Grusha & Cetitan

Paldea

Grusha & Cetitan

★★★★★

/Ice/Tech

Atier

Introduction

Grusha & Cetitan is a 5-star Ice sync pair in Pokémon Masters EX. Grusha & Cetitan's role is Tech. Faction: Paldea.

On the Pokémon Masters EX tier list Grusha & Cetitan is A tier, 111th of the 608 sync pairs ranked.

Other Ice sync pairs in Pokémon Masters EX: Bea (Palentine's 2022) & Vanilluxe, Brycen & Cryogonal, Brycen & Walrein, Candice & Abomasnow, Candice & Froslass, Candice (Palentine's 2024) & Darmanitan and 34 more.

Grusha & Cetitan's banners

All banners
  • 30 September 2026 to 18 October 2026Sygna Suit Ghetsis EX Fair
  • 29 April 2026 to 18 May 2026EX Master Fairs Ending Soon! (2026-04)
  • 28 November 2025 to 7 January 2026Special Present! (2025-11)
  • 9 January 2025 to 27 January 2025Type-Exclusive (2025-01)
  • 22 January 2024 to 11 February 2024Grusha Poké Fair Scout

Stats

  • HP68th886
  • Attack403rd316
  • Defense48th393
  • Sp. Atk729th148
  • Sp. Def48th393
  • Speed308th391

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 115Lv. 30: 194Lv. 45: 269Lv. 100: 566Lv. 120: 630Lv. 140: 694Lv. 200: 886
  • AttackLv. 1: 12Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316
  • DefenseLv. 1: 15Lv. 30: 54Lv. 45: 90Lv. 100: 233Lv. 120: 265Lv. 140: 297Lv. 200: 393
  • Sp. AtkLv. 1: 7Lv. 30: 21Lv. 45: 33Lv. 100: 88Lv. 120: 100Lv. 140: 112Lv. 200: 148
  • Sp. DefLv. 1: 15Lv. 30: 54Lv. 45: 90Lv. 100: 233Lv. 120: 265Lv. 140: 297Lv. 200: 393
  • SpeedLv. 1: 13Lv. 30: 52Lv. 45: 88Lv. 100: 231Lv. 120: 263Lv. 140: 295Lv. 200: 391

Sync pair

TrainerGrusha
PokémonCetitan
TypeIce
WeaknessSteel
RoleTech, EX role Support (since 22 Jan 2024)
Base rarity5★
How to getPoké Fair scout
Released22 Jan 2024
6★ EXAvailable since 22 Jan 2024
ThemesIce, Paldea, Gym Leader, Scarf

Moves

5
  • Ice Fang
    Ice·Physical·Power 46-55·Accuracy 95·2 gauge·Opponent (one)

    Has a chance (10%) of making the target flinch. Has a chance (10%) of leaving the target frozen.

  • Dire Hit All +
    Status·2 MP·Ally (all)

    Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.

  • Absolute Zero Ice Avalanche
    Ice·Physical·Power 100-120·Accuracy 100·2 MP·Self

    Activation Condition: When the user's Defense is raised. Deactivation Condition: When the user's Defense is not raised. The user takes up a defensive posture. Using this move again will make the user leave this defensive posture, then attack. No other actions can be taken when in this defensive posture. Nullifies an attack move that targets the user or all allies while in this defensive posture, then the user leaves the defensive posture and attacks the target with double the power of this attack. Lowers the Attack and Sp. Atk of this attack's target by 3 stat ranks.

  • Let's Cool Down!Trainer move
    Status·2 MP·Entire Field

    Turns the field of play's zone into an Ice Zone. (An Ice Zone powers up Ice-type attacks.) Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks.

  • Sub-zero Shredder AvalancheSync move
    Ice·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Fear the Snowy Mountain

    Reduces physical attack move damage taken by allies when the zone is an Ice Zone. Quickly charges the move gauge when the zone is an Ice Zone.

  • Super Interference 2

    Raises the chance of inflicting status conditions, as well as inflicting the flinching, confused, or trapped condition, with the additional effects of the user's moves.

  • Impervious

    The user's stats cannot be lowered.

