Gladion & Weavile

Alola

Gladion & Weavile

★★★★★

/Ice/Field

Dtier

Introduction

Gladion & Weavile is a 5-star Ice sync pair in Pokémon Masters EX. Gladion & Weavile's role is Field. Faction: Alola.

On the Pokémon Masters EX tier list Gladion & Weavile is D tier, 480th of the 608 sync pairs ranked.

Other Ice sync pairs in Pokémon Masters EX: Bea (Palentine's 2022) & Vanilluxe, Brycen & Cryogonal, Brycen & Walrein, Candice & Abomasnow, Candice & Froslass, Candice (Palentine's 2024) & Darmanitan and 34 more.

Stats

  • HP275th832
  • Attack104th510
  • Defense452nd209
  • Sp. Atk154th490
  • Sp. Def352nd224
  • Speed112th458

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 98Lv. 30: 174Lv. 45: 246Lv. 100: 532Lv. 120: 592Lv. 140: 652Lv. 200: 832
  • AttackLv. 1: 12Lv. 30: 64Lv. 45: 112Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
  • DefenseLv. 1: 9Lv. 30: 31Lv. 45: 52Lv. 100: 129Lv. 120: 145Lv. 140: 161Lv. 200: 209
  • Sp. AtkLv. 1: 9Lv. 30: 58Lv. 45: 103Lv. 100: 290Lv. 120: 330Lv. 140: 370Lv. 200: 490
  • Sp. DefLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • SpeedLv. 1: 10Lv. 30: 57Lv. 45: 102Lv. 100: 278Lv. 120: 314Lv. 140: 350Lv. 200: 458

Sync pair

TrainerGladion
PokémonWeavile
TypeIce
WeaknessFighting
RoleField
Base rarity5★
How to getStory
Released28 Jun 2024
6★ EXAvailable since 28 Jun 2024
ThemesIce, Alola, Rival, Villain

Moves

5
  • Triple Axel
    Ice·Physical·Power 20-24·Accuracy 90·2 gauge·Opponent (one)

    Attacks up to three times in a row. This attack's power increases for each hit. (The second attack is twice as powerful as the first attack, and the third attack is three times as powerful as the first attack.) After using this move, the attack's power returns to normal.

  • Mini Potion All
    Status·2 MP·Ally (all)

    Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.

  • Icy Wind
    Ice·Special·Power 92-110·Accuracy 95·3 gauge·Opponent (all)

    Lowers the target's Speed by 1 stat rank.

  • Hah... Here We Go!Trainer move
    Status·2 MP·Ally (one)

    Raises an ally's Defense and Sp. Def by 2 stat ranks. Applies the Gradual Healing effect to an ally.

  • See More of the World Ice ImpactSync move
    Ice·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Arctic Arrival

    Turns the field of play's zone into an Ice Zone the first time the user enters a battle each battle. (An Ice Zone powers up Ice-type attacks.)

  • Use Move When Ice Zone: Team HP Recovery 9

    Restores the HP of all allied sync pairs when the user uses a move while the zone is an Ice Zone.

  • Unfortunate Strike 4

    Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, has a chance (50%) of lowering one of the target's following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.

Sync grid

48
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpe+52 energyAtk+52 energyTriple A…Power +13 energyTriple A…Power +13 energyTriple A…Power +13 energyTriple A…Acc +105 energyFaint: A…lv 17 energyUnfortun…lv 410 energySlo-ppon…lv 510 energySpD+52 energyDef+52 energyAtk+52 energyHP+102 energyIcy WindPower +33 energyIcy WindPower +33 energyIcy WindPower +33 energyIcy WindMove Gau…7 energyIce Zone…lv 29 energyMini Pot…MP Refre…7 energyMini Pot…Master H…10 energyAtk+52 energySpe+52 energyDef+52 energySpD+52 energyIcy WindPower +33 energyIcy WindPower +33 energyIcy WindAcc +53 energyUnflappa…5 energyHah... H…MP Refre…7 energyHah... H…Friendly…7 energyHah... H…Move on …7 energyAtk+52 energyHeadstro…5 energyTriple A…Power +13 energyTriple A…Power +13 energyTriple A…Move Gau…7 energyNatural …7 energyQuick Cu…7 energyQuick Te…10 energyChase Do…lv 510 energySee More…Power +255 energySee More…Power +255 energy

48 tiles, 202 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Triple Axel: Power +1Triple Axel: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Triple Axel: Power +1Triple Axel: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Triple Axel: Power +1Triple Axel: Power ↑ +1 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Icy Wind: Power +3Icy Wind: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Icy Wind: Power +3Icy Wind: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Icy Wind: Power +3Icy Wind: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Icy Wind: Power +3Icy Wind: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Icy Wind: Power +3Icy Wind: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Icy Wind: Accuracy +5Icy Wind: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Triple Axel: Power +1Triple Axel: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Triple Axel: Power +1Triple Axel: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Triple Axel: Accuracy +10Triple Axel: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • See More of the World Ice Impact: Power +25See More of the World Ice Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • See More of the World Ice Impact: Power +25See More of the World Ice Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Faint: Ally HP Recovery (M) 1Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP just before the user faints. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Icy Wind: Move Gauge Refresh 3Move: Icy Wind Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Mini Potion All: MP Refresh 2Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Hah... Here We Go!: MP Refresh 2Move: Hah... Here We Go! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Hah... Here We Go!: Friendly Shield 1Move: Hah... Here We Go! When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 1 stat rank. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Hah... Here We Go!: Move on Ally: Sp. Def ↑ 1Move: Hah... Here We Go! When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Sp. Def of the allied sync pair affected by the move by 1 stat rank. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Triple Axel: Move Gauge Refresh 3Move: Triple Axel Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Ice Zone: MG → 2Quickly charges the move gauge when the zone is an Ice Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Unfortunate Strike 4Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, has a chance (50%) of lowering one of the target's following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Slo-pponent Sync 5Powers up the user's sync move when the target's Speed is lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Mini Potion All: Master Healer 1Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Quick TempoApplies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Chase Down 5Powers up the user's moves when the target's Speed is lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Gladion & Weavile

Art

Gladion & Weavile key art

More Ice sync pairs

All sync pairs