Hilbert (Champion) & Kyurem

Unova

Hilbert (Champion) & Kyurem

★★★★★

/Ice/Field

Introduction

Hilbert (Champion) & Kyurem is a 5-star Ice sync pair in Pokémon Masters EX. Hilbert (Champion) & Kyurem's role is Field. Faction: Unova.

Other Ice sync pairs in Pokémon Masters EX: Bea (Palentine's 2022) & Vanilluxe, Brycen & Cryogonal, Brycen & Walrein, Candice & Abomasnow, Candice & Froslass, Candice (Palentine's 2024) & Darmanitan and 34 more.

Hilbert (Champion) & Kyurem's banners

All banners
  • 28 November 2025 to 7 January 2026Special Present! (2025-11)

Stats

  • HP97th878
  • Attack327th388
  • Defense276th246
  • Sp. Atk131st500
  • Sp. Def234th259
  • Speed263rd403

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 108Lv. 30: 186Lv. 45: 261Lv. 100: 558Lv. 120: 622Lv. 140: 686Lv. 200: 878
  • AttackLv. 1: 10Lv. 30: 49Lv. 45: 85Lv. 100: 228Lv. 120: 260Lv. 140: 292Lv. 200: 388
  • DefenseLv. 1: 9Lv. 30: 34Lv. 45: 58Lv. 100: 146Lv. 120: 166Lv. 140: 186Lv. 200: 246
  • Sp. AtkLv. 1: 15Lv. 30: 65Lv. 45: 113Lv. 100: 300Lv. 120: 340Lv. 140: 380Lv. 200: 500
  • Sp. DefLv. 1: 9Lv. 30: 36Lv. 45: 60Lv. 100: 159Lv. 120: 179Lv. 140: 199Lv. 200: 259
  • SpeedLv. 1: 8Lv. 30: 50Lv. 45: 89Lv. 100: 243Lv. 120: 275Lv. 140: 307Lv. 200: 403

Sync pair

TrainerHilbert (Champion)
PokémonKyurem (White Kyurem) (White Kyurem)
TypeIce
WeaknessSteel
RoleField, EX role Strike (since 28 Nov 2025)
Base rarity5★
How to getSpecial scout
Released28 Nov 2025
6★ EXAvailable since 28 Nov 2025
ThemesIce, Unova, Main Character, Champion

Moves

5
  • Ice Beam
    Ice·Special·Power 46-55·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (10%) of leaving the target frozen.

  • Noble Roar
    Normal·Status·Accuracy 100·2 gauge·Opponent (one)

    Lowers the target's Attack and Sp. Atk by 1 stat rank.

  • Absolute Zero Ice Burn
    Ice·Special·Power 300-360·2 gauge·Opponent (all)

    Activation Condition: When your team's sync pair uses a sync move once. Deactivation Condition: When this move is used. The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. The preparation period is skipped when the user's Special Moves ↑ Next effect is increased, and the user will attack right away. Never misses. Leaves the target burned.

  • Hero in White's Glory!Trainer move
    Status·1 MP·Ally (one)

    Reduces the user's sync move countdown by two. Increases the Special Moves ↑ Next effect of an ally by 3 ranks. Increases the Sync Move ↑ Next effect of an ally by 5 ranks.

  • Foreseeing the Truth Ice BurnSync move
    Ice·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

4
  • Unova's Gentle Hero

    Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Unova theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Raises the user's Sp. Atk by 6 stat ranks when it enters a battle.

  • Sudden Whiteout

    Reduces the user's sync move countdown by 1 the first time its Pokémon uses a status move each battle. Turns the field of play's zone into an EX Ice Zone the first time the user's Pokémon uses a status move each battle. (An EX Ice Zone powers up Ice-type attacks.) Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. Grants all of the following effects when the user is attacking: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect.

