
Alola
Guzma (Special Costume) & Buzzwole
★★★★★
/
Fighting
Introduction
Guzma (Special Costume) & Buzzwole is a 5-star Fighting sync pair in Pokémon Masters EX. Faction: Alola.
On the Pokémon Masters EX tier list Guzma (Special Costume) & Buzzwole is C tier, 425th of the 608 sync pairs ranked.
Other Fighting sync pairs in Pokémon Masters EX: Barry & Infernape, Bea & Hitmontop, Bea & Sirfetch'd, Bede (Sygna Suit) & Iron Valiant, Bianca (Champion) & Virizion, Brawly & Hariyama and 27 more.
Guzma (Special Costume) & Buzzwole's banners
All banners- 8 September 2022 to 11 September 2022Super Spotlight Costume Scout
- 8 September 2022 to 11 September 2022Costume Tiered Scout
- 11 November 2021 to 10 December 2021Guzma Seasonal Scout
- 11 November 2021 to 10 December 2021Guzma Seasonal Tiered Scout
Stats
- HP517th of 765756
- Attack190th of 765464
- Defense560th of 765178
- Sp. Atk703rd of 765153
- Sp. Def588th of 765172
- Speed525th of 765320
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 92Lv. 30: 160Lv. 45: 223Lv. 100: 476Lv. 120: 532Lv. 140: 588Lv. 200: 756
- AttackLv. 1: 20Lv. 30: 66Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
- DefenseLv. 1: 16Lv. 30: 34Lv. 45: 52Lv. 100: 118Lv. 120: 130Lv. 140: 142Lv. 200: 178
- Sp. AtkLv. 1: 12Lv. 30: 26Lv. 45: 38Lv. 100: 93Lv. 120: 105Lv. 140: 117Lv. 200: 153
- Sp. DefLv. 1: 10Lv. 30: 28Lv. 45: 46Lv. 100: 112Lv. 120: 124Lv. 140: 136Lv. 200: 172
- SpeedLv. 1: 16Lv. 30: 49Lv. 45: 79Lv. 100: 200Lv. 120: 224Lv. 140: 248Lv. 200: 320
Sync pair
Moves
5- Dynamic Punch
Fighting·Physical·Power 198-237·Accuracy 50·4 gauge·Opponent (one)Leaves the target confused.
- X Sure HitStatus·2 MP·Self
Applies the Sure Hit Next effect to the user.
- Hammer Arm
Fighting·Physical·Power 124-148·Accuracy 90·3 gauge·Opponent (one)Lowers the user's Speed by 1 stat rank.
- Show No Mercy!Trainer moveStatus·1 MP·Self
Raises the user's Attack by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Lowers the user's Defense and Sp. Def by 1 stat rank.
- Beatdown Boss Fighting ImpactSync move
Fighting·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Victory Charge 2
Charges the user's move gauge by 2 when it knocks out an opponent with a move.
- Super Syncer
Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle.
- Tenacity 3
Increases the user's Physical Moves ↑ Next effect by 3 ranks when its attack move misses.
Sync grid
4848 tiles, 203 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Dynamic Punch: Power +2Dynamic Punch: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dynamic Punch: Power +2Dynamic Punch: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dynamic Punch: Power +2Dynamic Punch: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Hammer Arm: Power +3Hammer Arm: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hammer Arm: Power +3Hammer Arm: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hammer Arm: Power +3Hammer Arm: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dynamic Punch: Power +2Dynamic Punch: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dynamic Punch: Power +2Dynamic Punch: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Hammer Arm: Power +3Hammer Arm: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hammer Arm: Power +3Hammer Arm: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Attack +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
- Hammer Arm: Accuracy +10Hammer Arm: Accuracy ↑ +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Accuracy CeilingThe user's accuracy cannot be raised. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Beatdown Boss Fighting Impact: Power +25Beatdown Boss Fighting Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Beatdown Boss Fighting Impact: Power +25Beatdown Boss Fighting Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Dynamic Punch: Move Gauge Refresh 3Move: Dynamic Punch Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Hammer Arm: Move Gauge Refresh 2Move: Hammer Arm Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Show No Mercy!: MP Refresh 2Move: Show No Mercy! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Sure Hit: MP Refresh 1Move: X Sure Hit Has a chance (20%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- X Sure Hit: MP Refresh 2Move: X Sure Hit Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dynamic EntryApplies the Sure Hit Next effect to the user when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dynamic Punch: Consolation Prize 1Move: Dynamic Punch Charges the user's move gauge by 1 when its attack move misses. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Fuzzy Strike 5Powers up the user's sync move when the target is confused. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Sync FreebieApplies the Free Move Next effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Dynamic Punch: Confusion Synergy 1Move: Dynamic Punch Powers up the user's moves when the target is confused. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Super VictoryApplies the Supereffective ↑ Next effect to the user when it knocks out an opponent with a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Superduper Effective 1Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Tenacity 1Increases the user's Physical Moves ↑ Next effect by 1 rank when its attack move misses. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Guzma (Special Costume) & Buzzwole
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