
Hoenn
Brawly & Hariyama
★★★
/
Fighting/Support
Introduction
Brawly & Hariyama is a 3-star Fighting sync pair in Pokémon Masters EX. Brawly & Hariyama's role is Support. Faction: Hoenn.
On the Pokémon Masters EX tier list Brawly & Hariyama is D tier, 573rd of the 608 sync pairs ranked.
Other Fighting sync pairs in Pokémon Masters EX: Barry & Infernape, Bea & Hitmontop, Bea & Sirfetch'd, Bede (Sygna Suit) & Iron Valiant, Bianca (Champion) & Virizion, Bruno & Machamp and 27 more.
Stats
- HP6th of 7651,065
- Attack436th of 765300
- Defense670th of 765119
- Sp. Atk761st of 76598
- Sp. Def654th of 765152
- Speed647th of 765265
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 120Lv. 30: 217Lv. 45: 307Lv. 100: 665Lv. 120: 745Lv. 140: 825Lv. 200: 1,065
- AttackLv. 1: 13Lv. 30: 43Lv. 45: 70Lv. 100: 180Lv. 120: 204Lv. 140: 228Lv. 200: 300
- DefenseLv. 1: 11Lv. 30: 23Lv. 45: 35Lv. 100: 79Lv. 120: 87Lv. 140: 95Lv. 200: 119
- Sp. AtkLv. 1: 5Lv. 30: 16Lv. 45: 25Lv. 100: 58Lv. 120: 66Lv. 140: 74Lv. 200: 98
- Sp. DefLv. 1: 11Lv. 30: 25Lv. 45: 37Lv. 100: 92Lv. 120: 104Lv. 140: 116Lv. 200: 152
- SpeedLv. 1: 11Lv. 30: 39Lv. 45: 66Lv. 100: 165Lv. 120: 185Lv. 140: 205Lv. 200: 265
As Hariyama
- HPLv. 1: 142Lv. 30: 242Lv. 45: 340Lv. 100: 725Lv. 120: 809Lv. 140: 893Lv. 200: 1,145
- AttackLv. 1: 17Lv. 30: 48Lv. 45: 78Lv. 100: 199Lv. 120: 223Lv. 140: 247Lv. 200: 319
- DefenseLv. 1: 13Lv. 30: 25Lv. 45: 37Lv. 100: 81Lv. 120: 89Lv. 140: 97Lv. 200: 121
- Sp. AtkLv. 1: 6Lv. 30: 17Lv. 45: 26Lv. 100: 59Lv. 120: 67Lv. 140: 75Lv. 200: 99
- Sp. DefLv. 1: 13Lv. 30: 27Lv. 45: 39Lv. 100: 94Lv. 120: 106Lv. 140: 118Lv. 200: 154
- SpeedLv. 1: 14Lv. 30: 42Lv. 45: 69Lv. 100: 168Lv. 120: 188Lv. 140: 208Lv. 200: 268
Sync pair
Moves
5- Rock Smash
Fighting·Physical·Power 46-55·Accuracy 100·2 gauge·Opponent (one)Has a chance (50%) of lowering the target's Defense by 1 stat rank.
- PotionStatus·2 MP·Ally (one)
Restores an ally's HP by approximately 40% of its maximum HP.
- Brick Break
Fighting·Physical·Power 35-42·Accuracy 100·2 gauge·Opponent (one)Removes the Physical and Special Damage Reduction effects from the opponents' field of play.
- A Rain of Fists!Trainer moveStatus·2 MP·Self
Raises the user's Attack by 2 stat ranks. Raises the user's Defense and Sp. Def by 1 stat rank.
- Fighting Sync ImpactSync move
Fighting·Physical·Power 200-240·Opponent (one)No additional effect.
Passive skills
1- Power Reserves 2
Powers up the user's moves when it is in a pinch.
Evolution
Sync grid
4848 tiles, 208 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Rock Smash: Power +4Rock Smash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Smash: Power +4Rock Smash: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Rock Smash: Power +4Rock Smash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Brick Break: Power +4Brick Break: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Brick Break: Power +4Brick Break: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Brick Break: Power +4Brick Break: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Brick Break: Power +4Brick Break: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Brick Break: Power +4Brick Break: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Smash: Power +4Rock Smash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Smash: Power +4Rock Smash: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Arm Thrust of Mighty Waves: Power +25Arm Thrust of Mighty Waves: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Arm Thrust of Mighty Waves: Power +25Arm Thrust of Mighty Waves: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Rock Smash: Move Gauge Refresh 3Move: Rock Smash Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Attack +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Brick Break: Trip Up 4Move: Brick Break Has a chance (50%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Brick Break: Move Gauge Refresh 3Move: Brick Break Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- A Rain of Fists!: MP Refresh 2Move: A Rain of Fists! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Defense +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Fire GuardReduces damage when the user is attacked by Fire-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Ice GuardReduces damage when the user is attacked by Ice-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Insult to InjuryThe more the target's Defense is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Rock Smash: On a Roll 1Move: Rock Smash Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Safety TetherApplies the Enduring effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Power Reserves 5Powers up the user's moves when it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- RelentlessThe more the target's Defense is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Eagle Eye 2Has a chance (30%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Brawly & Hariyama
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