
Kalos
Dana & Regice
★★★★★
/
Ice/Tech
Introduction
Dana & Regice is a 5-star Ice sync pair in Pokémon Masters EX. Dana & Regice's role is Tech. Faction: Kalos.
On the Pokémon Masters EX tier list Dana & Regice is C tier, 372nd of the 608 sync pairs ranked.
Other Ice sync pairs in Pokémon Masters EX: Bea (Palentine's 2022) & Vanilluxe, Brycen & Cryogonal, Brycen & Walrein, Candice & Abomasnow, Candice & Froslass, Candice (Palentine's 2024) & Darmanitan and 34 more.
Stats
- HP61st of 765889
- Attack638th of 765168
- Defense139th of 765306
- Sp. Atk536th of 765224
- Sp. Def110th of 765347
- Speed570th of 765312
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 102Lv. 30: 183Lv. 45: 261Lv. 100: 569Lv. 120: 633Lv. 140: 697Lv. 200: 889
- AttackLv. 1: 6Lv. 30: 24Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
- DefenseLv. 1: 15Lv. 30: 46Lv. 45: 76Lv. 100: 186Lv. 120: 210Lv. 140: 234Lv. 200: 306
- Sp. AtkLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- Sp. DefLv. 1: 19Lv. 30: 53Lv. 45: 86Lv. 100: 207Lv. 120: 235Lv. 140: 263Lv. 200: 347
- SpeedLv. 1: 10Lv. 30: 41Lv. 45: 71Lv. 100: 192Lv. 120: 216Lv. 140: 240Lv. 200: 312
Sync pair
Moves
5- Frost Breath
Ice·Special·Power 38-45·Accuracy 90·2 gauge·Opponent (one)Except in certain circumstances, successful hits with this attack become critical hits.
- Super Effective ↑Status·2 MP·Ally (one)
Applies the Supereffective ↑ Next effect to an ally.
- X Sp. Def AllStatus·2 MP·Ally (all)
Raises the Sp. Def of all allied sync pairs by 2 stat ranks.
- Delighted and Excited!Trainer moveStatus·1 MP·Ally (one)
Fully restores an ally's HP. Applies the Damage Guard Next effect to an ally.
- Competitive Sister Frost BeamSync move
Ice·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
4- Ice Teamwork
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Ice theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)
- Last Word
The user uses Explosion immediately before fainting.
- Vigilance
Protects the user against critical hits.
- Team Toughen Up 9
Raises the Defense of all allied sync pairs by 1 stat rank when the user is hit by an attack move.
Sync grid
4848 tiles, 201 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Frost Breath: Power +4Frost Breath: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Frost Breath: Power +4Frost Breath: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Frost Breath: Power +4Frost Breath: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Frost Breath: Power +4Frost Breath: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Frost Breath: Power +4Frost Breath: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Frost Breath: Accuracy +10Frost Breath: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- AntifreezePrevents the user from becoming frozen. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Snow ShelterProtects the user from damage from a hailstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Competitive Sister Frost Beam: Power +25Competitive Sister Frost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Competitive Sister Frost Beam: Power +25Competitive Sister Frost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Frost Breath: Move Gauge Refresh 3Move: Frost Breath Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Sp. Def All: MP Refresh 2Move: X Sp. Def All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Delighted and Excited!: Friend Mend 9Move: Delighted and Excited! When a move targeting an allied sync pair (excluding field effects) is successful, removes all status conditions from the allied sync pair affected by the move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Super Effective ↑: MP Refresh 2Move: Super Effective ↑ Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Winter Coat 2Reduces damage when the user is hit by an attack move during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Healing Hail 1Restores the user's HP whenever its Pokémon takes an action during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Hasty Hail 2Quickly charges the move gauge during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Frost Breath: Hype Up 9Move: Frost Breath Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- X Sp. Def All: Barricade Buddies 1Move: X Sp. Def All Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Sharp Entry 1Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Frost Breath: Cold Snap 1Move: Frost Breath Has a chance (20%) of leaving the target frozen when the user's move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Dana & Regice
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