
Paldea
Grusha & Beartic
★★★★★
/
Ice/Tech
Introduction
Grusha & Beartic is a 5-star Ice sync pair in Pokémon Masters EX. Grusha & Beartic's role is Tech. Faction: Paldea.
On the Pokémon Masters EX tier list Grusha & Beartic is B tier, 130th of the 608 sync pairs ranked.
Other Ice sync pairs in Pokémon Masters EX: Bea (Palentine's 2022) & Vanilluxe, Brycen & Cryogonal, Brycen & Walrein, Candice & Abomasnow, Candice & Froslass, Candice (Palentine's 2024) & Darmanitan and 34 more.
Grusha & Beartic's banners
All banners- 31 January 2025 to 18 February 2025Gym Scout A
Stats
- HP320th of 765828
- Attack575th of 765211
- Defense111th of 765342
- Sp. Atk614th of 765172
- Sp. Def115th of 765342
- Speed408th of 765365
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 94Lv. 30: 170Lv. 45: 242Lv. 100: 528Lv. 120: 588Lv. 140: 648Lv. 200: 828
- AttackLv. 1: 16Lv. 30: 36Lv. 45: 54Lv. 100: 131Lv. 120: 147Lv. 140: 163Lv. 200: 211
- DefenseLv. 1: 14Lv. 30: 48Lv. 45: 81Lv. 100: 202Lv. 120: 230Lv. 140: 258Lv. 200: 342
- Sp. AtkLv. 1: 10Lv. 30: 28Lv. 45: 46Lv. 100: 112Lv. 120: 124Lv. 140: 136Lv. 200: 172
- Sp. DefLv. 1: 14Lv. 30: 48Lv. 45: 81Lv. 100: 202Lv. 120: 230Lv. 140: 258Lv. 200: 342
- SpeedLv. 1: 9Lv. 30: 46Lv. 45: 82Lv. 100: 225Lv. 120: 253Lv. 140: 281Lv. 200: 365
Sync pair
Moves
5- Ice Fang
Ice·Physical·Power 46-55·Accuracy 95·2 gauge·Opponent (one)Has a chance (10%) of making the target flinch. Has a chance (10%) of leaving the target frozen.
- Paldea SolidarityStatus·2 gauge·2 MP·Ally: Field
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Paldea Circle (Defensive) to the allied field of play. Paldea Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by per_5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Paldea theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by per_5% and reduces damage by per_5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)
- PotionStatus·2 MP·Ally (one)
Restores an ally's HP by approximately 40% of its maximum HP.
- Let It Pile Up!Trainer moveStatus·1 MP·Ally (all)
Raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 2 stat ranks. Applies the Free Move Next effect to all allied sync pairs.
- Chilling Snowy Mountains Ice ImpactSync move
Ice·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Frozen-Over Passion
Powers up the Ice-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user applies a circle to the allied field of play.
- Adrenaline 1
Reduces the sync move countdown by 1 the first time the user's sync move is used each battle.
- Endurance
Applies the Enduring effect to the user if its HP is full when it enters a battle.
Sync grid
4848 tiles, 220 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Ice Fang: Power +4Ice Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ice Fang: Power +4Ice Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ice Fang: Accuracy +5Ice Fang: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ice Fang: Power +4Ice Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ice Fang: Power +4Ice Fang: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Snow ShelterProtects the user from damage from a hailstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- AntifreezePrevents the user from becoming frozen. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Chilling Snowy Mountains Ice Impact: Power +25Chilling Snowy Mountains Ice Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Chilling Snowy Mountains Ice Impact: Power +25Chilling Snowy Mountains Ice Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Hostile Environment 1Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Let It Pile Up!: MP Refresh 2Move: Let It Pile Up! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Ice Fang: Move Gauge Refresh 2Move: Ice Fang Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Circle: MG → 2Quickly charges the move gauge when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Ice Fang: Aggravation 3Move: Ice Fang Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- 1st S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Circle: Attack Move DR 2Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Paldea Solidarity: MP Refresh 1Move: Paldea Solidarity Has a chance (20%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sync Damage GuardApplies the Damage Guard Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Ice Zone: Team Special DR 2Reduces special attack move damage taken by allies when the zone is an Ice Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Grusha & Beartic
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