Greta & Breloom

Hoenn

Greta & Breloom

★★★★★

/Grass/Sprint

Ctier

Introduction

Greta & Breloom is a 5-star Grass sync pair in Pokémon Masters EX. Greta & Breloom's role is Sprint. Faction: Hoenn.

On the Pokémon Masters EX tier list Greta & Breloom is C tier, 292nd of the 608 sync pairs ranked.

Other Grass sync pairs in Pokémon Masters EX: Acerola (Sygna Suit) & Tapu Bulu, Adaman & Leafeon, Archie (Fall 2026) & Wo-Chien, Arezu & Lilligant, Ball Guy (Sygna Suit) & Electrode, Barry & Roserade and 52 more.

Greta & Breloom's banners

All banners
  • 14 August 2026 to 7 October 2026Urbain EX Fair
  • 27 February 2026 to 13 April 2026Presents ×2! Paid gems only!
  • 30 September 2025 to 18 October 2025Arezu EX Fair
  • 12 May 2025 to 21 May 2025Type-Exclusive (2025-05)
  • 12 July 2024 to 7 August 2024Greta Poké Fair Scout

Stats

  • HP283rd831
  • Attack17th602
  • Defense400th220
  • Sp. Atk303rd388
  • Sp. Def407th220
  • Speed81st464

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 98Lv. 30: 173Lv. 45: 245Lv. 100: 531Lv. 120: 591Lv. 140: 651Lv. 200: 831
  • AttackLv. 1: 14Lv. 30: 74Lv. 45: 131Lv. 100: 362Lv. 120: 410Lv. 140: 458Lv. 200: 602
  • DefenseLv. 1: 8Lv. 30: 31Lv. 45: 52Lv. 100: 140Lv. 120: 156Lv. 140: 172Lv. 200: 220
  • Sp. AtkLv. 1: 10Lv. 30: 49Lv. 45: 85Lv. 100: 228Lv. 120: 260Lv. 140: 292Lv. 200: 388
  • Sp. DefLv. 1: 8Lv. 30: 31Lv. 45: 52Lv. 100: 140Lv. 120: 156Lv. 140: 172Lv. 200: 220
  • SpeedLv. 1: 16Lv. 30: 63Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464

As Breloom

  • HPLv. 1: 98Lv. 30: 173Lv. 45: 245Lv. 100: 531Lv. 120: 591Lv. 140: 651Lv. 200: 831
  • AttackLv. 1: 14Lv. 30: 74Lv. 45: 131Lv. 100: 362Lv. 120: 410Lv. 140: 458Lv. 200: 602
  • DefenseLv. 1: 8Lv. 30: 31Lv. 45: 52Lv. 100: 140Lv. 120: 156Lv. 140: 172Lv. 200: 220
  • Sp. AtkLv. 1: 10Lv. 30: 49Lv. 45: 85Lv. 100: 228Lv. 120: 260Lv. 140: 292Lv. 200: 388
  • Sp. DefLv. 1: 8Lv. 30: 31Lv. 45: 52Lv. 100: 140Lv. 120: 156Lv. 140: 172Lv. 200: 220
  • SpeedLv. 1: 16Lv. 30: 63Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464

Sync pair

TrainerGreta
PokémonBreloom
TypeGrass
WeaknessFlying
RoleSprint, EX role Field (since 16 Jul 2024)
Base rarity5★
How to getPoké Fair scout
Released16 Jul 2024
6★ EXAvailable since 16 Jul 2024
ThemesGrass, Hoenn, Battle Facility Foe, Body Builder

Moves

5
  • Bullet Seed
    Grass·Physical·Power 15-18·Accuracy 100·2 gauge·Opponent (one)

    Attacks the target two to five times in a row.

  • Spore
    Grass·Status·Accuracy 100·2 gauge·Opponent (one)

    Puts the target to sleep.

  • Deep Sleep Spore
    Grass·Status·2 gauge·2 MP·Opponent (all)

    Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Never misses. Lowers the Speed of all opposing sync pairs by 3 stat ranks. Puts all opposing sync pairs to sleep. Reduces the user's sync move countdown by 1. Raises the Speed of all allied sync pairs by 3 stat ranks.

