
Paldea
Eri & Annihilape
★★★★★
/
Fighting/Tech
Introduction
Eri & Annihilape is a 5-star Fighting sync pair in Pokémon Masters EX. Eri & Annihilape's role is Tech. Faction: Paldea.
On the Pokémon Masters EX tier list Eri & Annihilape is A tier, 70th of the 608 sync pairs ranked.
Other Fighting sync pairs in Pokémon Masters EX: Barry & Infernape, Bea & Hitmontop, Bea & Sirfetch'd, Bede (Sygna Suit) & Iron Valiant, Bianca (Champion) & Virizion, Brawly & Hariyama and 27 more.
Eri & Annihilape's banners
All banners- 7 September 2026 to 20 September 2026Pasio Towers Expansion (2026-09)
- 20 March 2025 to 20 April 2025Team Star Assemble!
- 6 November 2024 to 20 November 2024Eri Poké Fair Scout
Stats
- HP105th of 765876
- Attack229th of 765444
- Defense48th of 765393
- Sp. Atk536th of 765224
- Sp. Def48th of 765393
- Speed225th of 765408
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 105Lv. 30: 184Lv. 45: 259Lv. 100: 556Lv. 120: 620Lv. 140: 684Lv. 200: 876
- AttackLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- DefenseLv. 1: 14Lv. 30: 54Lv. 45: 90Lv. 100: 233Lv. 120: 265Lv. 140: 297Lv. 200: 393
- Sp. AtkLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- Sp. DefLv. 1: 15Lv. 30: 54Lv. 45: 90Lv. 100: 233Lv. 120: 265Lv. 140: 297Lv. 200: 393
- SpeedLv. 1: 14Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
Sync pair
Moves
5- Drain Punch
Fighting·Physical·Power 91-109·Accuracy 100·3 gauge·Opponent (one)The more damage dealt to the target, the more it restores the user's HP.
- Paldea SolidarityStatus·2 gauge·2 MP·Ally: Field
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Paldea Circle (Defensive) to the allied field of play. Paldea Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by per_5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Paldea theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by per_5% and reduces damage by per_5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)
- Rage Fist of Friendship
Ghost·Physical·Power 50-60·3 gauge·2 MP·Opponent (one)Activation Condition: When the user is hit by an attack move 1 time. Deactivation Condition: Cannot be deactivated. Never misses. This attack's power increases each time the user is hit by an attack move. (This attack powers up by 100% every time the user is hit. The maximum power-up is 600%.) Restores the user's HP by approximately 40% of its maximum HP.
- I Won't Run Away!Trainer moveStatus·1 MP·Ally (all)
Raises the critical-hit rate of all allied sync pairs by 3 stat ranks. Applies the Gradual Healing effect to all allied sync pairs. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks.
- Great Infernal Cross ChopSync move
Fighting·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- We'll See Who's Left Standing
Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank when the user is hit by an attack move. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user is hit by an attack move.
- Circle Hit: Free Move Next 9
Applies the Free Move Next effect to the user when its attack move is successful while a circle applies to the allied field of play.
- Team Sleep & Flinch Immunity
Prevents all allied sync pairs from falling asleep or flinching.
Sync grid
5454 tiles, 256 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Drain Punch: Power +3Drain Punch: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Drain Punch: Power +3Drain Punch: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Drain Punch: Power +3Drain Punch: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Drain Punch: Power +3Drain Punch: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Drain Punch: Power +3Drain Punch: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Rage Fist of Friendship: Power +3Rage Fist of Friendship: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rage Fist of Friendship: Power +3Rage Fist of Friendship: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Rage Fist of Friendship: Power +3Rage Fist of Friendship: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rage Fist of Friendship: Power +3Rage Fist of Friendship: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Rage Fist of Friendship: Power +3Rage Fist of Friendship: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Escape ArtistPrevents the user from becoming trapped. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Great Infernal Cross Chop: Power +25Great Infernal Cross Chop: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Great Infernal Cross Chop: Power +25Great Infernal Cross Chop: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Circle: Attack Move DR 2Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Drain Punch: Move Gauge Refresh 3Move: Drain Punch Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- I Won't Run Away!: MP Refresh 2Move: I Won't Run Away! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Fighting GuardReduces damage when the user is attacked by Fighting-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Paldea Solidarity: Catalytic Kick 9Move: Paldea Solidarity Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Commanded Freebie 9Applies the Free Move Next effect to the user when its Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Sync Damage GuardApplies the Damage Guard Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Sync Burst 1Restores 1 MP for the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- T-Move: Team Physical Boost ↑1 9Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Paldea C (Defensive): Team S-Moves ↑ 3Powers up the sync moves of all allied sync pairs when Paldea Circle (Defensive) applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Hit: Team Attack ↑ 9Raises the Attack of all allied sync pairs by 1 stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Defense Crush 9Lowers the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Paldea C (Defensive) Extension 3Extends the duration of Paldea Circle (Defensive) when Paldea Circle (Defensive) is applied to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- 1st S-Move: Team Physical Boost 2Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- I Won't Run Away!: Berserk Bunch 2Move: I Won't Run Away! Raises the Attack of all allied sync pairs by 2 stat ranks when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Paldea C (Defensive): Team Crit ImmunityProtects all allied sync pairs against critical hits when Paldea Circle (Defensive) applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Triage Tank 9Restores the HP of all allied sync pairs when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Take Hit: Opp Attack ↓ & Sp. Atk ↓ 9Lowers the Attack and Sp. Atk of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Eri & Annihilape
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