Hau & Crabominable

Alola

Hau & Crabominable

★★★★★

/Ice/Sprint

Dtier

Introduction

Hau & Crabominable is a 5-star Ice sync pair in Pokémon Masters EX. Hau & Crabominable's role is Sprint. Faction: Alola.

On the Pokémon Masters EX tier list Hau & Crabominable is D tier, 513th of the 608 sync pairs ranked.

Other Ice sync pairs in Pokémon Masters EX: Bea (Palentine's 2022) & Vanilluxe, Brycen & Cryogonal, Brycen & Walrein, Candice & Abomasnow, Candice & Froslass, Candice (Palentine's 2024) & Darmanitan and 34 more.

Stats

  • HP339th825
  • Attack68th551
  • Defense282nd245
  • Sp. Atk417th296
  • Sp. Def307th243
  • Speed148th444

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 91Lv. 30: 167Lv. 45: 239Lv. 100: 525Lv. 120: 585Lv. 140: 645Lv. 200: 825
  • AttackLv. 1: 16Lv. 30: 71Lv. 45: 122Lv. 100: 331Lv. 120: 375Lv. 140: 419Lv. 200: 551
  • DefenseLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
  • Sp. AtkLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
  • Sp. DefLv. 1: 10Lv. 30: 34Lv. 45: 55Lv. 100: 143Lv. 120: 163Lv. 140: 183Lv. 200: 243
  • SpeedLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444

Sync pair

TrainerHau
PokémonCrabominable
TypeIce
WeaknessFire
RoleSprint
Base rarity5★
How to getStory
Released1 Mar 2025
6★ EXAvailable since 1 Mar 2025
ThemesIce, Alola, Rival, Free Spirit

Moves

5
  • Ice Hammer
    Ice·Physical·Power 194-232·Accuracy 90·4 gauge·Opponent (one)

    Lowers the user's Speed by 1 stat rank.

  • X Attack
    Status·2 MP·Self

    Raises the user's Attack by 2 stat ranks.

  • Ice Punch
    Ice·Physical·Power 46-55·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (10%) of leaving the target frozen.

  • Have a Blast!Trainer move
    Status·1 MP·Self

    Reduces the user's sync move countdown by 1. Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks.

  • Having a Blast Ice ImpactSync move
    Ice·Physical·Power 200-240·Opponent (one)

    The more the user's Attack is raised, the greater the power of this attack.

Passive skills

3
  • Head Start 1

    Reduces the user's sync move countdown by 1 the first time it enters a battle each battle.

  • Defense Crush 9

    Lowers the target's Defense by one stat rank when the user's attack move against it is successful.

  • Speed ↓ Flip

    When the user's Speed would be lowered, raises the user's Speed by the same amount instead.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeSpe+52 energySnow She…5 energyIce Hamm…Power +23 energyIce Hamm…Power +23 energyAtk+104 energyX AttackMP Refre…7 energyCatalyst10 energySafety T…10 energyBrawn Sy…lv 510 energyHP+102 energyHeadstro…5 energyIce PunchPower +43 energySpD+52 energyIce PunchPower +43 energyHave a B…Commande…8 energyQuick Cu…7 energyHave a B…Super Co…8 energyHave a B…MP Refre…7 energySpe+52 energyHP+102 energyAtk+52 energyDef+52 energyIce Hamm…Power +23 energyIce Hamm…Power +23 energyIce Hamm…Power +23 energyIce PunchMove Gau…7 energyHasty Ha…lv 29 energyDefense …lv 910 energyIce PunchHostile …7 energyAtk+52 energySpe+52 energyAtk+52 energyHP+102 energyIce Hamm…Power +23 energyIce Hamm…Power +23 energyIce Hamm…Power +23 energyIce Hamm…Move Gau…6 energyIce Hamm…Acc +105 energyFurious …10 energyIce Hamm…Move Gau…8 energyHaving a…Power +255 energyHaving a…Power +255 energy

48 tiles, 205 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Ice Hammer: Power +2Ice Hammer: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ice Hammer: Power +2Ice Hammer: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ice Punch: Power +4Ice Punch: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ice Punch: Power +4Ice Punch: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Ice Hammer: Power +2Ice Hammer: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ice Hammer: Power +2Ice Hammer: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ice Hammer: Power +2Ice Hammer: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Ice Hammer: Power +2Ice Hammer: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ice Hammer: Power +2Ice Hammer: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ice Hammer: Power +2Ice Hammer: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Snow ShelterProtects the user from damage from a hailstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Ice Hammer: Accuracy +10Ice Hammer: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Having a Blast Ice Impact: Power +25Having a Blast Ice Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Having a Blast Ice Impact: Power +25Having a Blast Ice Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Ice Hammer: Move Gauge Refresh 2Move: Ice Hammer Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • X Attack: MP Refresh 2Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Have a Blast!: MP Refresh 2Move: Have a Blast! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Ice Punch: Move Gauge Refresh 3Move: Ice Punch Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Ice Punch: Hostile Environment 2Move: Ice Punch Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Have a Blast!: Commanded Freebie 9Move: Have a Blast! Applies the Free Move Next effect to the user when its Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Have a Blast!: Super Command 9Move: Have a Blast! Applies the Supereffective ↑ Next effect to the user when its Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Ice Hammer: Move Gauge Refresh 5Move: Ice Hammer Has a chance (60%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Hasty Hail 2Quickly charges the move gauge during a hailstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Safety TetherApplies the Enduring effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Brawn Sync 5Powers up the user's sync move when its Attack is raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Defense Crush 9Lowers the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Furious BrawnThe more the user's Attack is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Hau & Crabominable

Art

Hau & Crabominable key art

More Ice sync pairs

All sync pairs