Gloria (Alt. 2) & Cinderace

Galar

Gloria (Alt. 2) & Cinderace

★★★★★

/Fire/Support

Btier

Introduction

Gloria (Alt. 2) & Cinderace is a 5-star Fire sync pair in Pokémon Masters EX. Gloria (Alt. 2) & Cinderace's role is Support. Faction: Galar.

On the Pokémon Masters EX tier list Gloria (Alt. 2) & Cinderace is B tier, 167th of the 608 sync pairs ranked.

Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin and 50 more.

Gloria (Alt. 2) & Cinderace's banners

All banners
  • 30 September 2026 to 18 October 2026Sygna Suit Lysandre EX Fair
  • 9 October 2024 to 23 October 2024Triple Feature Poké Fair Scout (2024-10)
  • 2 August 2023 to 19 August 2023Gloria Poké Fair Scout (2023-08)

Stats

  • HP290th830
  • Attack165th490
  • Defense282nd245
  • Sp. Atk467th260
  • Sp. Def287th245
  • Speed181st441

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 96Lv. 30: 172Lv. 45: 244Lv. 100: 530Lv. 120: 590Lv. 140: 650Lv. 200: 830
  • AttackLv. 1: 21Lv. 30: 69Lv. 45: 114Lv. 100: 290Lv. 120: 330Lv. 140: 370Lv. 200: 490
  • DefenseLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
  • Sp. AtkLv. 1: 11Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • Sp. DefLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
  • SpeedLv. 1: 14Lv. 30: 57Lv. 45: 96Lv. 100: 261Lv. 120: 297Lv. 140: 333Lv. 200: 441

As Cinderace (Tera Type: Rock)

  • HPLv. 1: 96Lv. 30: 172Lv. 45: 244Lv. 100: 530Lv. 120: 590Lv. 140: 650Lv. 200: 830
  • AttackLv. 1: 21Lv. 30: 69Lv. 45: 114Lv. 100: 290Lv. 120: 330Lv. 140: 370Lv. 200: 490
  • DefenseLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
  • Sp. AtkLv. 1: 11Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • Sp. DefLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
  • SpeedLv. 1: 14Lv. 30: 57Lv. 45: 96Lv. 100: 261Lv. 120: 297Lv. 140: 333Lv. 200: 441

As Cinderace (Tera Type: Rock)

  • HPLv. 1: 96Lv. 30: 172Lv. 45: 244Lv. 100: 530Lv. 120: 590Lv. 140: 650Lv. 200: 830
  • AttackLv. 1: 21Lv. 30: 69Lv. 45: 114Lv. 100: 290Lv. 120: 330Lv. 140: 370Lv. 200: 490
  • DefenseLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
  • Sp. AtkLv. 1: 11Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • Sp. DefLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
  • SpeedLv. 1: 14Lv. 30: 57Lv. 45: 96Lv. 100: 261Lv. 120: 297Lv. 140: 333Lv. 200: 441

As Cinderace

  • HPLv. 1: 96Lv. 30: 172Lv. 45: 244Lv. 100: 530Lv. 120: 590Lv. 140: 650Lv. 200: 830
  • AttackLv. 1: 21Lv. 30: 69Lv. 45: 114Lv. 100: 290Lv. 120: 330Lv. 140: 370Lv. 200: 490
  • DefenseLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
  • Sp. AtkLv. 1: 11Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • Sp. DefLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
  • SpeedLv. 1: 14Lv. 30: 57Lv. 45: 96Lv. 100: 261Lv. 120: 297Lv. 140: 333Lv. 200: 441

Sync pair

TrainerGloria (Alt. 2)
PokémonCinderace (Sync Move: Fire) (Sync Move: Fire)
TypeFire
WeaknessGround
RoleSupport, EX role Tech (since 9 Oct 2024)
Base rarity5★
How to getPoké Fair scout
Released2 Aug 2023
6★ EXAvailable since 2 Aug 2023
ThemesFire, Galar, Main Character, Passionate Spirit

Moves

5
  • Pyro Ball
    Fire·Physical·Power 172-206·Accuracy 90·4 gauge·Opponent (one)

    Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned.

  • Bounce
    Flying·Physical·Power 182-218·Accuracy 85·3 MP·Opponent (one)

    The user begins bouncing. After a set time, the user stops bouncing and attacks. Has a chance (30%) of leaving the target paralyzed. No other actions can be taken while bouncing. Most moves used by opponents will not hit the user while it is bouncing. If the user is attacked by a sync move or max move while bouncing, it will stop bouncing.

  • High Jump Kick
    Fighting·Physical·Power 135-162·Accuracy 90·3 gauge·Opponent (one)

    When it fails, the user takes damage equal to 50% of its maximum HP.

