Ghetsis & Kyurem

Unova

Ghetsis & Kyurem

★★★★★

/Ice/Support

Ctier

Introduction

Ghetsis & Kyurem is a 5-star Ice sync pair in Pokémon Masters EX. Ghetsis & Kyurem's role is Support. Faction: Unova.

On the Pokémon Masters EX tier list Ghetsis & Kyurem is C tier, 388th of the 608 sync pairs ranked.

Other Ice sync pairs in Pokémon Masters EX: Bea (Palentine's 2022) & Vanilluxe, Brycen & Cryogonal, Brycen & Walrein, Candice & Abomasnow, Candice & Froslass, Candice (Palentine's 2024) & Darmanitan and 34 more.

Stats

  • HP270th833
  • Attack288th425
  • Defense446th210
  • Sp. Atk273rd432
  • Sp. Def456th210
  • Speed589th300

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 98Lv. 30: 218Lv. 45: 287Lv. 100: 573Lv. 120: 625Lv. 140: 677Lv. 200: 833
  • AttackLv. 1: 10Lv. 30: 81Lv. 45: 120Lv. 100: 285Lv. 120: 313Lv. 140: 341Lv. 200: 425
  • DefenseLv. 1: 16Lv. 30: 52Lv. 45: 73Lv. 100: 150Lv. 120: 162Lv. 140: 174Lv. 200: 210
  • Sp. AtkLv. 1: 17Lv. 30: 88Lv. 45: 127Lv. 100: 292Lv. 120: 320Lv. 140: 348Lv. 200: 432
  • Sp. DefLv. 1: 16Lv. 30: 52Lv. 45: 73Lv. 100: 150Lv. 120: 162Lv. 140: 174Lv. 200: 210
  • SpeedLv. 1: 15Lv. 30: 63Lv. 45: 90Lv. 100: 200Lv. 120: 220Lv. 140: 240Lv. 200: 300

Sync pair

TrainerGhetsis
PokémonKyurem
TypeIce
WeaknessSteel
RoleSupport, EX role Tech (since 9 Sept 2025)
Base rarity5★
How to getStory
Released31 Oct 2022
6★ EXAvailable since 4 May 2021
ThemesIce, Unova, Villain, Cape

Moves

5
  • Glaciate
    Ice·Special·Power 155-186·Accuracy 95·4 gauge·Opponent (all)

    Lowers the target's Speed by 1 stat rank.

  • Noble Roar
    Normal·Status·Accuracy 100·2 gauge·Opponent (one)

    Lowers the target's Attack and Sp. Atk by 1 stat rank.

  • Dragon Breath
    Dragon·Special·Power 42-50·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (30%) of leaving the target paralyzed.

  • Mwahaha!Trainer move
    Status·2 MP·Self

    Raises the user's critical-hit rate by 1 stat rank. The smaller the user's percentage of remaining HP, the more it raises the user's Sp. Atk (can be raised by up to 3 stat ranks maximum).

  • Absolute Zero GlaciateSync move
    Ice·Special·Power 200-240·Opponent (one)

    The more the target's Speed is lowered, the greater the power of this attack.

Passive skills

2
  • Hunter's Instinct

    The more the target's Speed is lowered, the more it powers up the user's moves.

  • Antifreeze

    Prevents the user from becoming frozen.

Sync grid

54
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeDef+52 energyDef+52 energyDef+52 energyHP+102 energyGlaciatePower +34 energyGlaciatePower +34 energyGlaciatePower +34 energyGlaciateMove Gau…7 energyAbsolute…Power +255 energySpA+104 energyGlaciateCold Sna…10 energySpe+52 energySpA+52 energyDragon B…Move Gau…7 energyDragon B…Power +43 energyDragon B…Power +43 energyDragon B…Hostile …8 energyDragon B…Power +43 energyAbsolute…Power +255 energyParalysi…lv 310 energySpe+52 energySpA+52 energyNoble Ro…Move Gau…7 energyDragon B…Power +43 energyDragon B…Power +43 energyNoble Ro…Move Gau…7 energyOverpower10 energyPecking …8 energyNoble Ro…Double D…10 energySpD+52 energySpD+52 energySpD+52 energyHP+102 energySpe+104 energyGlaciateAcc +55 energyGlaciatePower +34 energyMwahaha!MP Refre…7 energyStamina …lv 68 energyPower Re…lv 310 energyEndurance10 energyAbsolute…Power +255 energyAbsolute…Power +255 energySpA+20freeMwahaha!Ramp Up 13 energySync Fre…5 energySpe+20freeSharp En…lv 13 energyGlaciateMove Gau…5 energy

54 tiles, 223 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Speed +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Dragon Breath: Power +4Dragon Breath: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Dragon Breath: Power +4Dragon Breath: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dragon Breath: Power +4Dragon Breath: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Dragon Breath: Power +4Dragon Breath: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dragon Breath: Power +4Dragon Breath: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Mwahaha!: Ramp Up 1Move: Mwahaha! Raises the user's Sp. Atk by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Glaciate: Power +3Glaciate: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Glaciate: Power +3Glaciate: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Glaciate: Power +3Glaciate: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Glaciate: Power +3Glaciate: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Absolute Zero Glaciate: Power +25Absolute Zero Glaciate: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Absolute Zero Glaciate: Power +25Absolute Zero Glaciate: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Glaciate: Accuracy +5Glaciate: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Absolute Zero Glaciate: Power +25Absolute Zero Glaciate: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Absolute Zero Glaciate: Power +25Absolute Zero Glaciate: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Sync FreebieApplies the Free Move Next effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Glaciate: Move Gauge Refresh 9Move: Glaciate Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Glaciate: Move Gauge Refresh 3Move: Glaciate Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Dragon Breath: Move Gauge Refresh 3Move: Dragon Breath Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Noble Roar: Move Gauge Refresh 3Move: Noble Roar Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Noble Roar: Move Gauge Refresh 3Move: Noble Roar Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Mwahaha!: MP Refresh 3Move: Mwahaha! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Dragon Breath: Hostile Environment 1Move: Dragon Breath Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Pecking OrderThe more the target's Attack is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Stamina Reserves 6Charges the user's move gauge by 6 the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Glaciate: Cold Snap 2Move: Glaciate Has a chance (30%) of leaving the target frozen when the user's move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Paralysis Synergy 3Powers up the user's moves when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • OverpowerThe more the target's Sp. Atk is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Noble Roar: Double DropMove: Noble Roar When an opponent's stat is lowered, it is lowered by double the stat ranks. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Power Reserves 3Powers up the user's moves when it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Ghetsis & Kyurem

Art

Ghetsis & Kyurem key art

More Ice sync pairs

All sync pairs