
Sinnoh
Cynthia & Glaceon
★★★★★
/
Ice/Tech
Introduction
Cynthia & Glaceon is a 5-star Ice sync pair in Pokémon Masters EX. Cynthia & Glaceon's role is Tech. Faction: Sinnoh.
Other Ice sync pairs in Pokémon Masters EX: Bea (Palentine's 2022) & Vanilluxe, Brycen & Cryogonal, Brycen & Walrein, Candice & Abomasnow, Candice & Froslass, Candice (Palentine's 2024) & Darmanitan and 34 more.
Stats
- HP413th of 765808
- Attack589th of 765204
- Defense45th of 765394
- Sp. Atk417th of 765296
- Sp. Def77th of 765367
- Speed225th of 765408
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 90Lv. 30: 164Lv. 45: 233Lv. 100: 508Lv. 120: 568Lv. 140: 628Lv. 200: 808
- AttackLv. 1: 8Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
- DefenseLv. 1: 15Lv. 30: 55Lv. 45: 91Lv. 100: 234Lv. 120: 266Lv. 140: 298Lv. 200: 394
- Sp. AtkLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
- Sp. DefLv. 1: 11Lv. 30: 48Lv. 45: 84Lv. 100: 227Lv. 120: 255Lv. 140: 283Lv. 200: 367
- SpeedLv. 1: 13Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
Sync pair
Moves
5- Powder Snow
Ice·Special·Power 16-19·Accuracy 100·1 gauge·Opponent (all)Has a chance (10%) of leaving the target frozen.
- Hail
Ice·Status·2 gauge·2 MP·Entire FieldCauses a hailstorm.
- Haze
Ice·Status·2 gauge·2 MP·Opponent (all)Returns the target's raised stats to normal.
- I Know That!Trainer moveStatus·1 MP·Ally (all)
Raises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
- Freezing Beauty Ice BeamSync move
Ice·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- User Sets Hail: Team Evasiveness ↑2 9
Raises the evasiveness of all allied sync pairs by 2 stat ranks when the user causes a hailstorm.
- Haily Hit: Team HP Recovery 9
Restores the HP of all allied sync pairs when the user's attack move is successful during a hailstorm.
- Team Hail Immunity
Protects all allied sync pairs from damage from a hailstorm.
Sync grid
4848 tiles, 212 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Powder Snow: Power +2Powder Snow: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Powder Snow: Power +2Powder Snow: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Powder Snow: Power +2Powder Snow: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Powder Snow: Power +2Powder Snow: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Powder Snow: Power +2Powder Snow: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- AntifreezePrevents the user from becoming frozen. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Freezing Beauty Ice Beam: Power +25Freezing Beauty Ice Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Freezing Beauty Ice Beam: Power +25Freezing Beauty Ice Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Powder Snow: Move Gauge Refresh 3Move: Powder Snow Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Hail: MP Refresh 2Move: Hail Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Hail: Move Gauge Refresh 4Move: Hail Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- I Know That!: MP Refresh 2Move: I Know That! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Haze: Move Gauge Refresh 4Move: Haze Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Revenge Boost 4Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Team Sharp Entry 1Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hit: Team Sp. Atk ↑ 9Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Group Fortification 9Raises the Defense, Sp. Def, or both, of all allied sync pairs by 1 stat rank when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Group Slapdash 9Raises the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Satisfied Snicker 9Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Winter Coat 2Reduces damage when the user is hit by an attack move during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Fail Forward 1Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Cynthia & Glaceon
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