracy by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Cross Chop: Smart CookieMove: Cross Chop The more the user's Sp. Def is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Double Down 5Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Critical Strike 2Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hoo Hah!: Super Preparation 4Move: Hoo Hah! Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Bruno & Machamp
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