
Kanto
Erika (Sygna Suit) & Leafeon
★★★★★
/
Grass/Support
Introduction
Erika (Sygna Suit) & Leafeon is a 5-star Grass sync pair in Pokémon Masters EX. Erika (Sygna Suit) & Leafeon's role is Support. Faction: Kanto.
On the Pokémon Masters EX tier list Erika (Sygna Suit) & Leafeon is C tier, 304th of the 608 sync pairs ranked.
Other Grass sync pairs in Pokémon Masters EX: Acerola (Sygna Suit) & Tapu Bulu, Adaman & Leafeon, Archie (Fall 2026) & Wo-Chien, Arezu & Lilligant, Ball Guy (Sygna Suit) & Electrode, Barry & Roserade and 52 more.
Erika (Sygna Suit) & Leafeon's banners
All banners- 21 February 2022 to 24 February 2022Double Feature Spotlight Scout (2022-02)
- 1 October 2021 to 16 October 2021Sygna Suit Erika Spotlight Scout ×6! Limit 3!
Stats
- HP518th of 765754
- Attack443rd of 765296
- Defense439th of 765211
- Sp. Atk623rd of 765168
- Sp. Def450th of 765211
- Speed219th of 765410
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 90Lv. 30: 158Lv. 45: 221Lv. 100: 474Lv. 120: 530Lv. 140: 586Lv. 200: 754
- AttackLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
- DefenseLv. 1: 15Lv. 30: 36Lv. 45: 54Lv. 100: 131Lv. 120: 147Lv. 140: 163Lv. 200: 211
- Sp. AtkLv. 1: 10Lv. 30: 27Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
- Sp. DefLv. 1: 15Lv. 30: 36Lv. 45: 54Lv. 100: 131Lv. 120: 147Lv. 140: 163Lv. 200: 211
- SpeedLv. 1: 17Lv. 30: 57Lv. 45: 96Lv. 100: 250Lv. 120: 282Lv. 140: 314Lv. 200: 410
Sync pair
Moves
5- Solar Blade
Grass·Physical·Power 200-240·Accuracy 100·3 gauge·Opponent (one)The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. The preparation period is skipped when the weather is sunny, and the user will attack right away.
- X SpeedStatus·2 MP·Self
Raises the user's Speed by 2 stat ranks.
- Sunny Day
Fire·Status·2 gauge·2 MP·Entire FieldMakes the weather sunny.
- Soak Up the Sun!Trainer moveStatus·2 MP·Self
Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. In addition, raises the user's Attack by 2 stat ranks when the weather is sunny. In addition, raises the user's critical-hit rate by 1 stat rank when the weather is sunny. Applies the Gradual Healing effect to the user when the weather is sunny.
- Sunny Snooze Leaf BladeSync move
Grass·Physical·Power 200-240·Opponent (one)Critical hits land more easily. This attack's power increases when the weather is sunny.
Passive skills
3- Solar Propulsion 2
Has a chance (30%) of reducing the user's sync move countdown by one when its move is successful while the weather is sunny.
- Speeding Sun 3
Quickly charges the move gauge when the weather is sunny.
- Charging Sun 5
Powers up the user's moves when the weather is sunny.
Sync grid
4848 tiles, 220 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Solar Blade: Power +2Solar Blade: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Solar Blade: Power +2Solar Blade: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Solar Blade: Power +2Solar Blade: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Solar Blade: Power +2Solar Blade: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Solar Blade: Power +2Solar Blade: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Solar Blade: Power +2Solar Blade: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Solar Blade: Power +2Solar Blade: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Solar Blade: Power +2Solar Blade: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Defense +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Sunny Snooze Leaf Blade: Power +25Sunny Snooze Leaf Blade: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Sunny Snooze Leaf Blade: Power +25Sunny Snooze Leaf Blade: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Speedy Entry 1Raises the user's Speed by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Solar Blade: Move Gauge Refresh 3Move: Solar Blade Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Solar Blade: Fast-Track 9Move: Solar Blade Raises the user's Speed by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Soak Up the Sun!: MP Refresh 2Move: Soak Up the Sun! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sunny Day: Move Gauge Refresh 4Move: Sunny Day Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Sunny Day: MP Refresh 2Move: Sunny Day Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Speed: Move Gauge Refresh 3Move: X Speed Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- X Speed: MP Refresh 3Move: X Speed Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Attack +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Solar Flare 5Powers up the user's sync move when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Solar ShieldStatus conditions cannot be inflicted on the user when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Safety TetherApplies the Enduring effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Ramming SpeedThe more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- InertiaThe more the user's Speed is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Healthy Power-Up 1Powers up moves when the user's HP is full. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Super Infliction 9Applies the Supereffective ↑ Next effect to the user when its Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Healing Sun 1Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Superduper Effective 1Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
Erika (Sygna Suit) & Leafeon
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