  • Kickoff!Trainer move
    Status·1 MP·Self

    Raises the user's Attack by 4 stat ranks. Raises the user's evasiveness by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks.

  • Ace of the Team Fire ImpactSync move
    Fire·Physical·Power 200-240·Opponent (one)

    This attack's power increases when the target's Type Rebuff is lowered.

  • Fire PunchAs Cinderace (Tera Type: Rock)
    Fire·Physical·Power 47-56·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (10%) of leaving the target burned.

Passive skills

3
  • Pasio's Ace

    Lowers the opponent's Type Rebuff by 2 ranks after the user uses its max move. The Type Rebuff lowered is the same type as the max move used. Replaces some of the user's passive skills and sync move with different passive skills and a sync move after using its move. Replaces some of the user's passive skills and sync move with different passive skills and a sync move after using its move.

  • Fuel Economy 2

    Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 2.

  • Brawn Sync 5

    Powers up the user's sync move when its Attack is raised.

Sync grid

54
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeSuperdup…lv 15 energySoften Uplv 110 energyDefense …lv 910 energyPinpoint…lv 15 energyDashing …lv 910 energyHealthy …lv 510 energyHP+102 energyDef+52 energyPyro BallPower +33 energyPyro BallPower +33 energyPyro BallPower +33 energyPyro BallMove Gau…7 energyPyro BallAcc +53 energyPyro BallHostile …7 energyHaymaker10 energyBurn Syn…lv 15 energyMAX Supe…10 energyAtk+52 energyBouncePower +33 energyBouncePower +33 energyBounceAcc +105 energyBouncePower +33 energyBounceSuperdup…5 energySlippery…lv 97 energySync Qui…lv 37 energyA Taste …Power +507 energySpe+52 energyHigh Jum…Power +33 energyHigh Jum…Power +33 energyHigh Jum…Power +33 energyHigh Jum…Move Gau…7 energyQuick Cu…7 energySync Dam…10 energyPower Re…lv 37 energyScore a …Power +507 energyDef+52 energyHaste5 energySpD+52 energyAtk+52 energyHP+102 energyAtk+52 energyKickoff!MP Refre…7 energyMAX Regen7 energyKickoff!Precisio…7 energyMax Move…lv 210 energyOpp Fail…lv 910 energyAce of t…Power +507 energyMAX Doub…lv 510 energy

54 tiles, 269 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Pyro Ball: Power +3Pyro Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Pyro Ball: Power +3Pyro Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Pyro Ball: Power +3Pyro Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Pyro Ball: Accuracy +5Pyro Ball: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bounce: Power +3Bounce: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bounce: Power +3Bounce: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bounce: Power +3Bounce: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • High Jump Kick: Power +3High Jump Kick: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • High Jump Kick: Power +3High Jump Kick: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • High Jump Kick: Power +3High Jump Kick: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Superduper Effective 1Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Pinpoint Entry 1Raises the user's accuracy by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Burn Synergy 1Powers up the user's moves when the target is burned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Bounce: Accuracy +10Bounce: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Bounce: Superduper Effective 3Move: Bounce Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • HasteSpeed cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Pyro Ball: Move Gauge Refresh 3Move: Pyro Ball Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Pyro Ball: Hostile Environment 2Move: Pyro Ball Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Slippery Slope 9Raises the user's evasiveness by one stat rank when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Sync Quickening 3Restores 3 MP of the user's moves that have the quick move effect tag after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • A Taste of My Skill Flying Impact: Power +50A Taste of My Skill Flying Impact: Power ↑ +50 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • High Jump Kick: Move Gauge Refresh 3Move: High Jump Kick Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Power Reserves 3Powers up the user's moves when it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Score a Victory Fighting Impact: Power +50Score a Victory Fighting Impact: Power ↑ +50 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Kickoff!: MP Refresh 2Move: Kickoff! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • MAX RegenApplies the Gradual Healing effect to the user after using its max move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Kickoff!: Precision 1Move: Kickoff! Raises the user's accuracy by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Ace of the Team Fire Impact: Power +50Ace of the Team Fire Impact: Power ↑ +50 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Defense Crush 9Lowers the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Dashing Team 9Raises the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Healthy Benefits 5Reduces damage when the user is hit by an attack move or sync move when its HP is full. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • MAX Super PreparationApplies the Supereffective ↑ Next effect to the user after using its max move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sync Damage GuardApplies the Damage Guard Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Max Move: Attack ↑ 2Raises the user's Attack by 2 stat ranks after using its max move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Opp Fail: Physical Boost ↑2 9Increases the user's Physical Moves ↑ Next effect by 2 ranks when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • MAX Double Down 5Powers up the user's max moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Gloria (Alt. 2) & Cinderace

Art

Gloria (Alt. 2) & Cinderace key art

More Fire sync pairs

All sync pairs