  • Ultracold Air

    The power of the user's move is doubled. Lowers the target's Sp. Def by 3 stat ranks when the user's attack move against it is successful. Increases the user's Special Moves ↑ Next effect by 3 ranks when its attack move is successful.

  • Ally Hits Status Cond Opp: Sync Move Boost ↑2 9

    Increases an ally's Sync Move ↑ Next effect by 2 ranks when its attack move is successful against an opponent that is affected by a status condition.

Sync grid

50
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeFreezing…freeHead Sta…lv 2freeHP+102 energySpe+52 energyIce BeamPower +43 energyIce BeamPower +43 energyIce BeamPower +43 energyIce BeamMove Gau…7 energyTrip Uplv 97 energyBurn Syn…lv 310 energyEndurance10 energyDef+52 energySpD+52 energySpA+52 energySpe+52 energyAbsolute…Power +23 energyAbsolute…Power +23 energyAbsolute…Power +23 energyHP+102 energySpA+104 energyBrainpow…10 energy1st Use …lv 210 energyDef+52 energyUnflappa…5 energySpA+52 energyHP+102 energyAbsolute…Power +23 energyAbsolute…Power +23 energyAbsolute…Move Gau…7 energySpe+104 energyNoble Ro…Move Gau…7 energyNoble Ro…Move on …10 energyNoble Ro…Move on …10 energyDef+52 energySpA+52 energyIce BeamPower +43 energyIce BeamPower +43 energyIce Zone…lv 28 energyIce Zone…lv 18 energySpA+104 energyHit Stat…lv 910 energyTrainer …lv 110 energyForeseei…Power +255 energyForeseei…Power +255 energy

50 tiles, 205 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Freezing Energy LeakPowers up the user's sync move when the zone is an Ice Zone. Extends the duration of the Ice Zone when the zone turns into an Ice Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
  • Head Start 2Reduces the user's sync move countdown by 2 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Ice Beam: Power +4Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ice Beam: Power +4Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ice Beam: Power +4Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Absolute Zero Ice Burn: Power +2Absolute Zero Ice Burn: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Absolute Zero Ice Burn: Power +2Absolute Zero Ice Burn: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Absolute Zero Ice Burn: Power +2Absolute Zero Ice Burn: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Absolute Zero Ice Burn: Power +2Absolute Zero Ice Burn: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Absolute Zero Ice Burn: Power +2Absolute Zero Ice Burn: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ice Beam: Power +4Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ice Beam: Power +4Ice Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Foreseeing the Truth Ice Burn: Power +25Foreseeing the Truth Ice Burn: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Foreseeing the Truth Ice Burn: Power +25Foreseeing the Truth Ice Burn: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Ice Beam: Move Gauge Refresh 3Move: Ice Beam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Trip Up 9Lowers the target's Speed by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Absolute Zero Ice Burn: Move Gauge Refresh 3Move: Absolute Zero Ice Burn Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Noble Roar: Move Gauge Refresh 3Move: Noble Roar Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Ice Zone: MG → 2Quickly charges the move gauge when the zone is an Ice Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Ice Zone: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when the zone is an Ice Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Burn Synergy 3Powers up the user's moves when the target is burned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • 1st Use Status P-Move: Team Special Boost 2Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks the first time the user's Pokémon uses a status move each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Noble Roar: Move on Opp: Sp. Atk ↓2 9Move: Noble Roar Lowers the target's Sp. Atk by 2 stat ranks when the user's move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Noble Roar: Move on Opp: Attack ↓2 9Move: Noble Roar Lowers the target's Attack by 2 stat ranks when the user's move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hit Status Cond Opp: Sync Move Boost ↑3 9Increases the user's Sync Move ↑ Next effect by 3 ranks when its attack move is successful against an opponent that is affected by a status condition. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Trainer Sync Redemption 1Restores 1 MP for the user's Trainer the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Hilbert (Champion) & Kyurem

Art

Hilbert (Champion) & Kyurem key art

More Ice sync pairs

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