Hilda & Leafeon

Unova

Hilda & Leafeon

★★★★★

/Grass/Support

Btier

Introduction

Hilda & Leafeon is a 5-star Grass sync pair in Pokémon Masters EX. Hilda & Leafeon's role is Support. Faction: Unova.

On the Pokémon Masters EX tier list Hilda & Leafeon is B tier, 239th of the 608 sync pairs ranked.

Other Grass sync pairs in Pokémon Masters EX: Acerola (Sygna Suit) & Tapu Bulu, Adaman & Leafeon, Archie (Fall 2026) & Wo-Chien, Arezu & Lilligant, Ball Guy (Sygna Suit) & Electrode, Barry & Roserade and 52 more.

Hilda & Leafeon's banners

All banners
  • 21 November 2025 to 5 December 2025Eevee Day Celebration Tiered Scout (2025-11)
  • 21 November 2024 to 25 December 2024Eevee Day Celebration Tiered Scout A
  • 21 November 2024 to 25 December 2024Eevee Day Celebration! (2024-11)

Stats

  • HP374th815
  • Attack104th510
  • Defense421st214
  • Sp. Atk206th444
  • Sp. Def488th207
  • Speed137th445

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 94Lv. 30: 168Lv. 45: 240Lv. 100: 515Lv. 120: 575Lv. 140: 635Lv. 200: 815
  • AttackLv. 1: 23Lv. 30: 75Lv. 45: 123Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
  • DefenseLv. 1: 14Lv. 30: 36Lv. 45: 57Lv. 100: 134Lv. 120: 150Lv. 140: 166Lv. 200: 214
  • Sp. AtkLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • Sp. DefLv. 1: 12Lv. 30: 32Lv. 45: 50Lv. 100: 127Lv. 120: 143Lv. 140: 159Lv. 200: 207
  • SpeedLv. 1: 14Lv. 30: 58Lv. 45: 100Lv. 100: 265Lv. 120: 301Lv. 140: 337Lv. 200: 445

Sync pair

TrainerHilda
PokémonLeafeon
TypeGrass
WeaknessFire
RoleSupport, EX role Tech (since 21 Nov 2024)
Base rarity5★
How to getVariety scout
Released21 Nov 2024
6★ EXAvailable since 21 Nov 2024
ThemesGrass, Unova, Main Character, Unova Adventurer

Moves

5
  • Razor Leaf
    Grass·Physical·Power 43-51·Accuracy 95·2 gauge·Opponent (all)

    Critical hits land more easily.

  • Synthesis
    Grass·Status·2 gauge·2 MP·Self

    Restores the user's HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.

  • Grassy Glide
    Grass·Physical·Power 100-120·Accuracy 100·3 gauge·Opponent (one)

    Will not consume the move gauge when the terrain is Grassy Terrain.

  • I Got Overheated!Trainer move
    Status·1 MP·Ally (all)

    Reduces the user's sync move countdown by 1. Raises the user's critical-hit rate by 3 stat ranks. Raises the Attack of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks. Lowers the user's Speed by 2 stat ranks.

  • Sun-Grown Fighting Spirit Grass ImpactSync move
    Grass·Physical·Power 200-240·Opponent (one)

    The more the target's Defense is lowered, the greater the power of this attack.

Passive skills

3
  • Green Thumb

    Turns the field of play's terrain into Grassy Terrain after using the user's sync move.

  • Grassy Terrain: Team Condition Nullification

    Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the terrain is Grassy Terrain.

  • P-Move/S-Move on Opp: Defense ↓ 9

    Lowers the target's Defense by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Defense by 1 stat rank after using the user's sync move targeting that opponent.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeDef+52 energySpD+52 energyHP+102 energyEscape A…5 energyRazor Le…Power +43 energyRazor Le…Acc +53 energyRazor Le…Power +43 energySynthesisMove Gau…7 energyUse Stat…lv 910 energySynthesisMP Refre…7 energySynthesisMaster H…10 energyHP+102 energyDef+52 energySpD+52 energyRazor Le…Power +43 energyRazor Le…Power +43 energyRazor Le…Power +43 energyRazor Le…Move Gau…7 energyP-Move/S…lv 910 energyFierce E…lv 210 energySpe+52 energyDef+52 energySpD+52 energyGrassy G…Power +33 energyGrassy G…Power +33 energyVerdant …lv 18 energyEmpoweri…lv 510 energyTurbo Tu…lv 29 energyBlunting…lv 910 energyAtk+52 energySpe+52 energyHP+102 energyAtk+52 energyGrassy G…Power +33 energyGrassy G…Power +33 energyGrassy G…Power +33 energyGrassy G…Move Gau…7 energyI Got Ov…MP Refre…7 energyAdrenali…lv 110 energyRelentle…10 energySun-Grow…Power +255 energySun-Grow…Power +255 energy

48 tiles, 206 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Razor Leaf: Power +4Razor Leaf: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Razor Leaf: Accuracy +5Razor Leaf: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Razor Leaf: Power +4Razor Leaf: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Razor Leaf: Power +4Razor Leaf: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Razor Leaf: Power +4Razor Leaf: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Razor Leaf: Power +4Razor Leaf: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Grassy Glide: Power +3Grassy Glide: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Grassy Glide: Power +3Grassy Glide: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Grassy Glide: Power +3Grassy Glide: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Grassy Glide: Power +3Grassy Glide: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Grassy Glide: Power +3Grassy Glide: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Escape ArtistPrevents the user from becoming trapped. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Sun-Grown Fighting Spirit Grass Impact: Power +25Sun-Grown Fighting Spirit Grass Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Sun-Grown Fighting Spirit Grass Impact: Power +25Sun-Grown Fighting Spirit Grass Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Synthesis: Move Gauge Refresh 3Move: Synthesis Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Synthesis: MP Refresh 2Move: Synthesis Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Razor Leaf: Move Gauge Refresh 3Move: Razor Leaf Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Grassy Glide: Move Gauge Refresh 3Move: Grassy Glide Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • I Got Overheated!: MP Refresh 2Move: I Got Overheated! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Verdant Recovery 1Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Turbo Turf 2Quickly charges the move gauge when the terrain is Grassy Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Use Status P-Move: Physical Boost ↑2 9Increases the user's Physical Moves ↑ Next effect by 2 ranks when its Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Synthesis: Master Healer 1Move: Synthesis Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • P-Move/S-Move on Opp: Defense ↓ 9Lowers the target's Defense by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Defense by 1 stat rank after using the user's sync move targeting that opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Fierce Entry 2Raises the user's Attack by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Empowering Overgrowth 5Powers up the user's moves when the terrain is Grassy Terrain. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Blunting Strike 9Lowers the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Attack by 1 stat rank after using the user's sync move targeting that opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • RelentlessThe more the target's Defense is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Hilda & Leafeon

Art

Hilda & Leafeon key art

More Grass sync pairs

All sync pairs