Sync grid

54
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeIce Guard8 energyLet's Co…Propulsi…10 energySuper In…lv 210 energyFire Gua…8 energyIce Zone…10 energyDefense …lv 910 energySpe+52 energyAtk+52 energyHP+102 energyIce FangPower +43 energyIce FangPower +43 energyIce FangPower +43 energyIce FangMove Gau…7 energyIce FangAcc +53 energyTrainer …lv 110 energyTeam Mig…lv 99 energyTeam Fie…lv 210 energyDef+52 energySnow She…5 energySpD+52 energyAbsolute…Power +43 energyLet's Co…Pep Rall…10 energyAbsolute…Power +43 energyLet's Co…Hit and …8 energyVigilance10 energyLet's Co…Move10 energySpD+52 energySpe+52 energyHP+102 energyAbsolute…Power +43 energyAbsolute…Power +43 energyAbsolute…Power +43 energyHP+204 energyAbsolute…Inspire …8 energyUse Move…lv 98 energyQuick Cu…7 energyRevenge …lv 99 energyHP+102 energyDef+52 energySpe+52 energyIce FangPower +43 energyIce FangPower +43 energyDire Hit…MP Refre…7 energyDef+104 energy1st S-Mo…lv 210 energyTeam Sha…lv 110 energySub-zero…Power +255 energySub-zero…Power +255 energy

54 tiles, 267 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Ice Fang: Power +4Ice Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ice Fang: Power +4Ice Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ice Fang: Power +4Ice Fang: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Ice Fang: Accuracy +5Ice Fang: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Absolute Zero Ice Avalanche: Power +4Absolute Zero Ice Avalanche: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Absolute Zero Ice Avalanche: Power +4Absolute Zero Ice Avalanche: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Absolute Zero Ice Avalanche: Power +4Absolute Zero Ice Avalanche: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Absolute Zero Ice Avalanche: Power +4Absolute Zero Ice Avalanche: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Absolute Zero Ice Avalanche: Power +4Absolute Zero Ice Avalanche: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Ice Fang: Power +4Ice Fang: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ice Fang: Power +4Ice Fang: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • HP +20 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Snow ShelterProtects the user from damage from a hailstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Sub-zero Shredder Avalanche: Power +25Sub-zero Shredder Avalanche: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Sub-zero Shredder Avalanche: Power +25Sub-zero Shredder Avalanche: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Ice Fang: Move Gauge Refresh 3Move: Ice Fang Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Dire Hit All +: MP Refresh 2Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Ice GuardReduces damage when the user is attacked by Ice-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Fire GuardReduces damage when the user is attacked by Fire-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Let's Cool Down!: Hit and Heal 9Move: Let's Cool Down! Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Absolute Zero Ice Avalanche: Inspire IreMove: Absolute Zero Ice Avalanche Makes opponents target the user for a short time when a move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Use Move When Ice Zone: Team HP Recovery 9Restores the HP of all allied sync pairs when the user uses a move while the zone is an Ice Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Team Mighty Sync 9Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user's sync move. This effect can activate only once per battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Revenge Boost 9Charges the user's move gauge by one when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Let's Cool Down!: Propulsion 9Move: Let's Cool Down! Reduces the user's sync move countdown by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Super Interference 2Raises the chance of inflicting status conditions, as well as inflicting the flinching, confused, or trapped condition, with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Ice Zone: Team Status ImmunityStatus conditions cannot be inflicted on any allied sync pairs when the zone is an Ice Zone. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Defense Crush 9Lowers the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Trainer Sync Redemption 1Restores 1 MP for the user's Trainer the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Fierce Entry 2Raises the Attack of all allied sync pairs by 2 stat ranks when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Let's Cool Down!: Pep Rally 1Move: Let's Cool Down! Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Let's Cool Down!: Move: Team Def ↑ & Sp. Def ↑ 9Move: Let's Cool Down! Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • 1st S-Move: HP Recovery (M) 2Restores the user's HP by approximately 40% of its maximum HP the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Sharp Entry 1Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Grusha & Cetitan

Art

Grusha & Cetitan key art

More Ice sync pairs

All sync pairs