Hilbert & Glaceon

Unova

Hilbert & Glaceon

★★★★★

/Ice/Support

Btier

Introduction

Hilbert & Glaceon is a 5-star Ice sync pair in Pokémon Masters EX. Hilbert & Glaceon's role is Support. Faction: Unova.

On the Pokémon Masters EX tier list Hilbert & Glaceon is B tier, 216th of the 608 sync pairs ranked.

Other Ice sync pairs in Pokémon Masters EX: Bea (Palentine's 2022) & Vanilluxe, Brycen & Cryogonal, Brycen & Walrein, Candice & Abomasnow, Candice & Froslass, Candice (Palentine's 2024) & Darmanitan and 34 more.

Hilbert & Glaceon's banners

All banners
  • 21 November 2025 to 5 December 2025Eevee Day Celebration Tiered Scout B (2025-11)
  • 21 November 2024 to 25 December 2024Eevee Day Celebration Tiered Scout A
  • 21 November 2024 to 25 December 2024Eevee Day Celebration! (2024-11)

Stats

  • HP290th830
  • Attack229th444
  • Defense452nd209
  • Sp. Atk23rd592
  • Sp. Def245th251
  • Speed308th391

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 96Lv. 30: 172Lv. 45: 244Lv. 100: 530Lv. 120: 590Lv. 140: 650Lv. 200: 830
  • AttackLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • DefenseLv. 1: 14Lv. 30: 34Lv. 45: 52Lv. 100: 129Lv. 120: 145Lv. 140: 161Lv. 200: 209
  • Sp. AtkLv. 1: 20Lv. 30: 78Lv. 45: 132Lv. 100: 352Lv. 120: 400Lv. 140: 448Lv. 200: 592
  • Sp. DefLv. 1: 14Lv. 30: 39Lv. 45: 63Lv. 100: 151Lv. 120: 171Lv. 140: 191Lv. 200: 251
  • SpeedLv. 1: 13Lv. 30: 52Lv. 45: 88Lv. 100: 231Lv. 120: 263Lv. 140: 295Lv. 200: 391

Sync pair

TrainerHilbert
PokémonGlaceon
TypeIce
WeaknessFighting
RoleSupport, EX role Tech (since 21 Nov 2024)
Base rarity5★
How to getVariety scout
Released21 Nov 2024
6★ EXAvailable since 21 Nov 2024
ThemesIce, Unova, Main Character, Unova Adventurer

Moves

5
  • Powder Snow
    Ice·Special·Power 16-19·Accuracy 100·1 gauge·Opponent (all)

    Has a chance (10%) of leaving the target frozen.

  • Toxic
    Poison·Status·Accuracy 90·2 gauge·Opponent (one)

    Leaves the target badly poisoned.

  • Icy Wind
    Ice·Special·Power 92-110·Accuracy 95·3 gauge·Opponent (all)

    Lowers the target's Speed by 1 stat rank.

  • This Looks Promising!Trainer move
    Status·1 MP·Ally (all)

    Reduces the user's sync move countdown by 1. Raises the user's Sp. Def by 4 stat ranks. Raises the Sp. Atk of all allied sync pairs by 4 stat ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks. Lowers the user's Speed by 2 stat ranks.

  • Sharp and Icy Determination Frost BeamSync move
    Ice·Special·Power 200-240·Opponent (one)

    The more the target's Sp. Atk is lowered, the greater the power of this attack.

Passive skills

3
  • S-Move: Ice Zone

    Turns the field of play's zone into an Ice Zone after using the user's sync move. (An Ice Zone powers up Ice-type attacks.)

  • Ice Zone: Team Crit Immunity

    Protects all allied sync pairs against critical hits when the zone is an Ice Zone.

  • Disenchanting Strike 9

    Lowers the target's Sp. Atk by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 1 stat rank after using the user's sync move targeting that opponent.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpD+52 energyDef+52 energySpe+52 energySnow She…5 energyPowder S…Power +43 energyToxicAcc +105 energyPowder S…Power +43 energyToxicMove Gau…7 energyToxic Fr…lv 410 energyPotent T…lv 28 energyNoxious …lv 910 energyHP+102 energySpA+52 energyDef+52 energyPowder S…Power +43 energyPowder S…Power +43 energyPowder S…Power +43 energyPowder S…Move Gau…7 energyEagle Eyelv 910 energyOverpower10 energySpe+52 energyDef+52 energySpD+52 energyIcy WindPower +33 energyIcy WindPower +33 energyIce Zone…lv 28 energyAdrenali…lv 110 energyIcy WindMove Gau…7 energyUse Move…lv 910 energySpA+52 energySpD+52 energySpe+52 energyHP+102 energyIcy WindPower +33 energyIcy WindPower +33 energyIcy WindPower +33 energyIcy WindAcc +53 energyThis Loo…MP Refre…7 energyStupefyi…lv 910 energyDevastat…10 energySharp an…Power +255 energySharp an…Power +255 energy

48 tiles, 203 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Powder Snow: Power +4Powder Snow: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Powder Snow: Power +4Powder Snow: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Powder Snow: Power +4Powder Snow: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Powder Snow: Power +4Powder Snow: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Powder Snow: Power +4Powder Snow: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Icy Wind: Power +3Icy Wind: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Icy Wind: Power +3Icy Wind: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Icy Wind: Power +3Icy Wind: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Icy Wind: Power +3Icy Wind: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Icy Wind: Power +3Icy Wind: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Icy Wind: Accuracy +5Icy Wind: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Snow ShelterProtects the user from damage from a hailstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Toxic: Accuracy +10Toxic: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Sharp and Icy Determination Frost Beam: Power +25Sharp and Icy Determination Frost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Sharp and Icy Determination Frost Beam: Power +25Sharp and Icy Determination Frost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Toxic: Move Gauge Refresh 3Move: Toxic Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Powder Snow: Move Gauge Refresh 2Move: Powder Snow Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Icy Wind: Move Gauge Refresh 2Move: Icy Wind Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • This Looks Promising!: MP Refresh 2Move: This Looks Promising! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Potent Toxin 2Increases the amount of damage an opponent takes from being poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Ice Zone: MG → 2Quickly charges the move gauge when the zone is an Ice Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Toxic Freebie 4Has a chance (50%) of applying the Free Move Next effect to the user when the user's attack move is successful against a poisoned or badly poisoned opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Noxious Hit 9Lowers the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Eagle Eye 9Raises the user's critical-hit rate by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • OverpowerThe more the target's Sp. Atk is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Use Move When Ice Zone: Team HP Recovery 9Restores the HP of all allied sync pairs when the user uses a move while the zone is an Ice Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Stupefying Strike 9Lowers the target's Sp. Def by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Def by 1 stat rank after using the user's sync move targeting that opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • DevastationThe more the target's Sp. Atk is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Hilbert & Glaceon

Art

Hilbert & Glaceon key art

More Ice sync pairs

All sync pairs