Flint & Rapidash

Sinnoh

Flint & Rapidash

★★★★

/Fire/Tech

Ctier

Introduction

Flint & Rapidash is a 4-star Fire sync pair in Pokémon Masters EX. Flint & Rapidash's role is Tech. Faction: Sinnoh.

On the Pokémon Masters EX tier list Flint & Rapidash is C tier, 418th of the 608 sync pairs ranked.

Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin and 50 more.

Stats

  • HP445th779
  • Attack543rd240
  • Defense180th296
  • Sp. Atk729th148
  • Sp. Def181st296
  • Speed342nd372

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 100Lv. 30: 169Lv. 45: 235Lv. 100: 499Lv. 120: 555Lv. 140: 611Lv. 200: 779
  • AttackLv. 1: 7Lv. 30: 31Lv. 45: 52Lv. 100: 140Lv. 120: 160Lv. 140: 180Lv. 200: 240
  • DefenseLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
  • Sp. AtkLv. 1: 7Lv. 30: 21Lv. 45: 33Lv. 100: 88Lv. 120: 100Lv. 140: 112Lv. 200: 148
  • Sp. DefLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
  • SpeedLv. 1: 16Lv. 30: 53Lv. 45: 89Lv. 100: 232Lv. 120: 260Lv. 140: 288Lv. 200: 372

Sync pair

TrainerFlint
PokémonRapidash
TypeFire
WeaknessRock
RoleTech
Base rarity4★
How to getStory
Released28 Aug 2025
6★ EXAvailable since 28 Aug 2025
ThemesFire, Sinnoh, Elite Four

Moves

5
  • Flame Charge
    Fire·Physical·Power 30-36·Accuracy 100·2 gauge·Opponent (one)

    Raises the user's Speed by 1 stat rank.

  • X Evasion All
    Status·2 MP·Ally (all)

    Raises the evasiveness of all allied sync pairs by 2 stat ranks.

  • Bounce
    Flying·Physical·Power 182-218·Accuracy 85·3 MP·Opponent (one)

    The user begins bouncing. After a set time, the user stops bouncing and attacks. Has a chance (30%) of leaving the target paralyzed. No other actions can be taken while bouncing. Most moves used by opponents will not hit the user while it is bouncing. If the user is attacked by a sync move or max move while bouncing, it will stop bouncing.

  • Go Full Throttle!Trainer move
    Status·2 MP·Ally (all)

    Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.

  • Overpowering Determination Fire ImpactSync move
    Fire·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Group Slapdash 9

    Raises the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses.

  • Group Fortification 9

    Raises the Defense, Sp. Def, or both, of all allied sync pairs by 1 stat rank when an opponent's attack move targeting the user misses.

  • Endurance

    Applies the Enduring effect to the user if its HP is full when it enters a battle.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeDef+52 energySpD+52 energySpe+52 energyAtk+52 energyFlame Ch…Power +43 energyFlame Ch…Power +43 energyFlame Ch…Power +43 energyFlame Ch…Move Gau…7 energyFlame Ch…Satisfie…9 energyRevenge …lv 49 energyHP+407 energySpe+52 energyBounceAcc +53 energyHP+102 energyBouncePower +33 energyBounceAcc +105 energyBouncePower +33 energyX Evasio…MP Refre…7 energyHot to t…lv 410 energyX Evasio…Catalyti…10 energySpD+52 energyDef+52 energySpe+52 energyAtk+52 energyBouncePower +33 energyBouncePower +33 energyBouncePower +33 energyBounceMove Gau…7 energyBounceMP Refre…7 energyFail For…lv 110 energyBounceHostile …9 energyHP+102 energySpe+52 energyFlamepro…5 energyFlame Ch…Power +43 energyFlame Ch…Power +43 energySpe+104 energyQuick Cu…7 energyGo Full …MP Refre…7 energyFirst Aidlv 410 energyOverpowe…Power +255 energyOverpowe…Power +255 energy

48 tiles, 197 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Flame Charge: Power +4Flame Charge: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flame Charge: Power +4Flame Charge: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Flame Charge: Power +4Flame Charge: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bounce: Accuracy +5Bounce: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bounce: Power +3Bounce: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bounce: Power +3Bounce: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Bounce: Power +3Bounce: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bounce: Power +3Bounce: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Bounce: Power +3Bounce: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flame Charge: Power +4Flame Charge: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flame Charge: Power +4Flame Charge: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Bounce: Accuracy +10Bounce: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Overpowering Determination Fire Impact: Power +25Overpowering Determination Fire Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Overpowering Determination Fire Impact: Power +25Overpowering Determination Fire Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Flame Charge: Move Gauge Refresh 3Move: Flame Charge Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • HP +40 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • X Evasion All: MP Refresh 2Move: X Evasion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Bounce: Move Gauge Refresh 3Move: Bounce Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Bounce: MP Refresh 2Move: Bounce Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Go Full Throttle!: MP Refresh 2Move: Go Full Throttle! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Flame Charge: Satisfied Snicker 9Move: Flame Charge Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Revenge Boost 4Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Bounce: Hostile Environment 2Move: Bounce Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Hot to the Touch 4Has a chance (50%) of leaving an opponent that attacked the user burned when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • X Evasion All: Catalytic Kick 9Move: X Evasion All Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Fail Forward 1Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Flint & Rapidash

Art

Flint & Rapidash key art

More Fire sync pairs

All sync pairs