
Kanto
Erika & Tangela
★★★★
/
Grass/Support
Introduction
Erika & Tangela is a 4-star Grass sync pair in Pokémon Masters EX. Erika & Tangela's role is Support. Faction: Kanto.
On the Pokémon Masters EX tier list Erika & Tangela is D tier, 576th of the 608 sync pairs ranked.
Other Grass sync pairs in Pokémon Masters EX: Acerola (Sygna Suit) & Tapu Bulu, Adaman & Leafeon, Archie (Fall 2026) & Wo-Chien, Arezu & Lilligant, Ball Guy (Sygna Suit) & Electrode, Barry & Roserade and 52 more.
Stats
- HP637th of 765667
- Attack629th of 765170
- Defense375th of 765223
- Sp. Atk320th of 765366
- Sp. Def213th of 765263
- Speed353rd of 765371
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 91Lv. 30: 150Lv. 45: 207Lv. 100: 427Lv. 120: 475Lv. 140: 523Lv. 200: 667
- AttackLv. 1: 8Lv. 30: 26Lv. 45: 44Lv. 100: 110Lv. 120: 122Lv. 140: 134Lv. 200: 170
- DefenseLv. 1: 11Lv. 30: 34Lv. 45: 55Lv. 100: 143Lv. 120: 159Lv. 140: 175Lv. 200: 223
- Sp. AtkLv. 1: 10Lv. 30: 47Lv. 45: 83Lv. 100: 226Lv. 120: 254Lv. 140: 282Lv. 200: 366
- Sp. DefLv. 1: 14Lv. 30: 40Lv. 45: 64Lv. 100: 163Lv. 120: 183Lv. 140: 203Lv. 200: 263
- SpeedLv. 1: 15Lv. 30: 52Lv. 45: 88Lv. 100: 231Lv. 120: 259Lv. 140: 287Lv. 200: 371
Sync pair
Moves
5- Absorb
Grass·Special·Power 19-22·Accuracy 100·1 gauge·Opponent (one)The more damage dealt to the target, the more it restores the user's HP.
- Toxic
Poison·Status·Accuracy 90·2 gauge·Opponent (one)Leaves the target badly poisoned.
- Infestation
Bug·Special·Power 20-24·Accuracy 100·2 gauge·Opponent (one)Leaves the target trapped.
- Tangle with This!Trainer moveStatus·2 MP·Self
Raises the user's Sp. Atk and Sp. Def by 2 stat ranks.
- Wondrous Rainbow Grass BeamSync move
Grass·Special·Power 200-240·Opponent (one)This attack's power increases when the target is trapped.
Passive skills
3- Speeding Sun 2
Quickly charges the move gauge when the weather is sunny.
- Propelling Move 5
Has a chance (60%) of charging the user's move gauge by one when its Pokémon uses a move.
- Pokey Trap 1
Increases the amount of damage an opponent takes from being trapped.
Sync grid
4848 tiles, 188 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Toxic: Accuracy +5Toxic: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Toxic: Accuracy +5Toxic: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Absorb: Power +2Absorb: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Absorb: Power +2Absorb: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Absorb: Power +2Absorb: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Absorb: Power +2Absorb: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Absorb: Power +2Absorb: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Absorb: Power +2Absorb: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Infestation: Power +3Infestation: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Infestation: Power +3Infestation: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Infestation: Power +3Infestation: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Infestation: Move Gauge Refresh 1Move: Infestation Has a chance (20%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Wondrous Rainbow Grass Beam: Power +25Wondrous Rainbow Grass Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Wondrous Rainbow Grass Beam: Power +25Wondrous Rainbow Grass Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Infestation: Move Gauge Refresh 3Move: Infestation Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Tangle with This!: Move Gauge Refresh 3Move: Tangle with This! Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Toxic: Move Gauge Refresh 3Move: Toxic Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Absorb: Move Gauge Refresh 3Move: Absorb Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Tangle with This!: MP Refresh 3Move: Tangle with This! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Double Down 2Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Solar ShieldStatus conditions cannot be inflicted on the user when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Pokey Trap 2Increases the amount of damage an opponent takes from being trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Critical Strike 2Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Superduper Effective 2Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Power Reserves 3Powers up the user's moves when it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Healing Sun 1Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Erika & Tangela
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