
Sinnoh
Candice (Palentine's 2024) & Darmanitan
★★★★★
/
Ice
Introduction
Candice (Palentine's 2024) & Darmanitan is a 5-star Ice sync pair in Pokémon Masters EX. Faction: Sinnoh.
Other Ice sync pairs in Pokémon Masters EX: Bea (Palentine's 2022) & Vanilluxe, Brycen & Cryogonal, Brycen & Walrein, Candice & Abomasnow, Candice & Froslass, Cynthia & Glaceon and 34 more.
Candice (Palentine's 2024) & Darmanitan's banners
All banners- 30 January 2026 to 17 February 2026Seasonal Tiered Scout (2026-01)
- 30 January 2026 to 17 February 2026Super Spotlight Seasonal Scout (2026-01)
- 31 January 2025 to 18 February 2025Seasonal Tiered Scout (2025-01)
- 31 January 2025 to 18 February 2025Super Spotlight Seasonal Scout (2025-01)
- 11 February 2024 to 27 February 2024Candice Seasonal Scout
- 11 February 2024 to 27 February 2024Candice Seasonal Tiered Scout
Stats
- HP36th of 765922
- Attack40th of 765556
- Defense497th of 765205
- Sp. Atk467th of 765260
- Sp. Def503rd of 765205
- Speed92nd of 765460
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 114Lv. 30: 196Lv. 45: 274Lv. 100: 582Lv. 120: 650Lv. 140: 718Lv. 200: 922
- AttackLv. 1: 21Lv. 30: 76Lv. 45: 127Lv. 100: 336Lv. 120: 380Lv. 140: 424Lv. 200: 556
- DefenseLv. 1: 10Lv. 30: 30Lv. 45: 48Lv. 100: 125Lv. 120: 141Lv. 140: 157Lv. 200: 205
- Sp. AtkLv. 1: 11Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
- Sp. DefLv. 1: 10Lv. 30: 30Lv. 45: 48Lv. 100: 125Lv. 120: 141Lv. 140: 157Lv. 200: 205
- SpeedLv. 1: 12Lv. 30: 59Lv. 45: 104Lv. 100: 280Lv. 120: 316Lv. 140: 352Lv. 200: 460
As Darmanitan
- HPLv. 1: 114Lv. 30: 196Lv. 45: 274Lv. 100: 582Lv. 120: 650Lv. 140: 718Lv. 200: 922
- AttackLv. 1: 21Lv. 30: 76Lv. 45: 127Lv. 100: 336Lv. 120: 380Lv. 140: 424Lv. 200: 556
- DefenseLv. 1: 10Lv. 30: 30Lv. 45: 48Lv. 100: 125Lv. 120: 141Lv. 140: 157Lv. 200: 205
- Sp. AtkLv. 1: 11Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
- Sp. DefLv. 1: 10Lv. 30: 30Lv. 45: 48Lv. 100: 125Lv. 120: 141Lv. 140: 157Lv. 200: 205
- SpeedLv. 1: 12Lv. 30: 59Lv. 45: 104Lv. 100: 280Lv. 120: 316Lv. 140: 352Lv. 200: 460
Sync pair
Moves
5- Icicle Crash
Ice·Physical·Power 105-126·Accuracy 90·3 gauge·Opponent (one)Has a chance (30%) of making the target flinch.
- PotionStatus·2 MP·Ally (one)
Restores an ally's HP by approximately 40% of its maximum HP.
- Fighting Spirit Icicle Crash
Ice·Physical·Power 120-144·Accuracy 100·2 MP·Opponent (one)Activation Condition: When the user's Pokémon uses a move once. Deactivation Condition: When this move is used. The more times move is used before this move is used (up to a maximum of four times), the greater the power of this attack. (This attack powers up by 50% every time the user's move is used. The maximum power-up is 200%.) After using this attack, its power returns to normal. Makes the target flinch.
- Wrap It Up!Trainer moveStatus·1 MP·Self
Raises the user's Attack by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to the user.
- Flavor of Memories Ice ImpactSync move
Ice·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Is This Your Order?
Changes the user to Galarian Form (Zen Mode) when its HP drops to approximately 50% or below, or changes the user to Galarian Form (Standard Mode) when its HP rises to approximately 50% or above. Increases the user's Physical Moves ↑ Next effect by 2 ranks when it changes forms while it is on the field of play.
- Hit the Gas 5
Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.
- Soften Up 1
Critical hits land more easily when the user attacks with a sync move.
Sync grid
4848 tiles, 222 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Icicle Crash: Power +3Icicle Crash: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Icicle Crash: Power +3Icicle Crash: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Icicle Crash: Power +3Icicle Crash: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Icicle Crash: Power +3Icicle Crash: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Icicle Crash: Power +3Icicle Crash: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fighting Spirit Icicle Crash: Power +3Fighting Spirit Icicle Crash: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fighting Spirit Icicle Crash: Power +3Fighting Spirit Icicle Crash: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fighting Spirit Icicle Crash: Power +3Fighting Spirit Icicle Crash: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Fighting Spirit Icicle Crash: Power +3Fighting Spirit Icicle Crash: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fighting Spirit Icicle Crash: Power +3Fighting Spirit Icicle Crash: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Icicle Crash: Accuracy +10Icicle Crash: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Snow ShelterProtects the user from damage from a hailstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Flavor of Memories Ice Impact: Power +25Flavor of Memories Ice Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Flavor of Memories Ice Impact: Power +25Flavor of Memories Ice Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Icicle Crash: Move Gauge Refresh 3Move: Icicle Crash Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Double Down 3Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Wrap It Up!: MP Refresh 2Move: Wrap It Up! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Entry FreebieApplies the Free Move Next effect to the user when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Healing Hail 1Restores the user's HP whenever its Pokémon takes an action during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Hasty Hail 2Quickly charges the move gauge during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Icicle Crash: Aggravation 1Move: Icicle Crash Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Combo Freebie 3Has a chance (40%) of applying the Free Move Next effect to the user when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Fierce Entry 2Raises the user's Attack by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Furious BrawnThe more the user's Attack is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Defense Crush 9Lowers the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hit: Physical Boost ↑1 3Has a chance (40%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Candice (Palentine's 2024) & Darmanitan
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