
Sinnoh
Candice & Froslass
★★★★
/
Ice/Strike (Special)
Introduction
Candice & Froslass is a 4-star Ice sync pair in Pokémon Masters EX. Candice & Froslass's role is Strike (Special). Faction: Sinnoh.
On the Pokémon Masters EX tier list Candice & Froslass is D tier, 529th of the 608 sync pairs ranked.
Other Ice sync pairs in Pokémon Masters EX: Bea (Palentine's 2022) & Vanilluxe, Brycen & Cryogonal, Brycen & Walrein, Candice & Abomasnow, Candice (Palentine's 2024) & Darmanitan, Cynthia & Glaceon and 34 more.
Stats
- HP608th of 765694
- Attack434th of 765301
- Defense653rd of 765152
- Sp. Atk337th of 765352
- Sp. Def642nd of 765155
- Speed417th of 765359
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 104Lv. 30: 166Lv. 45: 223Lv. 100: 454Lv. 120: 502Lv. 140: 550Lv. 200: 694
- AttackLv. 1: 13Lv. 30: 44Lv. 45: 71Lv. 100: 181Lv. 120: 205Lv. 140: 229Lv. 200: 301
- DefenseLv. 1: 7Lv. 30: 22Lv. 45: 37Lv. 100: 92Lv. 120: 104Lv. 140: 116Lv. 200: 152
- Sp. AtkLv. 1: 13Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
- Sp. DefLv. 1: 10Lv. 30: 25Lv. 45: 40Lv. 100: 95Lv. 120: 107Lv. 140: 119Lv. 200: 155
- SpeedLv. 1: 18Lv. 30: 54Lv. 45: 87Lv. 100: 219Lv. 120: 247Lv. 140: 275Lv. 200: 359
Sync pair
Moves
5- Blizzard
Ice·Special·Power 126-151·Accuracy 70·3 gauge·Opponent (all)Never misses during a hailstorm. Has a chance (10%) of leaving the target frozen.
- Dire Hit +Status·2 MP·Self
Raises the user's critical-hit rate by 2 stat ranks.
- Hail
Ice·Status·2 gauge·2 MP·Entire FieldCauses a hailstorm.
- Get Ready!Trainer moveStatus·2 MP·Self
Raises the user's Sp. Atk by 2 stat ranks. Raises the user's accuracy by 1 stat rank. Raises the user's evasiveness by 2 stat ranks during a hailstorm.
- Spine-Chilling Frost BeamSync move
Ice·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Invigorating Hail 5
Powers up the user's moves during a hailstorm.
- Hasty Hail 2
Quickly charges the move gauge during a hailstorm.
- Snow Shelter
Protects the user from damage from a hailstorm.
Sync grid
4848 tiles, 200 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Blizzard: Accuracy +5Blizzard: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Blizzard: Power +3Blizzard: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Blizzard: Power +3Blizzard: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Blizzard: Power +3Blizzard: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Blizzard: Power +3Blizzard: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Blizzard: Power +3Blizzard: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Blizzard: Power +3Blizzard: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- AntifreezePrevents the user from becoming frozen. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Spine-Chilling Frost Beam: Power +25Spine-Chilling Frost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Spine-Chilling Frost Beam: Power +25Spine-Chilling Frost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Spine-Chilling Frost Beam: Power +25Spine-Chilling Frost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Spine-Chilling Frost Beam: Power +25Spine-Chilling Frost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Blizzard: Move Gauge Refresh 3Move: Blizzard Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Hail: Move Gauge Refresh 3Move: Hail Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Get Ready!: Move Gauge Refresh 3Move: Get Ready! Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Get Ready!: MP Refresh 2Move: Get Ready! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Dire Hit +: Move Gauge Refresh 3Move: Dire Hit + Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Blizzard: Accuracy +15Blizzard: Accuracy ↑ +15 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dire Hit +: MP Refresh 2Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Blizzard: Hostile Environment 1Move: Blizzard Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Double Down 3Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Healing Hail 1Restores the user's HP whenever its Pokémon takes an action during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Superduper Effective 2Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Agile Entry 2Raises the user's evasiveness by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Bob and WeaveThe more the user's evasiveness is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Heavy Hail 5Powers up the user's sync move during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Super SyncerApplies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Candice & Froslass
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