
Kanto
Erika & Vileplume
★★★
/
Grass/Support
Introduction
Erika & Vileplume is a 3-star Grass sync pair in Pokémon Masters EX. Erika & Vileplume's role is Support. Faction: Kanto.
On the Pokémon Masters EX tier list Erika & Vileplume is D tier, 588th of the 608 sync pairs ranked.
Other Grass sync pairs in Pokémon Masters EX: Acerola (Sygna Suit) & Tapu Bulu, Adaman & Leafeon, Archie (Fall 2026) & Wo-Chien, Arezu & Lilligant, Ball Guy (Sygna Suit) & Electrode, Barry & Roserade and 52 more.
Stats
- HP97th of 765878
- Attack765th of 76565
- Defense452nd of 765209
- Sp. Atk451st of 765287
- Sp. Def113th of 765344
- Speed641st of 765280
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 85Lv. 30: 192Lv. 45: 260Lv. 100: 562Lv. 120: 630Lv. 140: 698Lv. 200: 878
- AttackLv. 1: 7Lv. 30: 17Lv. 45: 23Lv. 100: 45Lv. 120: 49Lv. 140: 53Lv. 200: 65
- DefenseLv. 1: 7Lv. 30: 34Lv. 45: 52Lv. 100: 129Lv. 120: 145Lv. 140: 161Lv. 200: 209
- Sp. AtkLv. 1: 7Lv. 30: 45Lv. 45: 69Lv. 100: 179Lv. 120: 203Lv. 140: 227Lv. 200: 287
- Sp. DefLv. 1: 8Lv. 30: 54Lv. 45: 84Lv. 100: 216Lv. 120: 244Lv. 140: 272Lv. 200: 344
- SpeedLv. 1: 9Lv. 30: 46Lv. 45: 70Lv. 100: 180Lv. 120: 200Lv. 140: 220Lv. 200: 280
Sync pair
Moves
5- Energy Ball
Grass·Special·Power 49-58·Accuracy 100·2 gauge·Opponent (one)Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.
- X Sp. DefStatus·2 MP·Self
Raises the user's Sp. Def by 2 stat ranks.
- Stun Spore
Grass·Status·Accuracy 90·2 gauge·Opponent (one)Leaves the target paralyzed.
- Pour It On!Trainer moveStatus·2 MP·Self
Raises the user's Sp. Atk by 1 stat rank. Raises the user's Defense by 3 stat ranks.
- Nature-Loving Petal DanceSync move
Grass·Special·Power 200-240·Opponent (one)This attack's power increases when the target is paralyzed.
Passive skills
1- Piercing Gaze
Moves never miss.
Sync grid
4848 tiles, 208 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Energy Ball: Power +4Energy Ball: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Energy Ball: Power +4Energy Ball: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Energy Ball: Power +4Energy Ball: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Energy Ball: Power +4Energy Ball: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Energy Ball: Power +4Energy Ball: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Energy Ball: Power +4Energy Ball: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Energy Ball: Power +4Energy Ball: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Energy Ball: Power +4Energy Ball: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- HP +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Energy Ball: Move Gauge Refresh 2Move: Energy Ball Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Stun Spore: Move Gauge Refresh 3Move: Stun Spore Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
- Stun Spore: Move Gauge Refresh 3Move: Stun Spore Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Energy Ball: Move Gauge Refresh 2Move: Energy Ball Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Energy Ball: Move Gauge Refresh 2Move: Energy Ball Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Nature-Loving Petal Dance: Power +25Nature-Loving Petal Dance: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Nature-Loving Petal Dance: Power +25Nature-Loving Petal Dance: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- X Sp. Def: MP Refresh 3Move: X Sp. Def Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Pour It On!: MP Refresh 3Move: Pour It On! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Healing Sun 2Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Energy Ball: On a Roll 2Move: Energy Ball Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Energy Ball: On a Roll 2Move: Energy Ball Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Stun Spore: Satisfied Snarl 9Move: Stun Spore Lowers the target's Sp. Atk by one stat rank when a move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Stun Spore: Flabbergast 2Move: Stun Spore Has a chance (30%) of leaving the target confused when a move targeting that opponent is successful. (1 or more adjacent tiles must be activated)9 energy · 108 orbs
- Solar Flare 5Powers up the user's sync move when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Paralysis Synergy 5Powers up the user's moves when the target is paralyzed. (1 or more adjacent tiles must be activated)10 energy · 120 orbs
- Confusion Synergy 5Powers up the user's moves when the target is confused. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- HP +30 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- HP +30 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Erika & Vileplume
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