
Unova
Hilda & Mienfoo
★★★★
/
Fighting/Tech
Introduction
Hilda & Mienfoo is a 4-star Fighting sync pair in Pokémon Masters EX. Hilda & Mienfoo's role is Tech. Faction: Unova.
On the Pokémon Masters EX tier list Hilda & Mienfoo is C tier, 294th of the 608 sync pairs ranked.
Other Fighting sync pairs in Pokémon Masters EX: Barry & Infernape, Bea & Hitmontop, Bea & Sirfetch'd, Bede (Sygna Suit) & Iron Valiant, Bianca (Champion) & Virizion, Brawly & Hariyama and 27 more.
Stats
- HP367th of 765818
- Attack543rd of 765240
- Defense178th of 765297
- Sp. Atk575th of 765204
- Sp. Def185th of 765295
- Speed252nd of 765405
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 102Lv. 30: 174Lv. 45: 243Lv. 100: 518Lv. 120: 578Lv. 140: 638Lv. 200: 818
- AttackLv. 1: 7Lv. 30: 31Lv. 45: 52Lv. 100: 140Lv. 120: 160Lv. 140: 180Lv. 200: 240
- DefenseLv. 1: 11Lv. 30: 40Lv. 45: 67Lv. 100: 177Lv. 120: 201Lv. 140: 225Lv. 200: 297
- Sp. AtkLv. 1: 8Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
- Sp. DefLv. 1: 9Lv. 30: 38Lv. 45: 65Lv. 100: 175Lv. 120: 199Lv. 140: 223Lv. 200: 295
- SpeedLv. 1: 10Lv. 30: 52Lv. 45: 91Lv. 100: 245Lv. 120: 277Lv. 140: 309Lv. 200: 405
Sync pair
Moves
5- Low Sweep
Fighting·Physical·Power 30-36·Accuracy 100·2 gauge·Opponent (one)Lowers the target's Speed by 1 stat rank.
- Protect
Normal·Status·2 gauge·1 MP·SelfApplies the Damage Guard Next effect to the user.
- Rock Smash
Fighting·Physical·Power 46-55·Accuracy 100·2 gauge·Opponent (one)Has a chance (50%) of lowering the target's Defense by 1 stat rank.
- Ready to Go!Trainer moveStatus·2 MP·Ally (all)
Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks.
- Strengthened Spirit Fighting ImpactSync move
Fighting·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Hit: HP Recovery 9
Restores the user's HP when its attack move is successful.
- Defense Crush 9
Lowers the target's Defense by one stat rank when the user's attack move against it is successful.
- Unflappable
Prevents the user from flinching.
Sync grid
4848 tiles, 208 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Low Sweep: Power +4Low Sweep: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Low Sweep: Power +4Low Sweep: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Low Sweep: Power +4Low Sweep: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Smash: Power +4Rock Smash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Smash: Power +4Rock Smash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Smash: Power +4Rock Smash: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Rock Smash: Power +4Rock Smash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Smash: Power +4Rock Smash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Low Sweep: Power +4Low Sweep: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Low Sweep: Power +4Low Sweep: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Strengthened Spirit Fighting Impact: Power +25Strengthened Spirit Fighting Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Strengthened Spirit Fighting Impact: Power +25Strengthened Spirit Fighting Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Low Sweep: Move Gauge Refresh 3Move: Low Sweep Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sync Move: Team Speed ↑ 1Raises the Speed of all allied sync pairs by 1 stat rank after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Rock Smash: Move Gauge Refresh 3Move: Rock Smash Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Ready to Go!: MP Refresh 2Move: Ready to Go! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Protect: Slippery 1Move: Protect Raises the user's evasiveness by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Hit: Team Attack ↑ 9Raises the Attack of all allied sync pairs by 1 stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Rock Smash: On a Roll 1Move: Rock Smash Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- S-Move: HP Recovery (M) 1Restores the user's HP by approximately 20% of its maximum HP after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Sync RegenApplies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Ready to Go!: Critical Squad 1Move: Ready to Go! Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Quick TempoApplies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Triage Tank 9Restores the user's HP when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Hilda & Mienfoo
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