
Alola
Hala & Crabominable
★★★★★
/
Ice
Introduction
Hala & Crabominable is a 5-star Ice sync pair in Pokémon Masters EX. Faction: Alola.
On the Pokémon Masters EX tier list Hala & Crabominable is C tier, 405th of the 608 sync pairs ranked.
Other Ice sync pairs in Pokémon Masters EX: Bea (Palentine's 2022) & Vanilluxe, Brycen & Cryogonal, Brycen & Walrein, Candice & Abomasnow, Candice & Froslass, Candice (Palentine's 2024) & Darmanitan and 34 more.
Hala & Crabominable's banners
All banners- 10 June 2022 to 13 June 2022First Scout ×11 Half Off! (2022-06)
- 15 June 2021 to 1 July 2021Hala Spotlight Scout ×6! Limit 3!
Stats
- HP22nd of 765953
- Attack223rd of 765451
- Defense217th of 765262
- Sp. Atk614th of 765172
- Sp. Def280th of 765246
- Speed692nd of 765162
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 95Lv. 30: 182Lv. 45: 263Lv. 100: 593Lv. 120: 665Lv. 140: 737Lv. 200: 953
- AttackLv. 1: 20Lv. 30: 64Lv. 45: 106Lv. 100: 271Lv. 120: 307Lv. 140: 343Lv. 200: 451
- DefenseLv. 1: 13Lv. 30: 39Lv. 45: 63Lv. 100: 162Lv. 120: 182Lv. 140: 202Lv. 200: 262
- Sp. AtkLv. 1: 10Lv. 30: 28Lv. 45: 46Lv. 100: 112Lv. 120: 124Lv. 140: 136Lv. 200: 172
- Sp. DefLv. 1: 13Lv. 30: 37Lv. 45: 58Lv. 100: 146Lv. 120: 166Lv. 140: 186Lv. 200: 246
- SpeedLv. 1: 4Lv. 30: 21Lv. 45: 36Lv. 100: 102Lv. 120: 114Lv. 140: 126Lv. 200: 162
Sync pair
Moves
5- Ice Hammer
Ice·Physical·Power 194-232·Accuracy 90·4 gauge·Opponent (one)Lowers the user's Speed by 1 stat rank.
- Dire Hit +Status·2 MP·Self
Raises the user's critical-hit rate by 2 stat ranks.
- Brick Break
Fighting·Physical·Power 35-42·Accuracy 100·2 gauge·Opponent (one)Removes the Physical and Special Damage Reduction effects from the opponents' field of play.
- Make 'Em Holla!Trainer moveStatus·1 MP·Self
Raises the user's Attack by 6 stat ranks. Raises the user's accuracy by 1 stat rank. Applies the Enduring effect to the user.
- Abominable Ice HammerSync move
Ice·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Slow Windup 1
Powers up the user's moves when its Speed is lowered.
- Headstrong
Attack cannot be lowered.
- First Aid 6
Restores the user's HP by approximately 60% of its maximum HP the first time it is in a pinch each battle.
Sync grid
4848 tiles, 197 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Brick Break: Power +4Brick Break: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Brick Break: Power +4Brick Break: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Brick Break: Power +4Brick Break: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Brick Break: Power +4Brick Break: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Brick Break: Power +4Brick Break: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Ice Hammer: Power +3Ice Hammer: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Ice Hammer: Power +3Ice Hammer: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Snow ShelterProtects the user from damage from a hailstorm. (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Ice Hammer: Power +3Ice Hammer: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Ice Hammer: Power +3Ice Hammer: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Abominable Ice Hammer: Power +25Abominable Ice Hammer: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Abominable Ice Hammer: Power +25Abominable Ice Hammer: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Abominable Ice Hammer: Power +25Abominable Ice Hammer: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Abominable Ice Hammer: Power +25Abominable Ice Hammer: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Ice Hammer: Accuracy +10Ice Hammer: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Ice Hammer: Move Gauge Refresh 3Move: Ice Hammer Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Brick Break: Move Gauge Refresh 4Move: Brick Break Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dire Hit +: MP Refresh 2Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Make 'Em Holla!: MP Refresh 2Move: Make 'Em Holla! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Brick Break: Twofer 2Move: Brick Break Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Healing Hail 1Restores the user's HP whenever its Pokémon takes an action during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Hasty Hail 2Quickly charges the move gauge during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Superduper Effective 2Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Invigorating Hail 2Powers up the user's moves during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Unyielding 2Except in certain circumstances, when the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Make 'Em Holla!: Super Preparation 9Move: Make 'Em Holla! Applies the Supereffective ↑ Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Hala & Crabominable
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