
Unova
Brycen & Cryogonal
★★★
/
Ice/Support
Introduction
Brycen & Cryogonal is a 3-star Ice sync pair in Pokémon Masters EX. Brycen & Cryogonal's role is Support. Faction: Unova.
On the Pokémon Masters EX tier list Brycen & Cryogonal is D tier, 593rd of the 608 sync pairs ranked.
Other Ice sync pairs in Pokémon Masters EX: Bea (Palentine's 2022) & Vanilluxe, Brycen & Walrein, Candice & Abomasnow, Candice & Froslass, Candice (Palentine's 2024) & Darmanitan, Cynthia & Glaceon and 34 more.
Stats
- HP570th of 765720
- Attack433rd of 765302
- Defense628th of 765164
- Sp. Atk408th of 765302
- Sp. Def456th of 765210
- Speed28th of 765538
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 87Lv. 30: 152Lv. 45: 212Lv. 100: 460Lv. 120: 512Lv. 140: 564Lv. 200: 720
- AttackLv. 1: 11Lv. 30: 42Lv. 45: 72Lv. 100: 182Lv. 120: 206Lv. 140: 230Lv. 200: 302
- DefenseLv. 1: 5Lv. 30: 23Lv. 45: 38Lv. 100: 104Lv. 120: 116Lv. 140: 128Lv. 200: 164
- Sp. AtkLv. 1: 11Lv. 30: 42Lv. 45: 72Lv. 100: 182Lv. 120: 206Lv. 140: 230Lv. 200: 302
- Sp. DefLv. 1: 14Lv. 30: 35Lv. 45: 53Lv. 100: 130Lv. 120: 146Lv. 140: 162Lv. 200: 210
- SpeedLv. 1: 16Lv. 30: 69Lv. 45: 120Lv. 100: 318Lv. 120: 362Lv. 140: 406Lv. 200: 538
Sync pair
Moves
5- Ice Beam
Ice·Special·Power 46-55·Accuracy 100·2 gauge·Opponent (one)Has a chance (10%) of leaving the target frozen.
- Ancient Power
Rock·Special·Power 47-56·Accuracy 100·2 gauge·Opponent (one)Has a chance (10%) of raising the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stat rank.
- Stone-Cold Endurance!Trainer moveStatus·2 MP·Self
Raises the user's Sp. Def by 2 stat ranks. Applies the Enduring effect to the user.
- Haze
Ice·Status·2 gauge·2 MP·Opponent (all)Returns the target's raised stats to normal.
- Lights, Camera, Ice ShardSync move
Ice·Physical·Power 200-240·Opponent (one)This attack's power increases when none of the target's stats are raised.
Passive skills
2- Snow Shelter
Protects the user from damage from a hailstorm.
- Healing Hail 1
Restores the user's HP whenever its Pokémon takes an action during a hailstorm.
Sync grid
4848 tiles, 200 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Ice Beam: Power +4Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ice Beam: Power +4Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ice Beam: Power +4Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Ice Beam: Power +4Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ice Beam: Power +4Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Ancient Power: Power +4Ancient Power: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ancient Power: Power +4Ancient Power: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ancient Power: Power +4Ancient Power: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Ancient Power: Power +4Ancient Power: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ancient Power: Power +4Ancient Power: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ancient Power: Power +4Ancient Power: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Lights, Camera, Ice Shard: Power +25Lights, Camera, Ice Shard: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Lights, Camera, Ice Shard: Power +25Lights, Camera, Ice Shard: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Ice Beam: Move Gauge Refresh 3Move: Ice Beam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Haze: Move Gauge Refresh 9Move: Haze Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Haze: MP Refresh 2Move: Haze Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Ancient Power: Move Gauge Refresh 3Move: Ancient Power Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Stone-Cold Endurance!: MP Refresh 2Move: Stone-Cold Endurance! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Heavy Hail 5Powers up the user's sync move during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Freezer Burn 5Powers up the user's sync move when the target is frozen. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Grand Entry 2Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Invigorating Hail 3Powers up the user's moves during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Ice Beam: Hostile Environment 2Move: Ice Beam Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Haze: Hype Up 4Move: Haze Has a chance (50%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Haze: Flag Bearer 4Move: Haze Has a chance (50%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Ancient Power: Swag Bag 2Move: Ancient Power Raises the chance of raising stat values with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Ice Beam: Freeze Synergy 5Move: Ice Beam Powers up the user's moves when the target is frozen. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Hasty Hail 2Quickly charges the move gauge during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Brycen & Cryogonal
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