
Ghetsis (Sygna Suit) & Chien-Pao
★★★★★
/
Ice
Introduction
Ghetsis (Sygna Suit) & Chien-Pao is a 5-star Ice sync pair in Pokémon Masters EX.
Other Ice sync pairs in Pokémon Masters EX: Bea (Palentine's 2022) & Vanilluxe, Brycen & Cryogonal, Brycen & Walrein, Candice & Abomasnow, Candice & Froslass, Candice (Palentine's 2024) & Darmanitan and 34 more.
Ghetsis (Sygna Suit) & Chien-Pao's banners
All banners- 30 September 2026 to 18 October 2026Sygna Suit Ghetsis EX Fair
Stats
- HP130th of 765872
- Attack104th of 765510
- Defense446th of 765210
- Sp. Atk337th of 765352
- Sp. Def514th of 765204
- Speed76th of 765466
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 102Lv. 30: 180Lv. 45: 255Lv. 100: 552Lv. 120: 616Lv. 140: 680Lv. 200: 872
- AttackLv. 1: 12Lv. 30: 64Lv. 45: 112Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
- DefenseLv. 1: 15Lv. 30: 35Lv. 45: 53Lv. 100: 130Lv. 120: 146Lv. 140: 162Lv. 200: 210
- Sp. AtkLv. 1: 13Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
- Sp. DefLv. 1: 9Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
- SpeedLv. 1: 18Lv. 30: 65Lv. 45: 110Lv. 100: 286Lv. 120: 322Lv. 140: 358Lv. 200: 466
As Chien-Pao (Tera Type: Ice)
- HPLv. 1: 102Lv. 30: 180Lv. 45: 255Lv. 100: 552Lv. 120: 616Lv. 140: 680Lv. 200: 872
- AttackLv. 1: 12Lv. 30: 64Lv. 45: 112Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
- DefenseLv. 1: 15Lv. 30: 35Lv. 45: 53Lv. 100: 130Lv. 120: 146Lv. 140: 162Lv. 200: 210
- Sp. AtkLv. 1: 13Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
- Sp. DefLv. 1: 9Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
- SpeedLv. 1: 18Lv. 30: 65Lv. 45: 110Lv. 100: 286Lv. 120: 322Lv. 140: 358Lv. 200: 466
Sync pair
Moves
5- Protect
Normal·Status·2 gauge·1 MP·SelfApplies the Damage Guard Next effect to the user.
- X EvasionStatus·2 MP·Self
Raises the user's evasiveness by 2 stat ranks.
- Icerend Icicle Crash
Ice·Physical·Power 270-324·2 gauge·Opponent (all)Activation Condition: When your team's sync pair uses a sync move once. Deactivation Condition: When this move is used. Never misses. Makes the target flinch. The power of this move is not lowered even if there are multiple targets.
- Exactly as I Expected!Trainer moveStatus·1 MP·Self
Reduces the user's sync move countdown by one. Raises the user's Attack by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.
- Biting Freeze of Hatred Tera BlastSync move
Ice·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
4- Unova Rush
Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. When used in a co-op battle, reduces the user's sync move countdown by 1 the first time your team enters a battle each battle instead. The more allied sync pairs with the Unova theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.
- Debut: Ice S-Tera
The user Sync Terastallizes into Ice type the first time it enters a battle each battle.
- Vindictiveness of a Coldhearted Loser
Reduces the MP for the user's move by 1 and grants all of the following effects after your team's sync pair uses their sync move: Raises the user's evasiveness by 2 stat ranks. Increases the user's Physical Moves ↑ Next effect by 2 ranks.
- 1st S-Move: Team Physical Break
Applies the Physical Move Break effect to all opposing sync pairs the first time the user's sync move is used each battle.
Sync grid
5454 tiles, 270 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Icerend Icicle Crash: Power +2Icerend Icicle Crash: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Icerend Icicle Crash: Power +2Icerend Icicle Crash: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Icerend Icicle Crash: Power +2Icerend Icicle Crash: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Chalcedony Tera Blast: Power +2Chalcedony Tera Blast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Chalcedony Tera Blast: Power +2Chalcedony Tera Blast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Chalcedony Tera Blast: Power +2Chalcedony Tera Blast: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Chalcedony Tera Blast: Power +2Chalcedony Tera Blast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Chalcedony Tera Blast: Power +2Chalcedony Tera Blast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Icerend Icicle Crash: Power +2Icerend Icicle Crash: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Icerend Icicle Crash: Power +2Icerend Icicle Crash: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Biting Freeze of Hatred Tera Blast: Power +25Biting Freeze of Hatred Tera Blast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Biting Freeze of Hatred Tera Blast: Power +25Biting Freeze of Hatred Tera Blast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Icerend Icicle Crash: Move Gauge Refresh 3Move: Icerend Icicle Crash Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Protect: Catalytic Kick 9Move: Protect Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Opp Fail: Physical Boost ↑1 9Increases the user's Physical Moves ↑ Next effect by 1 rank when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sync RegenApplies the Gradual Healing effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Chalcedony Tera Blast: Move Gauge Refresh 3Move: Chalcedony Tera Blast Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Exactly as I Expected!: MP Refresh 2Move: Exactly as I Expected! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Agile Entry 1Raises the user's evasiveness by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Attack Trap 9Leaves the target trapped when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Super SyncerApplies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Discombobulate 9Lowers the target's accuracy by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- P-Moves & S-Moves CritExcept in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Team S-Move: Physical Boost ↑1 9Increases the user's Physical Moves ↑ Next effect by 1 rank after your team's sync pair uses their sync move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Adrenaline 2Reduces the sync move countdown by 2 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Enfeeble 2Lowers the Defense of all opposing sync pairs by 2 stat ranks when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sharpened Body 3Powers up the user's moves when its Attack is raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Protect: Mighty Physical Boost 9Move: Protect Increases the user's Physical Moves ↑ Next effect by 2 ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Evasive Sync-Up 9Powers up the user's sync move when its evasiveness is raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Move: MG ↑2 9Charges the user's move gauge by 2 when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Piercing GazeMoves never miss. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Ghetsis (Sygna Suit) & Chien-Pao
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