Hilda & Emboar

Unova

Hilda & Emboar

★★★★★

/Fire

Ctier

Introduction

Hilda & Emboar is a 5-star Fire sync pair in Pokémon Masters EX. Faction: Unova.

On the Pokémon Masters EX tier list Hilda & Emboar is C tier, 335th of the 608 sync pairs ranked.

Other Fire sync pairs in Pokémon Masters EX: Arven (Holiday 2025) & Scovillain, Bianca & Chandelure, Blaine & Rapidash, Blue & Arcanine, Blue (Classic) & Charizard, Calem & Fennekin and 50 more.

Hilda & Emboar's banners

All banners
  • 20 May 2021 to 23 May 2021Serena, Hilda, and Ethan Spotlight Scout
  • 30 June 2020 to 21 July 2020Hilda and Ethan Spotlight Scout
  • 12 December 2019 to 1 January 2020Seasonal Scout A
  • 30 September 2019 to 17 October 2019Hilda Spotlight Scout

Stats

  • HP4th1,111
  • Attack190th464
  • Defense672nd117
  • Sp. Atk593rd199
  • Sp. Def671st119
  • Speed681st207

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 105Lv. 30: 207Lv. 45: 306Lv. 100: 691Lv. 120: 775Lv. 140: 859Lv. 200: 1,111
  • AttackLv. 1: 20Lv. 30: 66Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
  • DefenseLv. 1: 13Lv. 30: 24Lv. 45: 33Lv. 100: 77Lv. 120: 85Lv. 140: 93Lv. 200: 117
  • Sp. AtkLv. 1: 16Lv. 30: 35Lv. 45: 53Lv. 100: 119Lv. 120: 135Lv. 140: 151Lv. 200: 199
  • Sp. DefLv. 1: 15Lv. 30: 26Lv. 45: 35Lv. 100: 79Lv. 120: 87Lv. 140: 95Lv. 200: 119
  • SpeedLv. 1: 11Lv. 30: 32Lv. 45: 50Lv. 100: 127Lv. 120: 143Lv. 140: 159Lv. 200: 207

As Pignite

  • HPLv. 1: 115Lv. 30: 221Lv. 45: 323Lv. 100: 719Lv. 120: 807Lv. 140: 895Lv. 200: 1,159
  • AttackLv. 1: 27Lv. 30: 74Lv. 45: 119Lv. 100: 295Lv. 120: 331Lv. 140: 367Lv. 200: 475
  • DefenseLv. 1: 16Lv. 30: 27Lv. 45: 36Lv. 100: 80Lv. 120: 88Lv. 140: 96Lv. 200: 120
  • Sp. AtkLv. 1: 19Lv. 30: 38Lv. 45: 56Lv. 100: 122Lv. 120: 138Lv. 140: 154Lv. 200: 202
  • Sp. DefLv. 1: 18Lv. 30: 29Lv. 45: 38Lv. 100: 82Lv. 120: 90Lv. 140: 98Lv. 200: 122
  • SpeedLv. 1: 14Lv. 30: 35Lv. 45: 53Lv. 100: 130Lv. 120: 146Lv. 140: 162Lv. 200: 210

As Emboar

  • HPLv. 1: 125Lv. 30: 235Lv. 45: 340Lv. 100: 758Lv. 120: 846Lv. 140: 934Lv. 200: 1,198
  • AttackLv. 1: 36Lv. 30: 85Lv. 45: 130Lv. 100: 317Lv. 120: 357Lv. 140: 397Lv. 200: 517
  • DefenseLv. 1: 21Lv. 30: 32Lv. 45: 41Lv. 100: 85Lv. 120: 93Lv. 140: 101Lv. 200: 125
  • Sp. AtkLv. 1: 24Lv. 30: 43Lv. 45: 61Lv. 100: 127Lv. 120: 143Lv. 140: 159Lv. 200: 207
  • Sp. DefLv. 1: 23Lv. 30: 34Lv. 45: 43Lv. 100: 87Lv. 120: 95Lv. 140: 103Lv. 200: 127
  • SpeedLv. 1: 19Lv. 30: 40Lv. 45: 58Lv. 100: 135Lv. 120: 151Lv. 140: 167Lv. 200: 215

Sync pair

TrainerHilda
PokémonTepig
TypeFire
WeaknessWater
Base rarity5★
How to getRegular scout pool
Released20 May 2021
6★ EXAvailable since 30 Sept 2019
ThemesFire, Unova, Main Character, Unova Adventurer

Moves

5
  • Flame Charge
    Fire·Physical·Power 30-36·Accuracy 100·2 gauge·Opponent (one)

    Raises the user's Speed by 1 stat rank.

