
Unova
Brycen & Walrein
★★★★
/
Ice/Support
Introduction
Brycen & Walrein is a 4-star Ice sync pair in Pokémon Masters EX. Brycen & Walrein's role is Support. Faction: Unova.
On the Pokémon Masters EX tier list Brycen & Walrein is D tier, 465th of the 608 sync pairs ranked.
Other Ice sync pairs in Pokémon Masters EX: Bea (Palentine's 2022) & Vanilluxe, Brycen & Cryogonal, Candice & Abomasnow, Candice & Froslass, Candice (Palentine's 2024) & Darmanitan, Cynthia & Glaceon and 34 more.
Stats
- HP436th of 765784
- Attack104th of 765510
- Defense470th of 765208
- Sp. Atk101st of 765510
- Sp. Def503rd of 765205
- Speed616th of 765296
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 103Lv. 30: 174Lv. 45: 240Lv. 100: 504Lv. 120: 560Lv. 140: 616Lv. 200: 784
- AttackLv. 1: 12Lv. 30: 64Lv. 45: 112Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
- DefenseLv. 1: 13Lv. 30: 33Lv. 45: 51Lv. 100: 128Lv. 120: 144Lv. 140: 160Lv. 200: 208
- Sp. AtkLv. 1: 12Lv. 30: 64Lv. 45: 112Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
- Sp. DefLv. 1: 10Lv. 30: 30Lv. 45: 48Lv. 100: 125Lv. 120: 141Lv. 140: 157Lv. 200: 205
- SpeedLv. 1: 9Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
Sync pair
Moves
5- Ice Fang
Ice·Physical·Power 46-55·Accuracy 95·2 gauge·Opponent (one)Has a chance (10%) of making the target flinch. Has a chance (10%) of leaving the target frozen.
- X DefenseStatus·2 MP·Self
Raises the user's Defense by 2 stat ranks.
- Icicle Spear
Ice·Physical·Power 15-18·Accuracy 100·2 gauge·Opponent (one)Attacks the target two to five times in a row.
- Being with Pokémon!Trainer moveStatus·1 MP·Self
Raises the user's Attack by 4 stat ranks. Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 2 stat ranks.
- Cold Heat Stout Heart Ice ImpactSync move
Ice·Physical·Power 200-240·Opponent (one)The more the target's Speed is lowered, the greater the power of this attack.
Passive skills
3- Strike: Physical Boost ↑1 4
Has a chance (50%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when its attack move hits. If the move has the Multistrike effect tag, has a chance (50%) of increasing the user's Physical Moves ↑ Next effect by 1 rank for each hit.
- Guaranteed Triple
Increases the number of times the user hits with a move that has the multistrike effect tag to three or more when that move is successful.
- Tripping Strike 4
Has a chance (50%) of lowering the target's Speed by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (50%) of lowering the target's Speed by 1 stat rank for each hit.
Sync grid
4848 tiles, 230 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Ice Fang: Power +4Ice Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ice Fang: Power +4Ice Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ice Fang: Power +4Ice Fang: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Ice Fang: Accuracy +5Ice Fang: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Icicle Spear: Power +1Icicle Spear: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Icicle Spear: Power +1Icicle Spear: Power ↑ +1 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Icicle Spear: Power +1Icicle Spear: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Icicle Spear: Power +1Icicle Spear: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Icicle Spear: Power +1Icicle Spear: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ice Fang: Power +4Ice Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ice Fang: Power +4Ice Fang: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Snow ShelterProtects the user from damage from a hailstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Cold Heat Stout Heart Ice Impact: Power +25Cold Heat Stout Heart Ice Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Cold Heat Stout Heart Ice Impact: Power +25Cold Heat Stout Heart Ice Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Icicle Spear: Move Gauge Refresh 3Move: Icicle Spear Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- X Defense: MP Refresh 2Move: X Defense Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Attack +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Ice Fang: Move Gauge Refresh 3Move: Ice Fang Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Being with Pokémon!: MP Refresh 2Move: Being with Pokémon! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Being with Pokémon!: Super Preparation 9Move: Being with Pokémon! Applies the Supereffective ↑ Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Ice GuardReduces damage when the user is attacked by Ice-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Healing Hail 1Restores the user's HP whenever its Pokémon takes an action during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Hasty Hail 2Quickly charges the move gauge during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- X Defense: Hit and Heal 9Move: X Defense Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Tough Sync 3Powers up the user's sync move when its Defense is raised. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Fire GuardReduces damage when the user is attacked by Fire-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Ice Fang: Aggravation 3Move: Ice Fang Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Ice Fang: Hostile Environment 3Move: Ice Fang Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hunter's InstinctThe more the target's Speed is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Slo-pponent Sync 5Powers up the user's sync move when the target's Speed is lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Icicle Spear: Punishing Strike 3Move: Icicle Spear Has a chance (40%) of lowering the target's Defense by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (40%) of lowering the target's Defense by 1 stat rank for each hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Being with Pokémon!: Critical Eye 1Move: Being with Pokémon! Raises the user's critical-hit rate by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Brycen & Walrein
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