
Sinnoh
Candice & Abomasnow
★★★
/
Ice/Support
Introduction
Candice & Abomasnow is a 3-star Ice sync pair in Pokémon Masters EX. Candice & Abomasnow's role is Support. Faction: Sinnoh.
On the Pokémon Masters EX tier list Candice & Abomasnow is D tier, 543rd of the 608 sync pairs ranked.
Other Ice sync pairs in Pokémon Masters EX: Bea (Palentine's 2022) & Vanilluxe, Brycen & Cryogonal, Brycen & Walrein, Candice & Froslass, Candice (Palentine's 2024) & Darmanitan, Cynthia & Glaceon and 34 more.
Stats
- HP506th of 765762
- Attack384th of 765344
- Defense535th of 765195
- Sp. Atk521st of 765243
- Sp. Def539th of 765197
- Speed423rd of 765356
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 97Lv. 30: 167Lv. 45: 235Lv. 100: 482Lv. 120: 538Lv. 140: 594Lv. 200: 762
- AttackLv. 1: 16Lv. 30: 50Lv. 45: 83Lv. 100: 204Lv. 120: 232Lv. 140: 260Lv. 200: 344
- DefenseLv. 1: 11Lv. 30: 31Lv. 45: 49Lv. 100: 115Lv. 120: 131Lv. 140: 147Lv. 200: 195
- Sp. AtkLv. 1: 10Lv. 30: 34Lv. 45: 55Lv. 100: 143Lv. 120: 163Lv. 140: 183Lv. 200: 243
- Sp. DefLv. 1: 13Lv. 30: 33Lv. 45: 51Lv. 100: 117Lv. 120: 133Lv. 140: 149Lv. 200: 197
- SpeedLv. 1: 15Lv. 30: 51Lv. 45: 84Lv. 100: 216Lv. 120: 244Lv. 140: 272Lv. 200: 356
Sync pair
Moves
5- Ice Punch
Ice·Physical·Power 46-55·Accuracy 100·2 gauge·Opponent (one)Has a chance (10%) of leaving the target frozen.
- X SpeedStatus·2 MP·Self
Raises the user's Speed by 2 stat ranks.
- Hail
Ice·Status·2 gauge·2 MP·Entire FieldCauses a hailstorm.
- It's All about Focus!Trainer moveStatus·2 MP·Self
Uses a maximum of 3 slots of the user's move gauge. The more amount used, the more it raises the user's Attack and Sp. Def (can be raised by up to 4 stat ranks maximum).
- All-about-Focus AvalancheSync move
Ice·Physical·Power 200-240·Opponent (one)This attack's power increases during a hailstorm.
Passive skills
2- Antifreeze
Prevents the user from becoming frozen.
- Snow Shelter
Protects the user from damage from a hailstorm.
Sync grid
4848 tiles, 200 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Ice Punch: Power +3Ice Punch: Power ↑ +3 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Ice Punch: Power +3Ice Punch: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Ice Punch: Power +3Ice Punch: Power ↑ +3 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Ice Punch: Power +3Ice Punch: Power ↑ +3 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Ice Punch: Power +3Ice Punch: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Ice Punch: Power +3Ice Punch: Power ↑ +3 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Ice Punch: Power +3Ice Punch: Power ↑ +3 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Ice Punch: Power +3Ice Punch: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- All-about-Focus Avalanche: Power +25All-about-Focus Avalanche: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- All-about-Focus Avalanche: Power +25All-about-Focus Avalanche: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Ice Punch: Move Gauge Refresh 3Move: Ice Punch Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Defense +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Hail: Move Gauge Refresh 3Move: Hail Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Hail: MP Refresh 2Move: Hail Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- It's All about Focus!: MP Refresh 2Move: It's All about Focus! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Speed: MP Refresh 2Move: X Speed Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sp. Def +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Ice Punch: Hostile Environment 1Move: Ice Punch Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Heavy Hail 2Powers up the user's sync move during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Healing Hail 1Restores the user's HP whenever its Pokémon takes an action during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Hail: Follow-Through 9Move: Hail Applies the Critical Hit Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- It's All about Focus!: Super Preparation 4Move: It's All about Focus! Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- X Speed: Fleet Feet 1Move: X Speed Raises the user's Speed by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Ramming SpeedThe more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sync RegenApplies the Gradual Healing effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Hasty Hail 2Quickly charges the move gauge during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- InertiaThe more the user's Speed is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Candice & Abomasnow
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