Gloria & Thwackey

Galar

Gloria & Thwackey

★★★★

/Grass

Dtier

Introduction

Gloria & Thwackey is a 4-star Grass sync pair in Pokémon Masters EX. Faction: Galar.

On the Pokémon Masters EX tier list Gloria & Thwackey is D tier, 531st of the 608 sync pairs ranked.

Other Grass sync pairs in Pokémon Masters EX: Acerola (Sygna Suit) & Tapu Bulu, Adaman & Leafeon, Archie (Fall 2026) & Wo-Chien, Arezu & Lilligant, Ball Guy (Sygna Suit) & Electrode, Barry & Roserade and 52 more.

Stats

  • HP557th728
  • Attack190th464
  • Defense644th153
  • Sp. Atk417th296
  • Sp. Def648th153
  • Speed616th296

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 86Lv. 30: 152Lv. 45: 215Lv. 100: 468Lv. 120: 520Lv. 140: 572Lv. 200: 728
  • AttackLv. 1: 20Lv. 30: 66Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
  • DefenseLv. 1: 12Lv. 30: 26Lv. 45: 38Lv. 100: 93Lv. 120: 105Lv. 140: 117Lv. 200: 153
  • Sp. AtkLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
  • Sp. DefLv. 1: 12Lv. 30: 26Lv. 45: 38Lv. 100: 93Lv. 120: 105Lv. 140: 117Lv. 200: 153
  • SpeedLv. 1: 9Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296

Sync pair

TrainerGloria
PokémonThwackey
TypeGrass
WeaknessFire
Base rarity4★
How to getStory
6★ EXAvailable since 1 Mar 2023
ThemesGrass, Galar, Main Character, Cook

Moves

5
  • Razor Leaf
    Grass·Physical·Power 43-51·Accuracy 95·2 gauge·Opponent (all)

    Critical hits land more easily.

  • Dire Hit +
    Status·2 MP·Self

    Raises the user's critical-hit rate by 2 stat ranks.

  • Wood Hammer
    Grass·Physical·Power 134-160·Accuracy 100·3 gauge·Opponent (one)

    The user also takes 25% of the damage it dealt to the target.

  • Glorious Advantage!Trainer move
    Status·1 MP·Self

    Raises the user's Attack by 4 stat ranks. Raises the user's Speed by 2 stat ranks. Applies the Gradual Healing effect to the user.

  • Spice It Up Grass ImpactSync move
    Grass·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Standfast 9

    Reduces recoil damage received from using moves that have the recoil effect tag.

  • First Aid 4

    Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

  • Super Preparation 4

    Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeDef+52 energySpD+52 energySpe+52 energyAtk+52 energyDef+52 energyRazor Le…Power +33 energyRazor Le…Move Gau…7 energyRazor Le…Acc +53 energyRazor Le…Power +33 energySpice It…Power +255 energyRejuvena…lv 610 energySpD+52 energySpe+52 energyDef+52 energyHP+102 energyWood Ham…Power +33 energyWood Ham…Power +33 energyWood Ham…Move Gau…7 energyWood Ham…Power +33 energyAtk+104 energySpice It…Power +255 energyStandfastlv 510 energyAtk+52 energySpe+52 energyDef+52 energyWood Ham…Power +33 energyGlorious…Move Gau…7 energyGlorious…MP Refre…7 energyDire Hit…Slippery…7 energyGlorious…Berserke…8 energyFurious …10 energyAtk+52 energyHeadstro…5 energyRazor Le…Power +33 energyRazor Le…Power +33 energyDire Hit…MP Refre…7 energyAmped Uplv 18 energyTurbo Tu…lv 29 energySuper Sy…10 energyDouble D…lv 510 energySpice It…Power +255 energySpice It…Power +255 energy

48 tiles, 199 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Razor Leaf: Power +3Razor Leaf: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Razor Leaf: Accuracy +5Razor Leaf: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Razor Leaf: Power +3Razor Leaf: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Wood Hammer: Power +3Wood Hammer: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Wood Hammer: Power +3Wood Hammer: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Wood Hammer: Power +3Wood Hammer: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Wood Hammer: Power +3Wood Hammer: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Razor Leaf: Power +3Razor Leaf: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Razor Leaf: Power +3Razor Leaf: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Spice It Up Grass Impact: Power +25Spice It Up Grass Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Spice It Up Grass Impact: Power +25Spice It Up Grass Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Spice It Up Grass Impact: Power +25Spice It Up Grass Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Spice It Up Grass Impact: Power +25Spice It Up Grass Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Razor Leaf: Move Gauge Refresh 3Move: Razor Leaf Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Wood Hammer: Move Gauge Refresh 3Move: Wood Hammer Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Glorious Advantage!: Move Gauge Refresh 3Move: Glorious Advantage! Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Glorious Advantage!: MP Refresh 3Move: Glorious Advantage! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Dire Hit +: Slippery 1Move: Dire Hit + Raises the user's evasiveness by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Dire Hit +: MP Refresh 2Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Glorious Advantage!: Berserker 1Move: Glorious Advantage! Raises the user's Attack by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Amped Up 1Raises the user's Speed by 1 stat rank when it lands a critical hit. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Turbo Turf 2Quickly charges the move gauge when the terrain is Grassy Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Rejuvenate 6Charges the user's move gauge by 6 after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Standfast 5Reduces recoil damage received from using moves that have the recoil effect tag. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Furious BrawnThe more the user's Attack is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Super SyncerApplies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Double Down 5Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Gloria & Thwackey

Art

Gloria & Thwackey key art

More Grass sync pairs

All sync pairs