  • Be Ready!Trainer move
    Status·1 MP·Self

    Reduces the user's sync move countdown by 1. Raises the user's Attack by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.

  • Mind-Skill-Body Mastery Grass ImpactSync move
    Grass·Physical·Power 200-240·Opponent (one)

    The more the user's Speed is raised, the greater the power of this attack.

Passive skills

3
  • Max Move: Team Free Move Next

    Applies the Free Move Next effect to all allied sync pairs after using the user's max move.

  • Use Status P-Move: Stat ↑ 9

    Raises one of the user's following stats by 1 stat rank at random when its Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.

  • Turbo Turf 2

    Quickly charges the move gauge when the terrain is Grassy Terrain.

Sync grid

54
SpD+5freeAtk+5freeDef+5freeAtk+5freeHP+10freeSpe+5freeNatural …7 energyGrassy T…lv 310 energyUnfortun…lv 410 energyQuick Cu…7 energySoften Uplv 110 energyGuarante…10 energyAtk+52 energySpe+52 energyBullet S…Power +13 energyBullet S…Power +13 energyBullet S…Power +13 energyGood Nig…lv 37 energySporeMove Gau…7 energyRechargi…lv 410 energyFierce E…lv 210 energyHP+102 energyDef+52 energySpD+52 energyAtk+52 energyBe Ready!Hit and …7 energyBe Ready!MP Refre…7 energyCatalyti…7 energyMax Over…Power +1008 energyEndurance10 energyDef+52 energySpD+52 energyHP+102 energySpe+52 energyDef+52 energySpD+52 energyVerdant …lv 18 energyGrassy C…lv 27 energyDeep Sle…Move Gau…7 energySporeUse Stat…10 energyCakewalk10 energyHP+102 energyAntitoxin5 energyDef+52 energySpD+52 energyBullet S…Power +13 energyBullet S…Power +13 energyAtk+104 energySuperdup…lv 37 energyBullet S…Move Gau…7 energyBullet S…Speed ↑10 energyPunishin…lv 210 energyMind-Ski…Power +255 energyMind-Ski…Power +255 energy

54 tiles, 267 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • Sp. Def +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • HP +100 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Bullet Seed: Power +1Bullet Seed: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bullet Seed: Power +1Bullet Seed: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bullet Seed: Power +1Bullet Seed: Power ↑ +1 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Bullet Seed: Power +1Bullet Seed: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bullet Seed: Power +1Bullet Seed: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Mind-Skill-Body Mastery Grass Impact: Power +25Mind-Skill-Body Mastery Grass Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Mind-Skill-Body Mastery Grass Impact: Power +25Mind-Skill-Body Mastery Grass Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Good Night-mare 3Powers up the user's moves when the target is asleep. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Spore: Move Gauge Refresh 3Move: Spore Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Be Ready!: Hit and Heal 9Move: Be Ready! Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Be Ready!: MP Refresh 2Move: Be Ready! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Catalytic InflictionApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Grassy Cushion 2Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Deep Sleep Spore: Move Gauge Refresh 3Move: Deep Sleep Spore Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Superduper Effective 3Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Bullet Seed: Move Gauge Refresh 3Move: Bullet Seed Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Max Overgrowth: Power +100Max Overgrowth: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Verdant Recovery 1Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Grassy Terrain Extension 3Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Unfortunate Strike 4Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, has a chance (50%) of lowering one of the target's following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Guaranteed TripleIncreases the number of times the user hits with a move that has the multistrike effect tag to three or more when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Recharging Strike 4Has a chance (50%) of charging the user's move gauge by one when its attack move hits. If the move has the Multistrike effect tag, has a chance (50%) of charging the user's move gauge by one for each hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Fierce Entry 2Raises the user's Attack by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Spore: Use Status P-Move on Opp: Defense ↓ 9Move: Spore Lowers the target's Defense by 1 stat rank when the user's Pokémon uses a status move targeting that opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • CakewalkThe more the target's Speed is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Bullet Seed: Speed ↑: Moves ↑ 5Move: Bullet Seed Powers up the user's moves when its Speed is raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Punishing Strike 2Has a chance (30%) of lowering the target's Defense by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (30%) of lowering the target's Defense by 1 stat rank for each hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Greta & Breloom

Art

Greta & Breloom key art

More Grass sync pairs

All sync pairs