  • Potion
    Status·2 MP·Ally (one)

    Restores an ally's HP by approximately 40% of its maximum HP.

  • Flare Blitz
    Fire·Physical·Power 123-147·Accuracy 100·3 gauge·Opponent (one)

    Removes the frozen condition from the user. The user also takes 25% of the damage it dealt to the target. Has a chance (10%) of leaving the target burned.

  • Try and Stop Us!Trainer move
    Status·2 MP·Self

    When the user's Speed is raised, raises the user's Attack by double the amount its Speed is raised.

  • Fire Sync ImpactSync move
    Fire·Physical·Power 200-240·Opponent (one)

    No additional effect.

Passive skills

2
  • Antitoxin

    Prevents the user from getting poisoned or badly poisoned.

  • First Aid 4

    Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

Evolution

Tepig→Pignite→Emboar

Sync grid

54
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeDef+52 energyHP+102 energyAtk+104 energyFlare Bl…Power +44 energyFlare Bl…Move Gau…7 energyStandfastlv 55 energyFlare Bl…Power +44 energyFlare Bl…Power +44 energyAtk+208 energyStandfastlv 55 energyDesperat…lv 310 energyDef+52 energyFlame Ch…Power +53 energyFlame Ch…Power +53 energyFlame Ch…Power +53 energyTry and …MP Refre…7 energyTry and …Barricad…7 energySpD+208 energyHP+5010 energyTry and …Shieldin…7 energySuperdup…lv 210 energyRevenge …lv 48 energyFlare Bl…Power +44 energyFlare Bl…Power +44 energyPotionMP Refre…7 energyHaste4 energyStandfastlv 55 energyDef+207 energyHeadstro…4 energyPotionMaster H…10 energyBattle F…Power +255 energySpD+52 energyFlame Ch…Power +53 energyFlame Ch…Move Gau…6 energyHP+204 energyFlame Ch…Power +53 energyInertia8 energySpD+208 energySpeedy E…lv 28 energyBattle F…Power +255 energyBattle F…Power +255 energyBattle F…Power +255 energyAtk+20freeTry and …Hit and …3 energyCritical…lv 15 energySpe+20freeRamming …3 energyStandfastlv 95 energy

54 tiles, 246 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Speed +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Flame Charge: Power +5Flame Charge: Power ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flame Charge: Power +5Flame Charge: Power ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flame Charge: Power +5Flame Charge: Power ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flame Charge: Power +5Flame Charge: Power ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flame Charge: Power +5Flame Charge: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Try and Stop Us!: Hit and Heal 9Move: Try and Stop Us! Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Ramming SpeedThe more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Attack +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Flare Blitz: Power +4Flare Blitz: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Flare Blitz: Power +4Flare Blitz: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Flare Blitz: Power +4Flare Blitz: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Flare Blitz: Power +4Flare Blitz: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Flare Blitz: Power +4Flare Blitz: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • HasteSpeed cannot be lowered. (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Standfast 5Reduces recoil damage received from using moves that have the recoil effect tag. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Standfast 5Reduces recoil damage received from using moves that have the recoil effect tag. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Standfast 5Reduces recoil damage received from using moves that have the recoil effect tag. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Battle Fanatic Heat Crash: Power +25Battle Fanatic Heat Crash: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Battle Fanatic Heat Crash: Power +25Battle Fanatic Heat Crash: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Battle Fanatic Heat Crash: Power +25Battle Fanatic Heat Crash: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Battle Fanatic Heat Crash: Power +25Battle Fanatic Heat Crash: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Critical Eye 1Raises the user's critical-hit rate by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Standfast 9Reduces recoil damage received from using moves that have the recoil effect tag. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Flame Charge: Move Gauge Refresh 3Move: Flame Charge Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
  • Flare Blitz: Move Gauge Refresh 4Move: Flare Blitz Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Try and Stop Us!: MP Refresh 2Move: Try and Stop Us! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Try and Stop Us!: Barricade 1Move: Try and Stop Us! Raises the user's Sp. Def by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Try and Stop Us!: Shielding Strikes 1Move: Try and Stop Us! Raises the user's Defense by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Defense +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Attack +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Sp. Def +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Revenge Boost 4Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • InertiaThe more the user's Speed is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Sp. Def +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Speedy Entry 2Raises the user's Speed by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Desperate Measures 3Raises the user's critical-hit rate by 3 stat ranks the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • HP +50 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Superduper Effective 2Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Potion: Master Healer 2Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Hilda & Emboar

Art

Hilda & Emboar key art

More Fire sync pairs

All sync pairs